lumiera_/tests/core/steam/fixture/fixture-segment-test.cpp
Ichthyostega 0b9e184fa3 Library: replace usages of rand() in the whole code base
* most usages are drop-in replacements
 * occasionally the other convenience functions can be used
 * verify call-paths from core code to identify usages
 * ensure reseeding for all tests involving some kind of randomness...

__Note__: some tests were not yet converted,
since their usage of randomness is actually not thread-safe.
This problem existed previously, since also `rand()` is not thread safe,
albeit in most cases it is possible to ignore this problem, as
''garbled internal state'' is also somehow „random“
2024-11-13 04:23:46 +01:00

135 lines
4.9 KiB
C++

/*
FixtureSegment(Test) - verify properties of a single segment in the fixture
Copyright (C) Lumiera.org
2023, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file fixture-segment-test.cpp
** unit test \ref FixtureSegment_test
*/
#include "lib/test/run.hpp"
#include "steam/fixture/node-graph-attachment.hpp"
#include "steam/engine/mock-dispatcher.hpp"
#include "steam/engine/exit-node.hpp"
#include "lib/util.hpp"
#include <utility>
namespace steam {
namespace fixture {
namespace test {
using std::move;
using util::isnil;
using util::isSameObject;
using engine::ExitNode;
using lib::diff::MakeRec;
using vault::gear::Job;
using engine::JobTicket;
using engine::test::MockSegmentation;
/*****************************************************************************//**
* @test Verify properties and behaviour of a single Segment in the Segmentation
* - construction of a mocked Segment
* - on-demand allocation of a JobTicket for a ModelPort(index)
* @see steam::fixture::Segment
* @see JobPlanningPipeline_test
* @see MockSupport_test
*/
class FixtureSegment_test : public Test
{
virtual void
run (Arg)
{
seedRand();
fabricate_MockSegment();
retrieve_JobTicket();
}
/** @test setup a properly structured ExitNode graph using the
* specification scheme supported by MockSegmentation
* @see MockSupport_test::verify_MockSegmentation
*/
void
fabricate_MockSegment()
{
// Build a Segmentation partitioned at 10s
MockSegmentation segmentation{MakeRec()
.attrib ("start", Time{0,10}
,"mark", 101010)
.genNode()};
CHECK (2 == segmentation.size());
Segment const& seg = segmentation[Time{0,20}]; // access anywhere >= 10s
CHECK (Time(0,10) == seg.start());
CHECK (Time::NEVER == seg.after());
CHECK (101010 == seg.exitNode[0].getPipelineIdentity());
}
/** @test on-demand generate a JobTicket from an existing NodeGraphAttachment
*/
void
retrieve_JobTicket()
{
MockSegmentation segmentation{MakeRec()
.attrib("mark", 13) // top-level: marked with hash/id = 13
.scope(MakeRec() // ... defines two nested prerequisites
.attrib("mark",23) // + Prerequisite-1 hash/id = 23
.genNode()
,MakeRec()
.attrib("mark",55) // + Prerequisite-2 hash/id = 55
.genNode()
)
.genNode()};
CHECK (1 == segmentation.size()); // whole time axis covered by one segment
Segment const& seg = segmentation[Time::ANYTIME]; // thus accessed time point is irrelevant
// verify mapped JobTicket is assembled according to above spec...
auto getMarker = [](JobTicket& ticket)
{
Job job = ticket.createJobFor(Time::ANYTIME);
return job.parameter.invoKey.part.a;
};
JobTicket& ticket = seg.jobTicket(0);
CHECK (13 == getMarker (ticket));
auto prereq = ticket.getPrerequisites();
CHECK (not isnil(prereq));
CHECK (55 == getMarker (*prereq)); // Note: order of prerequisites is flipped (by LinkedElements)
++prereq;
CHECK (23 == getMarker (*prereq));
++prereq;
CHECK (isnil(prereq));
}
};
/** Register this test class... */
LAUNCHER (FixtureSegment_test, "unit fixture");
}}} // namespace steam::fixture::test