lumiera_/doc/devel/uml/index_65.html

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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129285" target = "projectFrame"><b>abstractmo</b></a></td><td>artifact</td><td>abstract base class for all Media Objects</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128773.html#refclass128773" target = "projectFrame"><b>AbstractMO</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case128389" target = "projectFrame"><b>access Channel</b></a></td><td>use case</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case128133" target = "projectFrame"><b>access File</b></a></td><td>use case</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity final129157" target = "projectFrame"><b>activity final</b></a></td><td>activity final</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity final128901" target = "projectFrame"><b>activity final</b></a></td><td>activity final</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance136325" target = "projectFrame"><b>ad1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance136709" target = "projectFrame"><b>ad2</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance136965" target = "projectFrame"><b>ad3</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case128901" target = "projectFrame"><b>add new object to session</b></a></td><td>use case</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133381.html#refclass133381" target = "projectFrame"><b>AFrame</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133893" target = "projectFrame"><b>aframe</b></a></td><td>artifact</td><td>a buffer and render process holding a Audio frame</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation135941" target = "projectFrame"><b>allocateBuffer</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact130053" target = "projectFrame"><b>allocation</b></a></td><td>artifact</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129541.html#refclass129541" target = "projectFrame"><b>Allocation</b></a></td><td>class</td><td>a directive to place a MObject in a specific way</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation130565" target = "projectFrame"><b>anchor</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131333" target = "projectFrame"><b>Appconfig</b></a></td><td>operation</td><td>perform initialization on first access. <br />A call is placed in static initialization code<br />included in lumiera.h; thus it will happen<br />ubiquitous very early.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135173" target = "projectFrame"><b>appconfig</b></a></td><td>artifact</td><td>for global initialization and configuration </td></tr>
<tr bgcolor=#f0f0f0><td><a href="class135429.html#refclass135429" target = "projectFrame"><b>Appconfig</b></a></td><td>class</td><td>Singleton to hold inevitable global flags and constants and for performing erarly (static) global initialization tasks.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class140293.html#refclass140293" target = "projectFrame"><b>Applicable</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129669" target = "projectFrame"><b>apply</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation134789" target = "projectFrame"><b>apply</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent view128005" target = "projectFrame"><b>Architecture</b></a></td><td>component view</td><td>The various Components comprising the Lumiera Video editing Application</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133381" target = "projectFrame"><b>arender</b></a></td><td>artifact</td><td>Representation of a Audio Render process</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131077.html#refclass131077" target = "projectFrame"><b>Assembler</b></a></td><td>class</td><td>This is the actual building facility: provided the correct tools and associations, it serves to build and connect the individual ProcNode objects</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact130821" target = "projectFrame"><b>assembler</b></a></td><td>artifact</td><td>building facility (implementation of the build process)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136453.html#refclass136453" target = "projectFrame"><b>Asset</b></a></td><td>class</td><td>Superinterface describing especially the bookeeping properties of Assets</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136069" target = "projectFrame"><b>asset</b></a></td><td>artifact</td><td>Superinterface: bookeeping view of "things" present in the session</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130053" target = "projectFrame"><b>asset</b></a></td><td>package</td><td>sourcecode package<br /><br />Asset Management</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128133" target = "projectFrame"><b>Asset</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130309" target = "projectFrame"><b>Asset Kinds</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent130309" target = "projectFrame"><b>AssetDB</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128645" target = "projectFrame"><b>AssetManagement</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136581.html#refclass136581" target = "projectFrame"><b>AssetManager</b></a></td><td>class</td><td>Facade for the Asset subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136197" target = "projectFrame"><b>assetmanager</b></a></td><td>artifact</td><td>Facade for the Asset subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128901" target = "projectFrame"><b>Assets</b></a></td><td>class view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute129285" target = "projectFrame"><b>ATTACH</b></a></td><td>attribute</td><td>attach subject to anchor (e.g. an effect to a clip)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance137221" target = "projectFrame"><b>au1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131845" target = "projectFrame"><b>aud_a</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128773" target = "projectFrame"><b>aud_A</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131205" target = "projectFrame"><b>audio</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130821" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128901" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128389" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact130309" target = "projectFrame"><b>auto</b></a></td><td>artifact</td><td>Media Object holding automation data</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129925.html#refclass129925" target = "projectFrame"><b>Auto</b></a></td><td>class</td><td>Automation data for some parameter (i.e. a time varying function)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram129669" target = "projectFrame"><b>Automation Entities</b></a></td><td>class diagram</td><td></td></tr>
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