lumiera_/doc/devel/uml/index_77.html

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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128133" target = "projectFrame"><b>main</b></a></td><td>artifact</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation135173" target = "projectFrame"><b>make</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128522" target = "projectFrame"><b>mapping</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128609" target = "projectFrame"><b>mappings</b></a></td><td>relation</td><td>weak pointers</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class132357.html#refclass132357" target = "projectFrame"><b>Mask</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132997" target = "projectFrame"><b>mask</b></a></td><td>artifact</td><td>Video ProcNode for masking regions of the image (automatable)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136709.html#refclass136709" target = "projectFrame"><b>Media</b></a></td><td>class</td><td>key abstraction: media-like assets</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136453" target = "projectFrame"><b>media</b></a></td><td>artifact</td><td>key abstraction: media-like assets</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent130437" target = "projectFrame"><b>Media Access</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130437" target = "projectFrame"><b>Media-Asset Relations</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact138629" target = "projectFrame"><b>mediaaccessfacade</b></a></td><td>artifact</td><td>functions for querying media file and channels.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class139525.html#refclass139525" target = "projectFrame"><b>MediaAccessFacade</b></a></td><td>class</td><td>provides functions for querying (opening) a media file, detecting the channels or streams found within this file, etc. Delegating to the actual backend functions</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent130181" target = "projectFrame"><b>MediaFactory</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class139397.html#refclass139397" target = "projectFrame"><b>MediaFactory</b></a></td><td>class</td><td>specialized Asset Factory for configuring (new) media asset instances based on existing media files on disk; can create placeholder assets as well</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class145285.html#refclass145285" target = "projectFrame"><b>MediaKind</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refmerge activity node128773" target = "projectFrame"><b>merge activity node</b></a></td><td>merge activity node</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class137093.html#refclass137093" target = "projectFrame"><b>Meta</b></a></td><td>class</td><td>key abstraction: metadata and organisational asset</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136837" target = "projectFrame"><b>meta</b></a></td><td>artifact</td><td>key abstraction: metadata and organisational asset</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129669" target = "projectFrame"><b>meta</b></a></td><td>artifact</td><td>abstract base class of all MObjects representing meta data or processing instructions</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129157.html#refclass129157" target = "projectFrame"><b>Meta</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128261" target = "projectFrame"><b>mobject</b></a></td><td>artifact</td><td>Key Abstraction: A Media Object in the Session</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130181" target = "projectFrame"><b>mobject</b></a></td><td>package</td><td>sourcecode package<br /><br />MObject Subsystem<br />including the Session (EDL), Builder and Processing Controller</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128261" target = "projectFrame"><b>MObject</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128517.html#refclass128517" target = "projectFrame"><b>MObject</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class146053.html#refclass146053" target = "projectFrame"><b>Monitor</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram131333" target = "projectFrame"><b>multichannel clip</b></a></td><td>object diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128394.html#refclass128394" target = "projectFrame"><b>Mutex</b></a></td><td>class</td><td>I provided a reworked Mutex class in my Cinelerra2 repository</td></tr>
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