lumiera_/tests/core/steam/engine/timings-test.cpp
Ichthyostega 0b9e184fa3 Library: replace usages of rand() in the whole code base
* most usages are drop-in replacements
 * occasionally the other convenience functions can be used
 * verify call-paths from core code to identify usages
 * ensure reseeding for all tests involving some kind of randomness...

__Note__: some tests were not yet converted,
since their usage of randomness is actually not thread-safe.
This problem existed previously, since also `rand()` is not thread safe,
albeit in most cases it is possible to ignore this problem, as
''garbled internal state'' is also somehow „random“
2024-11-13 04:23:46 +01:00

137 lines
3.7 KiB
C++

/*
Timings(Test) - document and verify basic frame step timings
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file dispatcher-interface-test.cpp
** unit test \ref Timings_test
**
** @warning as of 5/2023 planning-chunk generation is reworked ///////////////////////////////////////////TICKET #1301 : factor out RenderDrive
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/play/timings.hpp"
#include "lib/time/timevalue.hpp"
//#include "lib/time/timequant.hpp"
//#include "lib/format-cout.hpp"
//#include "lib/util-coll.hpp"
#include "lib/util.hpp"
//#include <functional>
//#include <vector>
using test::Test;
using util::isnil;
//using std::vector;
//using std::function;
namespace steam {
namespace engine{
namespace test {
using lib::time::FSecs;
using lib::time::FrameCnt;
using lib::time::FrameRate;
using lib::time::Duration;
using lib::time::Offset;
using lib::time::Time;
using play::Timings;
namespace { // Test fixture...
/* == test parameters == */
const uint START_FRAME(10);
FSecs
randTicks()
{
return FSecs{1 + rani(600), 1 + rani(600)};
}
} // (End) Test fixture
/***************************************************************//**
* @test document and verify frame timing calculations, which are
* used in the Player / engine::Dispatcher, to translate a CalcStream
* into individual node jobs.
* @see TimingConstraints_test
*/
class Timings_test : public Test
{
virtual void
run (Arg)
{
seedRand();
verify_simpleFrameStep();
verify_next_startPoint();
}
/** @test perform the basic dispatch step
* and verify the generated frame coordinates
*/
void
verify_simpleFrameStep()
{
Timings timings (FrameRate::PAL);
CHECK (timings.getOrigin() == Time::ZERO);
ENSURE (START_FRAME == 10);
CHECK (timings.getFrameStartAt(START_FRAME) == Time::ZERO + Duration(10, FrameRate::PAL));
CHECK (timings.getFrameStartAt(START_FRAME+1) == Time::ZERO + Duration(11, FrameRate::PAL));
}
/** @test detect boundaries of frame planning chunks for arbitrary chunk duration.
*/
void
verify_next_startPoint()
{
Timings timings (FrameRate::PAL);
Time refPoint{randTicks()};
FrameCnt startFrame = timings.getBreakPointAfter (refPoint);
Time frameStart = timings.getFrameStartAt(startFrame);
Duration frameDuration (1, FrameRate::PAL);
CHECK (frameStart >= refPoint);
CHECK (frameStart < refPoint + frameDuration);
}
};
/** Register this test class... */
LAUNCHER (Timings_test, "unit engine");
}}} // namespace steam::engine::test