lumiera_/tests/components/proc/mobject
Ichthyostega e9dbb3bdb1 stubs for some important components of play/engine (JobTicket...)
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
..
builder stubs for some important components of play/engine (JobTicket...) 2012-10-10 05:20:11 +02:00
controller cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
session some unrelated unit test tweaks 2012-10-10 05:18:57 +02:00
mobject-interface-test.cpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
mobject-ref-test.cpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
output-mapping-test.cpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
placement-basic-test.cpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
placement-hierarchy-test.cpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
placement-object-identity-test.cpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
placement-ref-test.cpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00