...this is an important detail: quite commonly, a custom allocator is actually implemented as monostate, to avoid bloating every client container with a backlink pointer; by inheriting the `StdFactory` adapter from the allocator, the empty-base optimisation can be exploited. In the standard case thus LinkedElements is the same size as a single pointer, which is already exploited at several places in the code base. Notably `AllocationCluster` uses a »virtual overlay« to dress-up the position pointer as `LinkedElements`, allowing to delegate most of the administration and memory management to existing and verified code. With this adjustments, `LinkedElements` pass the tests again and the rework of `AllocationCluster` is considered complete.
431 lines
13 KiB
C++
431 lines
13 KiB
C++
/*
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LINKED-ELEMENTS.hpp - configurable intrusive single linked list template
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Copyright (C) Lumiera.org
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2012, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file linked-elements.hpp
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** Intrusive single linked list with optional ownership.
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** This helper template allows to attach a number of tightly integrated
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** elements with low overhead. Typically, these elements are to be attached
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** once and never changed. Optionally, elements can be created using a
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** custom allocation scheme; the holder might also take ownership. These
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** variations in functionality are controlled by policy templates.
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**
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** The rationale for using this approach is
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** - variable number of elements
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** - explicit support for polymorphism
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** - no need to template the holder on the number of elements
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** - no heap allocations (contrast this to using std::vector)
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** - clear and expressive notation at the usage site
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** - convenient access through Lumiera Forward Iterators
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** - the need to integrate tightly with a custom allocator
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**
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** @note effectively, LinkedElements is „just a dressed-up pointer“;
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** under the assumption that the allocator is a _monostate_, and
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** exploiting _empty-base-optimisation,_ footprint is minimal.
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** @note this linked list container is _intrusive_ and thus needs the help
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** of the element type, which must *provide a pointer member* `next`.
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** Consequently, each such node element can not be member in
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** several collections at the same time (unless they share all elements)
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** @note as usual, any iterator relies on the continued existence and
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** unaltered state of the container. There is no sanity check.
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** @warning this container is deliberately not threadsafe
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** @warning be sure to understand the implications of taking ownership:
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** When adding an existing node element (by pointer) to a LinkedElements
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** list which takes ownership, the list will attempt to destroy or de-allocate
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** this node element when going out of scope.
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**
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** @see LinkedElements_test
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** @see allocator-handle.hpp
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** @see ScopedCollection
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** @see itertools.hpp
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*/
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#ifndef LIB_LINKED_ELEMENTS_H
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#define LIB_LINKED_ELEMENTS_H
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#include "lib/error.hpp"
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#include "lib/nocopy.hpp"
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#include "lib/iter-adapter.hpp"
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#include "lib/allocator-handle.hpp"
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#include "lib/util.hpp"
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#include <utility>
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#include <memory>
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namespace lib {
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namespace error = lumiera::error;
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using LERR_(INDEX_BOUNDS);
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using util::unConst;
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namespace linked_elements { ///< allocation policies for the LinkedElements list container
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/**
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* Policy for LinkedElements: taking ownership and
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* possibly creating new Nodes through a custom allocator.
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* @tparam ALO a C++ standard conformant allocator
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* @note is util::MoveOnly to enforce ownership
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* on behalf of LinkedElements
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*/
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template<class ALO>
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struct OwningAllocated
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: lib::allo::StdFactory<ALO>
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, util::MoveOnly
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{
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using lib::allo::StdFactory<ALO>::StdFactory;
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using CustomAllocator = ALO;
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};
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/** default policy: use standard heap allocation for new elements */
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template<class N>
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using OwningHeapAllocated = OwningAllocated<std::allocator<N>>;
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/**
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* Policy for LinkedElements: never create or destroy
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* any elements, only allow to add already existing nodes.
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* @note any added node needs to provide a `next` pointer
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* field, which is used ("intrusively") for managing
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* the list datastructure. But besides that, the
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* node element won't be altered or discarded
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* in any way.
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*/
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struct NoOwnership
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{
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typedef void* CustomAllocator;
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/** this policy doesn't take ownership
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* and thus never discards anything
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*/
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void
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dispose (void*)
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{
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/* does nothing */
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}
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template<class TY, typename...ARGS>
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TY&
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create (ARGS&&...)
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{
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static_assert ("NoOwnership allocation strategy can not allocate elements");
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} // ... you'll have to do that yourself (that's the whole point of using this strategy)
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};
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}//(END)namespace linked_elements (predefined policies)
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/****************************************************************************//**
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* Intrusive single linked list, possibly taking ownership of node elements.
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* Additional elements can be pushed (prepended) to the list; element access
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* is per index number (slow) or through an Lumiera Forward Iterator traversing
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* the linked list. There is no support for changing the list contents aside
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* of discarding any element in the list.
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*
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* The allocation and ownership related behaviour is controlled by a policy class
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* provided as template parameter. When this policy supports creation of new
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* elements, these might be created and prepended in one step.
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* @note with the default policy, `sizeof(LinkedElements) == sizeof(N*)`
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*/
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template
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< class N ///< node class or Base/Interface class for nodes
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, class ALO = linked_elements::OwningHeapAllocated<N>
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>
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class LinkedElements
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: ALO
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{
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N* head_;
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public:
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~LinkedElements() noexcept
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{
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clear();
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}
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LinkedElements()
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: head_{nullptr}
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{ }
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LinkedElements (LinkedElements const&) = default;
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LinkedElements (LinkedElements&& rr)
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: head_{rr.head_}
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{ // possibly transfer ownership
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rr.head_ = nullptr;
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}
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/** @param allo custom allocator or memory manager
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* to be used by the policy for creating and
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* discarding of node elements
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*/
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explicit
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LinkedElements (typename ALO::CustomAllocator allo)
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: ALO{allo}
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, head_{nullptr}
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{ }
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/**
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* creating a LinkedElements list in RAII-style:
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* @param elements iterator to provide all the elements
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* to be pushed into this newly created collection
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* @note any exception while populating the container
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* causes already created elements to be destroyed
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*/
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template<class IT>
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LinkedElements (IT&& elements)
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: head_{nullptr}
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{
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try {
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pushAll (std::forward<IT> (elements));
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}
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catch(...)
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{
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WARN (progress, "Failure while populating LinkedElements list. "
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"All elements will be discarded");
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clear();
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throw;
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} }
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/** @note EX_FREE */
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void
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clear() noexcept
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{
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while (head_)
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{
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N* elm = head_;
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head_ = head_->next;
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try {
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ALO::dispose (elm);
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}
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ERROR_LOG_AND_IGNORE (progress, "Clean-up of element in LinkedElements list")
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}
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}
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/** convenience shortcut to add all the elements
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* yielded by the given Lumiera Forward Iterator
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* @note EX_SANE
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*/
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template<class IT>
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void
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pushAll (IT elements)
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{
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for ( ; elements; ++elements )
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push (*elements);
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}
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/** accept the given element and prepend it to the list of elements;
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* depending on the allocation policy, this might imply taking ownership
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* @note EX_STRONG
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*/
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template<typename TY>
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TY&
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push (TY& elm) noexcept
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{
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elm.next = head_;
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head_ = &elm;
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return elm;
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}
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/** prepend object of type TY, forwarding ctor args */
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template<class TY =N, typename...ARGS>
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TY&
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emplace (ARGS&& ...args)
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{
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return push (* ALO::template create<TY> (std::forward<ARGS> (args)...));
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}
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/**
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* Mutate the complete list to change the order of elements.
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* @remark since pushing prepends, elements are initially in reverse order
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* @warning this operation invalidates iterators and has O(n) cost;
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* ownership and elements themselves are not affected.
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*/
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LinkedElements&
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reverse()
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{
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if (not empty())
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{
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N* p = head_->next;
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head_->next = nullptr;
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while (p)
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{
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N& n = *p;
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p = p->next;
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push (n);
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} }
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return *this;
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}
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/* === Element access and iteration === */
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N&
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operator[] (size_t index) const
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{
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N* p = head_;
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while (p and index)
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{
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p = p->next;
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--index;
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}
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if (!p or index)
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throw error::Logic ("Attempt to access element beyond the end of LinkedElements list"
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, LERR_(INDEX_BOUNDS));
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else
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return *p;
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}
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/** @warning unchecked */
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N&
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top() const
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{
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REQUIRE (head_, "NIL");
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return *(unConst(this)->head_);
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}
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/** @warning traverses to count the elements */
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size_t
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size() const
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{
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uint count=0;
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N* p = head_;
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while (p)
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{
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p = p->next;
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++count;
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}
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return count;
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}
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bool
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empty() const
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{
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return !head_;
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}
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private:
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/**
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* Iteration is just following the single linked list.
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* We encapsulate this simple pointer into a dedicated marker type
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* to ease the handling and mixing of iterators and const iterators.
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* (Explanation: IterationState depends on our type parameters...)
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*/
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struct IterationState
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{
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N* node;
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IterationState (N* p =nullptr)
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: node{p}
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{ }
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/* ==== internal callback API for the iterator ==== */
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/** Iteration-logic: switch to next position
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* @warning assuming the given node pointer belongs to this collection.
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* actually this is never checked; also the given node might
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* have been deallocated in the meantime.
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*/
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void
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iterNext()
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{
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node = node->next;
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}
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/** Iteration-logic: detect iteration end. */
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bool
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checkPoint() const
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{
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return bool(node);
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}
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N&
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yield() const
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{
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REQUIRE (node);
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return * unConst(this)->node;
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}
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friend bool
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operator== (IterationState const& il, IterationState const& ir)
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{
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return il.node == ir.node;
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}
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};
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public:
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using iterator = IterStateWrapper< N, IterationState>;
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using const_iterator = IterStateWrapper<const N, IterationState>;
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iterator begin() { return iterator (head_); }
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const_iterator begin() const { return const_iterator (head_); }
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iterator end () { return iterator(); }
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const_iterator end () const { return const_iterator(); }
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};
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/** transiently reinterpret an element pointer as const LinkedElements,
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* allowing to count, iterate or subscript a chain of elements */
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template<class N>
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auto&
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asLinkedElements (N* const& anchor)
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{
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using Linked = LinkedElements<const N,linked_elements::NoOwnership>;
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return reinterpret_cast<Linked const&>(anchor);
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}
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} // namespace lib
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#endif /*LIB_LINKED_ELEMENTS_H*/
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