98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
/*
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main.cpp - start the Lumiera Application
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Copyright (C) Lumiera.org
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2007,2011, Joel Holdsworth <joel@airwebreathe.org.uk>
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Christian Thaeter <ct@pipapo.org>
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Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file main.cpp
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** Lumiera application main function
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*/
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#include "include/logging.h"
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#include "lib/error.hpp"
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#include "common/appstate.hpp"
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#include "common/option.hpp"
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#include "vault/enginefacade.hpp"
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#include "vault/netnodefacade.hpp"
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#include "vault/scriptrunnerfacade.hpp"
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#include "include/dummy-player-facade.h"
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#include "steam/facade.hpp"
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#include "stage/guifacade.hpp"
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using lib::Cmdline;
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using lumiera::Subsys;
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using lumiera::AppState;
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namespace {
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Subsys& engine = vault::EngineFacade::getDescriptor();
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Subsys& netNode = vault::NetNodeFacade::getDescriptor();
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Subsys& script = vault::ScriptRunnerFacade::getDescriptor();
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Subsys& player = lumiera::DummyPlayer::getDescriptor(); ///////TODO: just a dummy, until we're able to render
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Subsys& session = steam::Facade::getSessionDescriptor();
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Subsys& playOut = steam::Facade::getPlayOutDescriptor();
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Subsys& lumigui = stage::GuiFacade::getDescriptor();
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}
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int
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main (int argc, const char* argv[])
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{
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NOTICE (main, "*** Lumiera NLE for Linux ***");
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AppState& application = AppState::instance();
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try
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{
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Cmdline args (argc,argv);
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lumiera::Option options (args);
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application.init (options);
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netNode.depends (session);
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netNode.depends (engine);
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// playOut.depends (engine);
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playOut.depends (session);
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lumigui.depends (session);
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// lumigui.depends (engine);
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player.depends (playOut); //////TODO dummy player, until we're able to render
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lumigui.depends (player);
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script.depends (session);
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script.depends (engine);
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application.maybeStart (playOut);
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application.maybeStart (netNode);
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application.maybeStart (lumigui);
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application.maybeStart (script);
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return application.maybeWait();
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}
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catch (lumiera::Error& problem)
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{
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return application.abort (problem);
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}
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catch (...)
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{
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return application.abort();
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}
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}
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