...just by offloading that task onto the CommandQueue, which happens to know when a new command is being scheduled
514 lines
17 KiB
C++
514 lines
17 KiB
C++
/*
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DispatcherLooper(Test) - verify loop control and timing functionality of ProcDispatcher
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Copyright (C) Lumiera.org
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2016, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "proc/control/looper.hpp"
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//#include "proc/control/command.hpp"
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//#include "proc/control/command-registry.hpp"
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#include "lib/format-cout.hpp"
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//#include "lib/test/event-log.hpp"
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//#include "proc/control/test-dummy-commands.hpp"
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//#include <cstdlib>
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namespace proc {
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namespace control {
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namespace test {
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// using std::function;
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// using std::rand;
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namespace { // test fixture...
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/**
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* @todo this value should be retrieved from configuration ////////////////////////////////TICKET #1052 : access application configuration
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* @see Looper::establishWakeTimeout()
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*/
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const uint EXPECTED_BUILDER_DELAY_ms = 50;
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bool
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isFast (uint timeoutDelay_ms)
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{
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return timeoutDelay_ms < 1.2 * EXPECTED_BUILDER_DELAY_ms
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and 0 < timeoutDelay_ms;
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}
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bool
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isSlow (uint timeoutDelay_ms)
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{
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return timeoutDelay_ms >= 1.2 * EXPECTED_BUILDER_DELAY_ms;
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}
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bool
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isDisabled (uint timeoutDelay_ms)
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{
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return 0 == timeoutDelay_ms;
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}
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/**
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* Setup for testing the Looper.
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* In operation, the Looper receives its input by invoking closures.
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* With the help of this adapter, unit tests may just set values
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* on the Setup record and verify the result on the wired Looper
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*/
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struct Setup
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{
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bool has_commands_in_queue = false;
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bool builder_is_dirty = false;
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Looper
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install()
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{
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return Looper([&](){ return has_commands_in_queue; });
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}
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};
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}//(End) test fixture
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// typedef shared_ptr<CommandImpl> PCommandImpl;
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// typedef HandlingPattern const& HaPatt;
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/******************************************************************************//**
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* @test verify encapsulated control logic of ProcDispatcher.
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* - fusing of conditions for the pthread waiting condition
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* - detection and handling of work states
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* - management of builder run triggers
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*
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* @see proc::control::Looper
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* @see DispatcherLoop
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* @see CommandQueue_test
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*/
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class DispatcherLooper_test : public Test
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{
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virtual void
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run (Arg)
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{
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verifyBasics();
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verifyShutdown();
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verifyWakeupActivity();
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verifyShutdown_stops_processing();
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verifyDisabling_stops_processing();
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verifyBuidlerStart();
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verifyCheckpoint();
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}
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void
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verifyBasics()
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{
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Setup setup;
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Looper looper = setup.install();
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CHECK (not looper.isDying());
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CHECK (looper.shallLoop());
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CHECK (not looper.needBuild());
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uint timeout = looper.getTimeout();
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CHECK (10 < timeout, "configured idle timeout %2u to short", timeout);
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CHECK (timeout < 500, "configured idle timeout %3u to long", timeout);
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}
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void
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verifyShutdown()
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{
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Setup setup;
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Looper looper = setup.install();
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CHECK (not looper.isDying());
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CHECK (looper.shallLoop());
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looper.triggerShutdown();
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CHECK (looper.isDying());
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CHECK (not looper.shallLoop());
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}
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void
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verifyWakeupActivity()
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{
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Setup setup;
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Looper looper = setup.install();
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CHECK (not looper.isDying());
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CHECK (looper.shallLoop());
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CHECK (not looper.requireAction());
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CHECK (not looper.isWorking());
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CHECK ( looper.isIdle());
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setup.has_commands_in_queue = true;
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CHECK ( looper.requireAction());
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CHECK ( looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK (looper.shallLoop());
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setup.has_commands_in_queue = false;
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CHECK (not looper.requireAction());
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CHECK (not looper.isWorking());
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CHECK ( looper.isIdle());
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CHECK (looper.shallLoop());
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}
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void
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verifyShutdown_stops_processing()
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{
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Setup setup;
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Looper looper = setup.install();
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CHECK (not looper.isDying());
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CHECK (looper.shallLoop());
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CHECK (not looper.requireAction());
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CHECK (not looper.isWorking());
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CHECK ( looper.isIdle());
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setup.has_commands_in_queue = true;
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CHECK ( looper.requireAction());
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CHECK ( looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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looper.triggerShutdown();
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CHECK ( looper.requireAction());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK (not looper.shallLoop());
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CHECK ( looper.isDying());
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setup.has_commands_in_queue = false;
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CHECK ( looper.requireAction());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK (not looper.shallLoop());
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CHECK ( looper.isDying());
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setup.has_commands_in_queue = true;
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CHECK ( looper.requireAction());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK (not looper.shallLoop());
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CHECK ( looper.isDying());
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}
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void
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verifyDisabling_stops_processing()
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{
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Setup setup;
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Looper looper = setup.install();
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CHECK (not looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK ( looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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setup.has_commands_in_queue = true; // normal operation: pending commands will be processed
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CHECK ( looper.requireAction()); // ..causes wake-up
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CHECK (not looper.isDisabled());
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CHECK ( looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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looper.enableProcessing(false); // disable processing
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CHECK (not looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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setup.has_commands_in_queue = false; // while disabled, state of the command queue has no effect
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CHECK (not looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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setup.has_commands_in_queue = true;
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CHECK (not looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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looper.enableProcessing(); // resume normal operation
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK ( looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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looper.enableProcessing(false); // disable again
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CHECK (not looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK ( looper.shallLoop());
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CHECK (not looper.isDying());
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looper.triggerShutdown(); // wake-up for shutdown even from disabled state
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CHECK ( looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.isIdle());
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CHECK (not looper.shallLoop());
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CHECK ( looper.isDying());
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}
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void
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verifyBuidlerStart()
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{
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UNIMPLEMENTED("verify the logic when builder gets triggered");
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Setup setup;
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Looper looper = setup.install();
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CHECK (not looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild());
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CHECK ( looper.isIdle());
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setup.has_commands_in_queue = true; // regular command processing
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setup.builder_is_dirty = true; // need to re-build after issuing a command
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK ( looper.isWorking());
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CHECK ( looper.needBuild());
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CHECK (not looper.isIdle());
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setup.has_commands_in_queue = false; // done with the commands thus far
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CHECK (not looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK ( looper.needBuild()); // ...note: still needs build
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CHECK ( looper.isIdle());
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CHECK (isFast (looper.getTimeout()));
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setup.builder_is_dirty = false;
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CHECK (not looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: now done with building
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CHECK ( looper.isIdle());
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CHECK (isSlow (looper.getTimeout()));
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setup.has_commands_in_queue = true; // next command pending
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK ( looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: command not yet processed: no need to re-build
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CHECK ( looper.isIdle());
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CHECK (isSlow (looper.getTimeout()));
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setup.builder_is_dirty = true; // now let's assume one command has been processed
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK ( looper.isWorking());
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CHECK ( looper.needBuild());
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CHECK (not looper.isIdle());
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CHECK (isFast (looper.getTimeout()));
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looper.enableProcessing(false); // disable processing
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CHECK (not looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: dirty state hidden by disabled state
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CHECK (not looper.isIdle());
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CHECK (isDisabled (looper.getTimeout()));
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looper.enableProcessing(true); // enable back
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK ( looper.isWorking());
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CHECK ( looper.needBuild()); // ...note: dirty state revealed again
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CHECK (not looper.isIdle());
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CHECK (isFast (looper.getTimeout()));
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setup.has_commands_in_queue = false; // done with the commands
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CHECK (not looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK ( looper.needBuild()); // ...note: still needs build
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CHECK ( looper.isIdle());
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looper.enableProcessing(false); // disable processing
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CHECK (not looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: dirty state hidden
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CHECK (not looper.isIdle());
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CHECK (isDisabled (looper.getTimeout()));
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looper.enableProcessing(true); // enable back
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CHECK (not looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK ( looper.needBuild()); // ...note: dirty state revealed
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CHECK ( looper.isIdle());
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CHECK (isFast (looper.getTimeout()));
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looper.enableProcessing(false); // disable processing
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setup.builder_is_dirty = false; // let's assume builder was running and is now finished
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CHECK (not looper.requireAction());
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CHECK ( looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: dirty state not obvious
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CHECK (not looper.isIdle());
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CHECK (isDisabled (looper.getTimeout()));
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looper.enableProcessing(true); // enable back
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CHECK (not looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: but now it becomes clear builder is not dirty
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CHECK ( looper.isIdle());
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CHECK (isSlow (looper.getTimeout()));
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setup.has_commands_in_queue = true; // more commands again
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setup.builder_is_dirty = true; // ...and let's assume one command has already been processed
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK ( looper.isWorking());
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CHECK ( looper.needBuild());
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CHECK (not looper.isIdle());
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looper.triggerShutdown(); // request shutdown...
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: no need to care for builder anymore
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CHECK (not looper.isIdle());
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CHECK (isFast (looper.getTimeout()));
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setup.has_commands_in_queue = false; // and even when done all commands
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild()); // ...note: still no need for builder run, since in shutdown
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CHECK (not looper.isIdle());
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CHECK (isFast (looper.getTimeout()));
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setup.builder_is_dirty = false;
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CHECK ( looper.requireAction());
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CHECK (not looper.isDisabled());
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CHECK (not looper.isWorking());
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CHECK (not looper.needBuild());
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CHECK (not looper.isIdle());
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CHECK (isFast (looper.getTimeout()));
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}
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void
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verifyCheckpoint()
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{
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UNIMPLEMENTED("verify the semantics of reaching a checkpoint");
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//////////////////////////TODO a checkpoint is reached when no state change is pending
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//////////////////////////TODO It is not clear how this relates to triggering the Builder,
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//////////////////////////TODO since the initial idea was to trigger the Builder at checkpoints,
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/// but now it looks like we don't need this distinction anymore
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}
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};
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/** Register this test class... */
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LAUNCHER (DispatcherLooper_test, "unit controller");
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}}} // namespace proc::control::test
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