after completing the recent clean-up and refactoring work, the monad based framework for recursive tree expansion can be abandoned and retracted. This approach from functional programming leads to code, which is ''cool to write'' yet ''hard to understand.'' A second design attempt was based on the pipeline and decorator pattern and integrates the monadic expansion as a special case, used here to discover the prerequisites for a render job. This turned out to be more effective and prolific and became standard for several exploring and backtracking algorithms in Lumiera.
284 lines
8.7 KiB
C++
284 lines
8.7 KiB
C++
/*
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MockDispatcher - diagnostic render job and frame dispatcher
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Copyright (C) Lumiera.org
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2013, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file mock-dispatcher.cpp
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** Implementation of a dummy render job for unit tests.
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** Based on using a specifically rigged DummyClosure as JobFunctor,
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** where the actual Job invocation does nothing other than storing
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** the invocation mark and parameters into a invocationLog_ table.
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** Together with the likewise specifically rigged steam::engine::test::MockJobTicket,
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** the invocation hash can be marked, which allows to prove after the invocation
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** that a given Segment or JobTicket actually generated a specific Job, which was
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** then invoked with specific parameters.
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**
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** # Usage front-end
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**
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** A MockJob can directly created, and then sliced down to the Job baseclass,
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** since it has no additional data fields. The static functions in MockJob allow
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** to verify that a given job instance was created from this setup, that it was
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** invoked, and verify invocation time and extract data
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*/
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#include "steam/engine/mock-dispatcher.hpp"
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#include "vault/engine/nop-job-functor.hpp"
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#include "lib/test/test-helper.hpp"
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#include "lib/time/timevalue.hpp"
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#include "vault/real-clock.hpp"
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#include "lib/null-value.hpp"
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#include "lib/hash-value.h"
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#include "lib/depend.hpp"
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#include "lib/util.hpp"
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#include <cstdlib>
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#include <functional>
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#include <unordered_map>
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namespace steam {
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namespace engine{
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namespace test {
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namespace { // MockJob and DummyClosure implementation details...
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using lib::HashVal;
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using lib::NullValue;
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using lib::time::TimeVar;
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using std::unordered_map;
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using util::access_or_default;
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using vault::engine::JobParameter;
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const int MAX_PARAM_A(1000); ///< random test values 0...1000
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const int MAX_PARAM_B(10); ///< random test values -10...+10
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/**
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* MockJob objects are backed by this closure.
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* Invocations of this job functor are recorded in a hashtable
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* @note as of 5/2023, we use a simplistic map-based implementation,
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* causing a consecutive invocation of the same job instance
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* with identical JobParameter to overwrite the previous log entry.
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*/
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class DummyClosure
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: public JobClosure
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{
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void
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invokeJobOperation (JobParameter parameter) override
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{
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invocationLog_[hash_value (parameter)] = Invocation(parameter);
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}
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void
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signalFailure (JobParameter,JobFailureReason) override
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{
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NOTREACHED ("Job failure is not subject of this test");
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}
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JobKind
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getJobKind() const override
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{
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return META_JOB;
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}
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bool
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verify (Time nominalJobTime, InvocationInstanceID invoKey) const override
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{
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return Time::ANYTIME < nominalJobTime
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&& 0 <= invoKey.part.a
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&& invoKey.part.a < MAX_PARAM_A
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&& -MAX_PARAM_B <= invoKey.part.b
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&& invoKey.part.b < MAX_PARAM_B;
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}
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/**
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* Generate a specifically marked invocationKey for use in unit-tests.
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* @remark in the actual implementation, this function generates a distinct
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* base hash to tag specific processing provided by this JobFunctor;
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* the seed usually factors in the media stream format; on invocation
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* the nominal frame time will additionally be hashed in. Yet for
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* unit testing, we typically use this dummy JobFunctor and it is
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* expedient if this hash-chaining calculation is easy predictable;
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* @return a zero-initialised invocationKey, assigning seed to the lower part
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*/
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InvocationInstanceID
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buildInstanceID (HashVal seed) const override
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{
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InvocationInstanceID instance;
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instance.part.a = seed;
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return instance;
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}
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size_t
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hashOfInstance (InvocationInstanceID invoKey) const override
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{
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std::hash<size_t> hashr;
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HashVal res = hashr (invoKey.frameNumber);
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lib::hash::combine (res, hashr (invoKey.part.t));
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return res;
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}
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/* === Logging/Reporting of job invocation === */
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struct Invocation
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{
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TimeVar nominal;
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TimeVar real;
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int a,b;
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Invocation (JobParameter param)
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: nominal{TimeValue(param.nominalTime)}
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, real{RealClock::now()}
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, a{param.invoKey.part.a}
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, b{param.invoKey.part.b}
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{ }
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Invocation()
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: nominal{Time::ANYTIME}
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, real{Time::NEVER}
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, a{MAX_PARAM_A}, b{0}
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{ }
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};
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/** recording MockJob invocations */
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unordered_map<HashVal,Invocation> invocationLog_;
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public:
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Invocation const&
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queryInvocation (JobParameter param) const
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{
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return access_or_default (invocationLog_, hash_value(param)
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,NullValue<Invocation>::get());
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}
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void
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clearLog()
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{
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invocationLog_.clear();
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}
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};
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/** actual instance of the test dummy job functor */
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DummyClosure dummyClosure;
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/** access to the fallback-implementation for empty segments */
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lib::Depend<vault::engine::NopJobFunctor> nopFunctor;
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}// (End)Implementation details
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Job
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MockJob::build()
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{
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InvocationInstanceID invoKey;
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invoKey.part.a = rand() % MAX_PARAM_A;
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invoKey.part.b = rand() % (2*MAX_PARAM_B) - MAX_PARAM_B;
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Time nominalTime = lib::test::randTime();
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return Job(dummyClosure, invoKey, nominalTime);
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}
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Job
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MockJob::build (Time nominalTime, int additionalKey)
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{
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InvocationInstanceID invoKey;
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invoKey.part.a = additionalKey;
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invoKey.part.b = rand() % (2*MAX_PARAM_B) - MAX_PARAM_B;
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return Job(dummyClosure, invoKey, nominalTime);
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}
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bool
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MockJob::was_invoked (Job const& job)
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{
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REQUIRE (job.usesClosure (dummyClosure));
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return Time::NEVER != dummyClosure.queryInvocation(job.parameter).real;
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}
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Time
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MockJob::invocationTime (Job const& job)
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{
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REQUIRE (job.usesClosure (dummyClosure));
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return dummyClosure.queryInvocation(job.parameter).real;
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}
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Time
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MockJob::invocationNominalTime (Job const& job)
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{
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REQUIRE (job.usesClosure (dummyClosure));
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return dummyClosure.queryInvocation(job.parameter).nominal;
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}
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int
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MockJob::invocationAdditionalKey (Job const& job)
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{
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REQUIRE (job.usesClosure (dummyClosure));
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return dummyClosure.queryInvocation(job.parameter).a;
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}
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/** @internal for collaboration with other Mock/Dummy facilities */
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JobClosure&
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MockJob::getFunctor()
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{
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return dummyClosure;
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}
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/** @internal likewise to support the MockDispatcher diagnostics;
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* locate here since this is a dedicated translation unit
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* @return `true` iff the job was defined in the typical way used by
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* JobTicket to generate fill jobs for empty segments.
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* @see JobTicket::JobTicket::createJobFor(nominalTime)
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*/
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bool
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MockJob::isNopJob (Job const& job)
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{
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InvocationInstanceID empty; ///////////////////////////////////////////////////////////////////////TICKET #1287 : temporary workaround until we get rid of the C base structs
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JobClosure& jobFunctor = static_cast<JobClosure&> (*job.jobClosure); //////////////////////////TICKET #1287 : fix actual interface down to JobFunctor (after removing C structs)
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return lumiera_invokey_eq (&util::unConst(job).parameter.invoKey, &empty)
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and util::isSameObject (jobFunctor, nopFunctor());
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}
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}}} // namespace steam::engine::test
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