lumiera_/doc/devel/rfc/ArchitectureOverview.txt
Christian Thaeter 091785c2d4 Rewrap all RFC's
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Architecure Overview
====================
[grid="all"]
`------------`-----------------------
*State* _Final_
*Date* _2008-03-06_
*Proposed by* link:Ichthyostega[]
-------------------------------------
Architecure Overview
--------------------
This proposal intends to capture envisioned Architecture of the Application.
See the SVG drawing
http://www.lumiera.org/gitweb?p=LUMIERA;a=blob_plain;f=doc/devel/draw/Lumi.Archi
ecture-1.svg;hb=HEAD[Overview of Lumiera Architecture)] maintained in GIT
Description
~~~~~~~~~~~
* the Application has three Layers: Backend, Proc and GUI
* the Application shall be completely functional without GUI (script-driven)
* all IO, media data fetching, processing and bookkeeping falls within the
realm of the Backend
* all media object manipulation, deciding and configuration is the Proc
Layer's job
* extensible by plugins on all levels, highly configurable, but not totally
componentized (micro kernel) architecture
* strong separation between high-level and low-level areas of the Application
* the user/GUI manipulates a high-level model whereas rendering is based on a
corresponding low-level model
* stored Session (state) is comprised of high-level model, a collection of
Assets and accompaning configuration
* (possibly) several storage backends, abstracted out by a common interface
Comments
--------
* Alcarinque made http://telniratha.atspace.com/ui_architecture.jpg[some
drafts] for the ui. Here is the
http://telniratha.atspace.com/ui_architecture.odg[oodraw document]. This is
not a technical draft at all, it is just an idea.
* Wouldn't the Config Rules (embedded Prolog) also interact with the High
Level Model? Or would that be expanding its scope too much? I imagine
default/user configurable settings such as explicit !LocatingPin placement
vs Relative !LocatingPin placement. For example, in an AMV, or any music
video actually, the positioning of clips should be always relative against
the audio/music. However, if you are editing a scene in a movie, you want
the next scene to appear relative to the last scene played. In the first,
you want to keep the scenes always synced up against the audio, while in the
latter, you just want the scenes to appear one after another.
--- link:PercivalTiglao[] [[DateTime(2008-07-16T05:32:45Z)]]
* Yes, indeed, that is what I am planning. The drawing above just doesn't show
every connection. The interaction between high-level model and rules system
mostly goes via the "session defaults", which are facts ''and'' rules. Thus,
in your example, the user would just use the "default placement". My
Intention was to use '''tags''' to quite some extent. The user would be able
to tag the source footage, and then rules can kick in when a certain tag
applies. Incidentally, integrating prolog is immediately on the agenda,
because first we want to flesh out the very basic system and get to work
basic rendering. Until then, I use a "mock" implementation of the
query/rules system, which just returns some hard wired defaults.
-- link:Ichthyostega[] [[DateTime(2008-09-04T15:38:21Z)]]
Conclusion
----------
Accepted. The drawing was moved into the GIT tree, hopefully it will be
maintained in future.
Back to link:Lumiera/DesignProcess[]