As outlined in #1367, the integration effort requires some rework of existing code, which will be driven ahead by the `NodeLinkage_test` * redefine Node Connectivity * build simple `ProcNode` directly in scope * create an `TurnoutSystem` instance * perform a ''dummy Node-Invocation''
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
/*
|
|
OperationPoint - abstraction representing the point where to apply a build instruction
|
|
|
|
Copyright (C) Lumiera.org
|
|
2008, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of
|
|
the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* *****************************************************/
|
|
|
|
|
|
/** @file operationpoint.cpp
|
|
** Implementation of primitive builder operations on at the _current point of operation_.
|
|
** @todo stalled design draft from 2008 -- basically still considered relevant as of 2016
|
|
*/
|
|
|
|
|
|
#include "steam/mobject/builder/operationpoint.hpp"
|
|
#include "steam/engine/proc-node.hpp"
|
|
#include "steam/asset/media.hpp"
|
|
#include "steam/asset/proc.hpp"
|
|
#include "steam/engine/node-factory.hpp"
|
|
#include "steam/streamtype.hpp"
|
|
//#include "common/util.hpp"
|
|
|
|
//#include <boost/ptr_container/ptr_vector.hpp>
|
|
|
|
namespace steam {
|
|
namespace mobject {
|
|
namespace builder {
|
|
|
|
// using util::isnil;
|
|
using engine::NodeFactory;
|
|
|
|
using engine::PNode;
|
|
|
|
|
|
struct RefPoint
|
|
{
|
|
NodeFactory& alloc_;
|
|
|
|
vector<PNode> sources_;
|
|
const StreamType * sType_; //////TODO: maybe use the ChannelDescriptor??
|
|
|
|
|
|
/** just continue connection chaining */
|
|
RefPoint (RefPoint const& pred)
|
|
: alloc_(pred.alloc_),
|
|
sources_(pred.sources_),
|
|
sType_(pred.sType_)
|
|
{ }
|
|
|
|
/** initiate a connection chain at a real source */
|
|
RefPoint (NodeFactory& nFactory, asset::Media const& srcMedia)
|
|
: alloc_(nFactory),
|
|
sType_(0)
|
|
{
|
|
establishMediaChannels (srcMedia);
|
|
deriveSourceStreamType ();
|
|
}
|
|
|
|
|
|
private:
|
|
void
|
|
establishMediaChannels (asset::Media const& srcMedia)
|
|
{
|
|
UNIMPLEMENTED ("find out about the actual channels for this stream to connect");
|
|
}
|
|
|
|
void
|
|
deriveSourceStreamType ()
|
|
{
|
|
UNIMPLEMENTED ("calculate / decide on the effective stream type used within this pipe");
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
OperationPoint::OperationPoint (NodeFactory& nFact, asset::Media const& srcMedia)
|
|
: refPoint_(new RefPoint (nFact, srcMedia))
|
|
{ }
|
|
|
|
|
|
OperationPoint::OperationPoint (RefPoint const& sourcePoint)
|
|
: refPoint_(new RefPoint (sourcePoint))
|
|
{ }
|
|
|
|
|
|
void
|
|
OperationPoint::attach (asset::Proc const& mediaProc)
|
|
{
|
|
UNIMPLEMENTED ("Actually-really-finally create a node corresponding to this processing asset");
|
|
}
|
|
|
|
|
|
void
|
|
OperationPoint::join (OperationPoint& target)
|
|
{
|
|
UNIMPLEMENTED ("Actually-really-finally do a mixing output connection");
|
|
}
|
|
|
|
|
|
|
|
}}} // namespace steam::mobject::builder
|