76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/*
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PROCPATT.hpp - template for building some render processing network
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ASSET_PROCPATT_H
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#define ASSET_PROCPATT_H
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#include "proc/asset/struct.hpp"
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#include <vector>
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using std::vector;
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namespace proc {
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namespace asset {
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using lib::Symbol;
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class Proc;
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class ProcPatt;
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class BuildInstruct;
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typedef P<const asset::Proc> PProc;
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typedef P<const asset::ProcPatt> PProcPatt;
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typedef vector<BuildInstruct> InstructionSequence;
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/**
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* "Processing Pattern" is a structural Asset
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* representing information how to build some part
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* of the render engine's processing nodes network.
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*/
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class ProcPatt
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: public Struct
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{
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InstructionSequence instructions_;
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ProcPatt (const Asset::Ident&, const InstructionSequence&);
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protected:
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explicit ProcPatt (const Asset::Ident& idi);
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friend class StructFactoryImpl;
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public:
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P<ProcPatt> newCopy (string newID) const;
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ProcPatt& attach (Symbol where, PProc& node);
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ProcPatt& operator+= (PProcPatt& toReuse);
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};
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}} // namespace proc::asset
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#endif
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