lumiera_/src/vault/common.hpp
Ichthyostega 3169ba88ad Scheduler: devise the arrangement of basic components
- define organisation of vault-layer namespaces
- define the ground plan of the scheduler implementation
2023-06-24 03:14:17 +02:00

116 lines
2.8 KiB
C++

/*
COMMON.hpp - common types and definitions for the Vault-Layer
Copyright (C) Lumiera.org
2023, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file vault/common.hpp
** Basic set of definitions and includes commonly used together (Vault).
** Including common.hpp gives you a common set of elementary declarations
** widely used within the C++ code of the Vault-Layer. Besides that, this
** header is used to attach the doxygen documentation comments for all
** the primary Vault-Layer namespaces
**
** @see main.cpp
**
*/
#ifndef VAULT_COMMON_H
#define VAULT_COMMON_H
/* ===== frequently used common types ===== */
#include "lib/error.hpp" // pulls in NoBug via loggging.h
#include "lib/nocopy.hpp"
#include "lib/symbol.hpp"
#include "lib/time/timevalue.hpp"
/**
* Vault-Layer implementation namespace root.
* The lowest layer in Lumiera's architecture provides the interface to
* the operating system and similar fundamental high-performance services:
* - Scheduler
* - Frame Cache
* - I/O support
* - persistent storage format
* - specialised memory management
* @ingroup vault
*/
namespace vault {
/**
* I/O subsystem and support.
* System level and platform services.
*/
namespace io { }
/**
* Output management and connectors.
*/
namespace out { }
/**
* Memory Management.
*/
namespace mem { }
/**
* Active working gear and plumbing.
* Notably the Scheduler and performance observation and self-regulation are implemented here.
*/
namespace gear { }
/**
* The frame and media cache.
*/
namespace cache { }
/**
* Lumiera Render Toolkit.
* This is a set of adapters and thin wrappers on top of external implementation,
* to provide some commonplace generic functionality in an abstracted way for use
* from the actual render jobs.
*/
namespace toolkit { }
/**
* Persistent storage formats.
* Support for structured data storage and exchange, for session and command log.
* Import / Export and metadata handling
*/
namespace storage { }
} //(End)namespace steam
#endif /*VAULT_COMMON_H*/