* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
394 lines
13 KiB
C++
394 lines
13 KiB
C++
/*
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CommandUse1(Test) - usage aspects I
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file command-use1-test.cpp
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** unit test \ref CommandUse1_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/control/command-invocation.hpp"
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#include "steam/control/command-def.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/util.hpp"
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#include "steam/control/test-dummy-commands.hpp"
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namespace steam {
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namespace control {
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namespace test {
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using util::isSameObject;
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using util::contains;
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using LERR_(INVALID_COMMAND);
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using LERR_(DUPLICATE_COMMAND);
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using LERR_(UNBOUND_ARGUMENTS);
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using LERR_(INVALID_ARGUMENTS);
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/***********************************************************************//**
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* @test command usage aspects I: defining commands in various ways,
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* then re-accessing those definitions, create instances,
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* invoke them and undo the effect. Clean up finally.
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* @see Command
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* @see command-basic-test.cpp (simple usage example)
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*/
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class CommandUse1_test : public Test
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{
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int randVal;
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int random() { return randVal = 10 + rani(40); }
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virtual void
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run (Arg)
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{
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seedRand();
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command1::check_ = 0;
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uint cnt_defs = Command::definition_count();
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uint cnt_inst = Command::instance_count();
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allInOneStep();
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standardUse();
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statePredicates();
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definePrototype();
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usePrototype();
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preventDuplicates();
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stringRepresentation();
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undef();
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CHECK (0 == command1::check_);
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CHECK (cnt_defs == Command::definition_count());
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CHECK (cnt_inst == Command::instance_count());
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}
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void
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allInOneStep()
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{
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CommandDef ("test.command1.1")
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.operation (command1::operate)
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.captureUndo (command1::capture)
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.undoOperation (command1::undoIt)
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.bind (random())
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.execSync()
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;
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CHECK (randVal == command1::check_);
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Command::get("test.command1.1").undo();
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CHECK ( 0 == command1::check_);
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}
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void
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standardUse()
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{
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{
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CommandDef ("test.command1.2")
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.operation (command1::operate)
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.captureUndo (command1::capture)
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.undoOperation (command1::undoIt)
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;
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}
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CHECK (CommandDef("test.command1.2"));
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Command com ("test.command1.2");
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CHECK (com);
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CHECK (com == Command::get("test.command1.2"));
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CHECK (contains (string(com), "test.command1.2"));
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CHECK (contains (string(com), "{def}"));
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CHECK (!com.canExec());
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VERIFY_ERROR (UNBOUND_ARGUMENTS, com() );
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CHECK ( 0 == command1::check_);
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VERIFY_ERROR (INVALID_ARGUMENTS, com.bind ("foo") );
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com.bind (random()); // note: run-time type check only
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CHECK ( com.canExec());
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CHECK (!com.canUndo());
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com();
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CHECK (randVal == command1::check_);
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com.undo();
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CHECK ( 0 == command1::check_);
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// the following shortcut does the same:
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invoke ("test.command1.2") (1234);
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CHECK ( 1234 == command1::check_);
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com.undo();
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CHECK ( 0 == command1::check_);
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}
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void
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statePredicates()
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{
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Command::remove("test.command1.2");
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VERIFY_ERROR (INVALID_COMMAND, Command::get("test.command1.2") );
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CommandDef def ("test.command1.2");
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CHECK (!def);
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def.operation (command1::operate)
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.captureUndo (command1::capture);
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CHECK (!def); // undo functor still missing
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VERIFY_ERROR (INVALID_COMMAND, Command::get("test.command1.2") );
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def.operation (command1::operate)
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.captureUndo (command1::capture)
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.undoOperation (command1::undoIt);
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CHECK (def);
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CHECK (CommandDef("test.command1.2"));
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CHECK (Command::get("test.command1.2"));
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CHECK ( Command::defined("test.command1.2"));
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CHECK (!Command::canExec("test.command1.2"));
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CHECK (!Command::canUndo("test.command1.2"));
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Command com = Command::get("test.command1.2");
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CHECK (com);
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CHECK (!com.canExec());
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CHECK (!com.canUndo());
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com.bind (11111);
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CHECK ( Command::defined("test.command1.2"));
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CHECK ( Command::canExec("test.command1.2"));
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CHECK (!Command::canUndo("test.command1.2"));
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com();
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CHECK ( Command::defined("test.command1.2"));
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CHECK ( Command::canExec("test.command1.2"));
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CHECK ( Command::canUndo("test.command1.2"));
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com.undo();
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CHECK ( Command::defined("test.command1.2"));
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CHECK ( Command::canExec("test.command1.2"));
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CHECK ( Command::canUndo("test.command1.2"));
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com.unbind(); // revert to pristine state
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CHECK ( Command::defined("test.command1.2"));
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CHECK (!Command::canExec("test.command1.2"));
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CHECK (!Command::canUndo("test.command1.2"));
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}
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void
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definePrototype()
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{
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CommandDef ("test.command1.3")
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.operation (command1::operate)
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.captureUndo (command1::capture)
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.undoOperation (command1::undoIt)
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.bind (random())
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;
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CHECK (Command::get("test.command1.3").canExec());
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}
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void
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usePrototype()
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{
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Command c1 = Command::get("test.command1.3");
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CHECK (c1);
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CHECK (c1.canExec());
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CHECK (!c1.canUndo());
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Command c2 = c1.newInstance();
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CHECK (c2);
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CHECK (c2.canExec());
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CHECK (!c2.canUndo());
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CHECK (c2.isAnonymous());
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CHECK (c1 != c2);
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CHECK (!isSameObject(c1, c2));
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CHECK (0 == command1::check_);
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c1();
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CHECK (randVal == command1::check_);
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CHECK ( c1.canUndo());
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CHECK (!c2.canUndo());
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c2();
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CHECK (randVal + randVal == command1::check_);
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CHECK (c2.canUndo());
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CHECK (c1 != c2);
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c1.undo();
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CHECK (0 == command1::check_);
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c2.undo();
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CHECK (randVal == command1::check_);
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c2.bind(23);
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c2();
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CHECK (randVal + 23 == command1::check_);
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// you should not use a command more than once (but it works...)
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c1();
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CHECK (randVal + 23 + randVal == command1::check_);
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c1.undo();
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CHECK (randVal + 23 == command1::check_);
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// note we've overwritten the previous undo state
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// and get the sate captured on the second invocation
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c2.undo();
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CHECK (randVal == command1::check_);
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c1.undo();
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CHECK (randVal + 23 == command1::check_);
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// use the current sate of c2 as Prototype for new command definition
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c2.storeDef ("test.command1.4");
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Command c4 = Command::get("test.command1.4");
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CHECK (c4);
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CHECK (c4.canExec());
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CHECK (c4.canUndo());
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CHECK (not c4.isAnonymous());
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CHECK ( c2.isAnonymous());
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CHECK (c4 != c2); // note: it was stored as independent clone copy
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CHECK (c4 != c1);
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c4();
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CHECK (c4 != c2); // now lives independently from the original
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CHECK (randVal + 2*23 == command1::check_);
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c4.bind(int(-command1::check_)); // new command argument binding
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c4();
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CHECK (0 == command1::check_);
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c2();
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CHECK (23 == command1::check_);
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c2.undo();
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CHECK (0 == command1::check_);
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// remove argument bindings per instance and return to pristine state
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c4.unbind();
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CHECK (c2.canExec());
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CHECK (c2.canUndo());
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CHECK (not c4.canExec());
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CHECK (not c4.canUndo());
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}
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void
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preventDuplicates()
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{
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#define BUILD_NEW_COMMAND_DEF(_ID_) \
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CommandDef (_ID_) \
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.operation (command1::operate) \
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.captureUndo (command1::capture) \
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.undoOperation (command1::undoIt)
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CHECK (CommandDef ("test.command1.1"));
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VERIFY_ERROR (DUPLICATE_COMMAND, BUILD_NEW_COMMAND_DEF ("test.command1.1") );
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CHECK (CommandDef ("test.command1.2"));
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VERIFY_ERROR (DUPLICATE_COMMAND, BUILD_NEW_COMMAND_DEF ("test.command1.2") );
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CHECK (CommandDef ("test.command1.3"));
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VERIFY_ERROR (DUPLICATE_COMMAND, BUILD_NEW_COMMAND_DEF ("test.command1.3") );
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CHECK (CommandDef ("test.command1.4"));
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VERIFY_ERROR (DUPLICATE_COMMAND, BUILD_NEW_COMMAND_DEF ("test.command1.4") );
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}
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void
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stringRepresentation()
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{
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cout << Command::get("test.command1.1") << endl;
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cout << Command::get("test.command1.2") << endl;
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cout << Command::get("test.command1.3") << endl;
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cout << Command::get("test.command1.4") << endl;
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cout << Command() << endl;
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Command com
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= CommandDef ("test.command1.5")
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.operation (command1::operate)
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.captureUndo (command1::capture)
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.undoOperation (command1::undoIt);
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cout << com << endl;
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com.bind(123);
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cout << com << endl;
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com();
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cout << com << endl;
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com.undo();
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cout << com << endl;
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}
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void
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undef()
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{
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CHECK (CommandDef ("test.command1.1"));
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CHECK (CommandDef ("test.command1.2"));
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CHECK (CommandDef ("test.command1.3"));
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CHECK (CommandDef ("test.command1.4"));
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CHECK (Command::get("test.command1.1"));
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CHECK (Command::get("test.command1.2"));
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CHECK (Command::get("test.command1.3"));
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CHECK (Command::get("test.command1.4"));
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VERIFY_ERROR (INVALID_COMMAND, Command::get("miracle"));
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VERIFY_ERROR (INVALID_COMMAND, invoke ("miracle") (1,2,3));
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CommandDef unbelievable ("miracle");
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CHECK (!unbelievable);
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Command miracle;
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// but because the miracle isn't yet defined, any use throws
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VERIFY_ERROR (INVALID_COMMAND, miracle.bind("abracadabra"));
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VERIFY_ERROR (INVALID_COMMAND, miracle.execSync());
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VERIFY_ERROR (INVALID_COMMAND, miracle.undo());
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VERIFY_ERROR (INVALID_COMMAND, miracle());
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CHECK (!miracle.canExec());
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CHECK (!miracle.canUndo());
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CHECK (!miracle);
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Command c5 (Command::get("test.command1.5"));
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CHECK (Command::remove("test.command1.1"));
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CHECK (Command::remove("test.command1.2"));
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CHECK (Command::remove("test.command1.3"));
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CHECK (Command::remove("test.command1.4"));
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CHECK (Command::remove("test.command1.5"));
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CHECK (!Command::remove("miracle")); // there is no such thing...
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VERIFY_ERROR (INVALID_COMMAND, Command::get("test.command1.1"));
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VERIFY_ERROR (INVALID_COMMAND, Command::get("test.command1.2"));
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VERIFY_ERROR (INVALID_COMMAND, Command::get("test.command1.3"));
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VERIFY_ERROR (INVALID_COMMAND, Command::get("test.command1.4"));
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VERIFY_ERROR (INVALID_COMMAND, Command::get("test.command1.5"));
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VERIFY_ERROR (INVALID_COMMAND, Command::get("miracle"));
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// note, removed the registered definitions,
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// but existing instances remain valid...
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// thus we're free to create new instances...
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CHECK (c5.isValid());
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CHECK (c5.canExec());
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandUse1_test, "function controller");
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}}} // namespace steam::control::test
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