/* BIN-WIDGET.hpp - display of a media bin Copyright (C) Lumiera.org 2016, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file bin-widget.hpp ** Widget to render a media bin display in the Lumiera GUI. ** A media bin is a grouping device, used in the asset management section ** to organise various "things", like clips, media, effect plugins, labels ** sequences, processing patterns and also other nested bins. In the Lumiera ** session model, media bins and tracks are visual renderings of the same entity, ** a [grouping fork](\ref proc::mobject::session::Fork). This wide array of ** possible usage gives rise to some complexity and several display styles, ranging ** from a simple list to a working area to arrange elements, with drag-n-drop ** support, searching and establishing of an element order. The generality ** of this element and the shared common implementation are intentional; ** we're aiming at a common workspace metaphor, and we want to support ** a fluent working style, where a rough arrangement of media elements ** can be turned into a preliminary cut. ** ** @todo WIP-WIP-WIP as of 12/2016 we have only very vague preliminary plans ** regarding the asset management section; also the asset management ** within the session subsystem will be rewritten to fit our increased ** understanding of the editing process. So for now, this widget is a ** mere placeholder in a largely preliminary UI (need more weasel words?) ** */ #ifndef GUI_WIDGET_BIN_WIDGET_H #define GUI_WIDGET_BIN_WIDGET_H #include "gui/gtk-base.hpp" //#include "lib/util.hpp" //#include //#include namespace gui { namespace widget { /** * @todo WIP-WIP as of 12/2016 */ class BinWidget { public: BinWidget (); ~BinWidget(); private:/* ===== Internals ===== */ }; }}// namespace gui::widget #endif /*GUI_WIDGET_BIN_WIDGET_H*/