make class Job a real subclass of the job definition struct and turn the JobClosure into a trampoline
205 lines
5.8 KiB
C++
205 lines
5.8 KiB
C++
/*
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JOB.hpp - render job closure
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Copyright (C) Lumiera.org
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2012, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef PROC_ENGINE_JOB_H
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#define PROC_ENGINE_JOB_H
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#include <gavl/gavl.h>
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typedef void* LList; ////////////////////////////////////TODO
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typedef uint64_t InvocationInstanceID; /////////////////TODO
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enum JobState
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{
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DONE, ///< already done, nothing to do
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RUNNING, ///< job is currently running
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WAITING, ///< waits for some prerequisite resource
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REJECTED, ///< sorry, can't do that Dave
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EXPIRED, ///< deadline expired
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ABORTED ///< got aborted
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};
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/**
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* closure representing the execution context of a job.
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* The information reachable through this closure is specific
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* for this kind of job, but static and typically shared among
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* all jobs for a given feed and segment of the timeline
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*/
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struct lumiera_jobClosure { /* placeholder */ };
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typedef struct lumiera_jobClosure* LumieraJobClosure;
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/**
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* invocation parameter for the individual
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* frame calculation job. Embedded into the job descriptor
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* and passed to #lumiera_job_invoke when triggering
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*/
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struct lumiera_jobParameter_struct
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{
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InvocationInstanceID invoKey;
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gavl_time_t nominalTime;
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//////////////////////////////////////////////////////////////TODO: place an additional parameter value here, or make the instanceID globally unique?
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};
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typedef struct lumiera_jobParameter_struct lumiera_jobParameter;
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typedef lumiera_jobParameter* LumieraJobParameter;
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/** complete definition of an individual job */
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struct lumiera_jobDefinition_struct
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{
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LumieraJobClosure jobClosure;
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lumiera_jobParameter parameter;
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};
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typedef struct lumiera_jobDefinition_struct lumiera_jobDefinition;
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/**
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* descriptor record used by the scheduler to organise job invocation.
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* The actual job's definition, i.e. the invocation parameter and
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* the closure necessary to invoke the job as a function
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* is embedded (by value) into this descriptor.
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*
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* @note while this descriptor as such is self-contained,
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* the referred LumieraJobClosure needs to be allocated
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* and managed separately. Indeed, this closure happens
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* to live within the segment data, as part of the JobTicket.
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*/
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struct lumiera_jobDescriptor_struct
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{
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gavl_time_t when;
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JobState jobState;
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lumiera_jobDefinition jobDefinition;
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/* == Job prerequisites == */
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LList waiting;
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LList failed;
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LList completed;
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};
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typedef struct lumiera_jobDescriptor_struct lumiera_jobDescriptor;
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typedef lumiera_jobDescriptor* LumieraJobDescriptor;
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#ifdef __cplusplus /* ============== C++ Interface ================= */
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#include "proc/common.hpp"
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//#include "proc/state.hpp"
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#include "lib/time/timevalue.hpp"
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//#include "lib/time/timequant.hpp"
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namespace proc {
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namespace engine {
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//using lib::time::TimeSpan;
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//using lib::time::Duration;
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//using lib::time::FSecs;
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using lib::time::TimeValue;
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using lib::time::Time;
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//
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//class ExitNode;
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/**
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* Frame rendering task, represented as closure.
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* This functor encodes all information necessary to trigger
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* and invoke the actual rendering operation. It will be embedded
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* by value into a job descriptor and then enqueued with the scheduler
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* for invocation just in time. The job interface exposes everything necessary
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* to plan, handle, schedule and abort jobs. The implementation refers to the
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* concrete "execution plan" encoded into the corresponding engine::JobTicket.
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* The latter is embedded into the storage for one segment of the low-level model
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* and thus is shared for all frames and channels within this part of the timeline.
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* Thus, the lumiera_jobParameter struct contains the "moving parts"
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* different for each \em individual job.
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*
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* @todo 2/12 WIP-WIP-WIP defining the invocation sequence and render jobs
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*/
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class Job
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: public lumiera_jobDefinition
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{
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public:
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Job()
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{
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UNIMPLEMENTED ("job creation, planning and scheduling");
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}
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// using standard copy operations
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void triggerJob() const;
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void signalFailure() const;
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Time
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getNominalTime() const
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{
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return Time (TimeValue(parameter.nominalTime));
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}
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InvocationInstanceID
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getInvocationInstanceID() const
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{
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return this->parameter.invoKey;
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}
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bool isValid() const;
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};
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}} // namespace proc::engine
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extern "C" {
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#endif /* =========================== CL Interface ===================== */
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/** trigger execution of a specific job,
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* assuming availability of all prerequisites */
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void lumiera_job_invoke (lumiera_jobDefinition);
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/** signal inability to invoke this job
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* @todo decide what and how to communicate details of the failure
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* @remarks the purpose of this function is to allow for reliable checkpoints
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* within the network of dependent jobs invocations, even after
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* missing deadlines or aborting a sequence of jobs */
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void lumiera_job_failure (lumiera_jobDefinition);
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#ifdef __cplusplus
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}
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#endif
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#endif
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