lumiera_/src/lumiera/main.cpp

98 lines
2.9 KiB
C++

/*
main.cpp - start the Lumiera Application
Copyright (C) Lumiera.org
2007,2011, Joel Holdsworth <joel@airwebreathe.org.uk>
Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file main.cpp
** Lumiera application main function
*/
#include "include/logging.h"
#include "lib/error.hpp"
#include "common/appstate.hpp"
#include "common/option.hpp"
#include "vault/enginefacade.hpp"
#include "vault/netnodefacade.hpp"
#include "vault/scriptrunnerfacade.hpp"
#include "include/dummy-player-facade.h"
#include "steam/facade.hpp"
#include "stage/guifacade.hpp"
using lib::Cmdline;
using lumiera::Subsys;
using lumiera::AppState;
namespace {
Subsys& engine = vault::EngineFacade::getDescriptor();
Subsys& netNode = vault::NetNodeFacade::getDescriptor();
Subsys& script = vault::ScriptRunnerFacade::getDescriptor();
Subsys& player = lumiera::DummyPlayer::getDescriptor(); ///////TODO: just a dummy, until we're able to render
Subsys& session = steam::Facade::getSessionDescriptor();
Subsys& playOut = steam::Facade::getPlayOutDescriptor();
Subsys& lumigui = stage::GuiFacade::getDescriptor();
}
int
main (int argc, const char* argv[])
{
NOTICE (main, "*** Lumiera NLE for Linux ***");
AppState& application = AppState::instance();
try
{
Cmdline args (argc,argv);
lumiera::Option options (args);
application.init (options);
netNode.depends (session);
netNode.depends (engine);
// playOut.depends (engine);
playOut.depends (session);
lumigui.depends (session);
// lumigui.depends (engine);
player.depends (playOut); //////TODO dummy player, until we're able to render
lumigui.depends (player);
script.depends (session);
script.depends (engine);
application.maybeStart (playOut);
application.maybeStart (netNode);
application.maybeStart (lumigui);
application.maybeStart (script);
return application.maybeWait();
}
catch (lumiera::Error& problem)
{
return application.abort (problem);
}
catch (...)
{
return application.abort();
}
}