- define organisation of vault-layer namespaces - define the ground plan of the scheduler implementation
116 lines
2.8 KiB
C++
116 lines
2.8 KiB
C++
/*
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COMMON.hpp - common types and definitions for the Vault-Layer
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Copyright (C) Lumiera.org
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2023, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file vault/common.hpp
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** Basic set of definitions and includes commonly used together (Vault).
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** Including common.hpp gives you a common set of elementary declarations
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** widely used within the C++ code of the Vault-Layer. Besides that, this
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** header is used to attach the doxygen documentation comments for all
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** the primary Vault-Layer namespaces
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**
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** @see main.cpp
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**
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*/
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#ifndef VAULT_COMMON_H
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#define VAULT_COMMON_H
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/* ===== frequently used common types ===== */
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#include "lib/error.hpp" // pulls in NoBug via loggging.h
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#include "lib/nocopy.hpp"
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#include "lib/symbol.hpp"
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#include "lib/time/timevalue.hpp"
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/**
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* Vault-Layer implementation namespace root.
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* The lowest layer in Lumiera's architecture provides the interface to
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* the operating system and similar fundamental high-performance services:
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* - Scheduler
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* - Frame Cache
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* - I/O support
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* - persistent storage format
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* - specialised memory management
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* @ingroup vault
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*/
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namespace vault {
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/**
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* I/O subsystem and support.
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* System level and platform services.
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*/
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namespace io { }
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/**
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* Output management and connectors.
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*/
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namespace out { }
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/**
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* Memory Management.
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*/
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namespace mem { }
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/**
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* Active working gear and plumbing.
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* Notably the Scheduler and performance observation and self-regulation are implemented here.
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*/
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namespace gear { }
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/**
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* The frame and media cache.
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*/
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namespace cache { }
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/**
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* Lumiera Render Toolkit.
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* This is a set of adapters and thin wrappers on top of external implementation,
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* to provide some commonplace generic functionality in an abstracted way for use
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* from the actual render jobs.
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*/
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namespace toolkit { }
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/**
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* Persistent storage formats.
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* Support for structured data storage and exchange, for session and command log.
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* Import / Export and metadata handling
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*/
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namespace storage { }
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} //(End)namespace steam
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#endif /*VAULT_COMMON_H*/
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