lumiera_/tests/library/linked-elements-test.cpp
Ichthyostega 1a76fb46f3 Library: elaborate SeveralBuilder operations
Consider what (not) to support.
Notably I decided ''not to support'' moving out of an iterator,
since doing so would contradict the fundamental assumptions of
the »Lumiera Forward Iterator« Concept.

Start verifying some variations of element placement,
still focussing on the simple cases
2024-06-16 04:22:28 +02:00

568 lines
17 KiB
C++

/*
LinkedElements(Test) - verify the intrusive single linked list template
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file linked-elements-test.cpp
** unit test \ref LinkedElements_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/util.hpp"
#include "lib/allocation-cluster.hpp"
#include "lib/linked-elements.hpp"
#include "lib/test/testdummy.hpp"
#include "lib/iter-source.hpp"
#include <memory>
namespace lib {
namespace test{
namespace error = lumiera::error;
using util::isnil;
using util::isSameObject;
using LERR_(ITER_EXHAUST);
namespace { // test data...
LUMIERA_ERROR_DEFINE(PROVOKED_FAILURE, "provoked failure");
const uint NUM_ELEMENTS = 500;
int exception_trigger = -1;
inline void __triggerErrorAt(int i) { exception_trigger = i; }
inline void __triggerError_reset() { exception_trigger =-1; }
/**
* Test-Element, supporting intrusive linked list storage.
* Also tracks ctor/dtor calls by virtue of the Dummy baseclass.
*/
struct Nummy
: Dummy
{
Nummy* next;
Nummy()
: Dummy()
, next{0}
{ }
explicit
Nummy (int i)
: Dummy{i}
, next{0}
{
if (i == exception_trigger)
throw error::Fatal("simulated error", LUMIERA_ERROR_PROVOKED_FAILURE);
}
};
/**
* to demonstrate holding subclasses
*/
template<uint I>
struct Num
: Nummy
{
void* storage[I]; // note size depends on template parameter
Num (int i=0, int j=0, int k=0)
: Nummy(I+i+j+k)
{ }
};
/**
* Helper to produce a pre-determined series
* of objects to populate a LinkedElements list.
* @note just happily heap allocating new instances
* and handing them out. The LinkedElements list
* will take ownership of them and care for
* clean de-allocation.
*/
class NummyGenerator
: public IterSource<Nummy>
{
uint maxNum_;
virtual Pos
firstResult()
{
return new Nummy(1);
}
virtual void
nextResult(Pos& num)
{
uint current = num->getVal();
if (maxNum_ <= current)
num = 0;
else
num = new Nummy(current+1);
}
public:
NummyGenerator (uint maxElms)
: maxNum_(maxElms)
{ }
};
/** Iterator-Frontend to generate this series of objects */
class Populator
: public NummyGenerator::iterator
{
public:
explicit
Populator (uint numElms)
: NummyGenerator::iterator (
NummyGenerator::build (new NummyGenerator(numElms)))
{ }
};
inline uint
sum (uint n)
{
return n*(n+1) / 2;
}
}//(End) test data and helpers
/// default case: ownership for heap allocated nodes
using List = LinkedElements<Nummy>;
/// managing existing node elements without taking ownership
using ListNotOwner = LinkedElements<Nummy, linked_elements::NoOwnership>;
/****************************************************************//**
* @test cover our custom single linked list template,
* in combination with Lumiera Forward Iterators
* and the usage of a custom allocator.
*/
class LinkedElements_test : public Test
{
virtual void
run (Arg)
{
simpleUsage();
iterating();
reverseList();
verify_nonOwnership();
verify_ExceptionSafety();
populate_by_iterator();
verify_RAII_safety();
verify_customAllocator();
}
void
simpleUsage()
{
CHECK (0 == Dummy::checksum());
{
List elements;
CHECK (isnil (elements));
CHECK (0 == elements.size());
CHECK (0 == Dummy::checksum());
elements.emplace<Nummy>(1);
elements.emplace<Nummy>(2);
elements.emplace<Nummy>(3);
elements.emplace<Nummy>(4);
elements.emplace<Nummy>(5);
CHECK (!isnil (elements));
CHECK (5 == elements.size());
CHECK (0 != Dummy::checksum());
CHECK (Dummy::checksum() == elements[0].getVal()
+ elements[1].getVal()
+ elements[2].getVal()
+ elements[3].getVal()
+ elements[4].getVal());
elements.clear();
CHECK (isnil (elements));
CHECK (0 == elements.size());
CHECK (0 == Dummy::checksum());
elements.emplace<Nummy>();
elements.emplace<Nummy>();
elements.emplace<Nummy>();
CHECK (3 == elements.size());
CHECK (0 != Dummy::checksum());
}
CHECK (0 == Dummy::checksum());
}
void
iterating()
{
CHECK (0 == Dummy::checksum());
{
List elements;
for (uint i=1; i<=NUM_ELEMENTS; ++i)
elements.emplace<Nummy>(i);
// since elements where pushed,
// they should appear in reversed order
int check=NUM_ELEMENTS;
List::iterator ii = elements.begin();
while (ii)
{
CHECK (check == ii->getVal());
CHECK (check == ii->calc(+5) - 5);
--check;
++ii;
}
CHECK (0 == check);
// Test the const iterator
List const& const_elm (elements);
check = NUM_ELEMENTS;
List::const_iterator cii = const_elm.begin();
while (cii)
{
CHECK (check == cii->getVal());
--check;
++cii;
}
CHECK (0 == check);
// Verify correct behaviour of iteration end
CHECK (! (elements.end()));
CHECK (isnil (elements.end()));
VERIFY_ERROR (ITER_EXHAUST, *elements.end() );
VERIFY_ERROR (ITER_EXHAUST, ++elements.end() );
CHECK (ii == elements.end());
CHECK (ii == List::iterator());
CHECK (cii == elements.end());
CHECK (cii == List::const_iterator());
VERIFY_ERROR (ITER_EXHAUST, ++ii );
VERIFY_ERROR (ITER_EXHAUST, ++cii );
}
CHECK (0 == Dummy::checksum());
}
void
reverseList()
{
CHECK (0 == Dummy::checksum());
{
List list;
CHECK (isnil (list));
list.reverse();
CHECK (isnil (list));
CHECK (0 == Dummy::checksum());
list.emplace<Nummy>(1);
CHECK (not isnil (list));
CHECK (1 == list[0].getVal());
CHECK (1 == Dummy::checksum());
list.reverse();
CHECK (1 == Dummy::checksum());
CHECK (1 == list[0].getVal());
CHECK (not isnil (list));
list.emplace<Nummy>(2);
CHECK (not isnil (list));
CHECK (2 == list.size());
CHECK (2 == list[0].getVal());
CHECK (2+1 == Dummy::checksum());
list.reverse();
CHECK (1+2 == Dummy::checksum());
CHECK (1 == list[0].getVal());
CHECK (2 == list.size());
list.emplace<Nummy>(3);
CHECK (3 == list.size());
CHECK (3 == list.top().getVal());
CHECK (3+1+2 == Dummy::checksum());
list.reverse();
CHECK (2 == list[0].getVal());
CHECK (1 == list[1].getVal());
CHECK (3 == list[2].getVal());
List::iterator ii = list.begin();
CHECK (2 == ii->getVal());
++ii;
CHECK (1 == ii->getVal());
++ii;
CHECK (3 == ii->getVal());
++ii;
CHECK (isnil (ii));
CHECK (2+1+3 == Dummy::checksum());
list.emplace<Nummy>(4);
CHECK (4 == list.top().getVal());
CHECK (3 == list[3].getVal());
list.reverse();
CHECK (3 == list[0].getVal());
CHECK (1 == list[1].getVal());
CHECK (2 == list[2].getVal());
CHECK (4 == list[3].getVal());
CHECK (3+1+2+4 == Dummy::checksum());
}
CHECK (0 == Dummy::checksum());
}
/** @test add some node elements to the LinkedElements list
* but without taking ownership or performing any
* memory management. This usage pattern is helpful
* when the node elements are already managed elsewhere.
* @note we're still (intrusively) using the next pointer
* within the node elements. This means, that still
* a given node can't be member in multiple lists.
*/
void
verify_nonOwnership()
{
CHECK (0 == Dummy::checksum());
{
ListNotOwner elements;
CHECK (isnil (elements));
Num<22> n2;
Num<44> n4;
Num<66> n6;
CHECK (22+44+66 == Dummy::checksum());
elements.push(n2);
elements.push(n4);
elements.push(n6);
CHECK (!isnil (elements));
CHECK (3 == elements.size());
CHECK (22+44+66 == Dummy::checksum()); // not altered: we're referring the originals
CHECK (66 == elements[0].getVal());
CHECK (44 == elements[1].getVal());
CHECK (22 == elements[2].getVal());
CHECK (isSameObject(n2, elements[2]));
CHECK (isSameObject(n4, elements[1]));
CHECK (isSameObject(n6, elements[0]));
elements.clear();
CHECK (isnil (elements));
CHECK (22+44+66 == Dummy::checksum()); // referred elements unaffected
}
CHECK (0 == Dummy::checksum());
}
void
verify_ExceptionSafety()
{
CHECK (0 == Dummy::checksum());
{
List elements;
CHECK (isnil (elements));
__triggerErrorAt(3);
elements.emplace<Nummy>(1);
elements.emplace<Nummy>(2);
CHECK (1+2 == Dummy::checksum());
VERIFY_ERROR (PROVOKED_FAILURE, elements.emplace<Nummy>(3) );
CHECK (1+2 == Dummy::checksum());
CHECK (2 == elements.size());
CHECK (2 == elements[0].getVal());
CHECK (1 == elements[1].getVal());
elements.clear();
CHECK (0 == Dummy::checksum());
__triggerError_reset();
}
CHECK (0 == Dummy::checksum());
}
void
populate_by_iterator()
{
CHECK (0 == Dummy::checksum());
{
Populator yieldSomeElements(NUM_ELEMENTS);
List elements (yieldSomeElements);
CHECK (!isnil (elements));
CHECK (NUM_ELEMENTS == elements.size());
CHECK (sum(NUM_ELEMENTS) == Dummy::checksum());
int check=NUM_ELEMENTS;
List::iterator ii = elements.begin();
while (ii)
{
CHECK (check == ii->getVal());
--check;
++ii;
}
CHECK (0 == check);
}
CHECK (0 == Dummy::checksum());
}
/** @test to support using LinkedElements within RAII-style components,
* all the elements might be added in one sway, by pulling them
* from a Lumiera Forward Iterator. In case this is done in the
* ctor, any exception while doing so will trigger cleanup
* of all elements (and then failure of the ctor altogether)
*/
void
verify_RAII_safety()
{
CHECK (0 == Dummy::checksum());
__triggerErrorAt(3);
Populator yieldSomeElements(NUM_ELEMENTS);
VERIFY_ERROR (PROVOKED_FAILURE, List elements(yieldSomeElements) );
CHECK (0 == Dummy::checksum());
__triggerError_reset();
}
/** Policy to use an Allocation cluster,
* but also to invoke all object destructors */
struct UseAllocationCluster
{
typedef AllocationCluster& CustomAllocator;
CustomAllocator cluster_;
UseAllocationCluster (CustomAllocator clu)
: cluster_(clu)
{ }
template<class TY, typename...ARGS>
TY*
create (ARGS&& ...args)
{
return & cluster_.create<TY> (std::forward<ARGS> (args)...);
}
void dispose (void*) { /* does nothing */ }
};
/** @test use custom allocator to create list elements
* - a dedicated policy allows to refer to an existing AllocationCluster
* and to arrange for all object destructors to be called when this
* cluster goes out of scope
* - a C++ standard allocator can also be used; as an example, again an
* AllocationCluster is used, but this time with the default adapter,
* which places objects tight and skips invocation of destructors;
* however, since the LinkedElements destructor is called, it
* walks all elements and delegates through std::allocator_traits,
* which will invoke the (virtual) base class destructors.
*/
void
verify_customAllocator()
{
CHECK (0 == Dummy::checksum());
{
AllocationCluster cluster;
LinkedElements<Nummy, UseAllocationCluster> elements(cluster);
elements.emplace<Num<1>> (2);
elements.emplace<Num<3>> (4,5);
elements.emplace<Num<6>> (7,8,9);
const size_t EXPECT = sizeof(Num<1>) + sizeof(Num<3>) + sizeof(Num<6>)
+ 3*2*sizeof(void*); // ◁┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄overhead for storing 3 dtor-invokers
CHECK (EXPECT == cluster.numBytes());
CHECK (sum(9) == Dummy::checksum());
CHECK (3 == elements.size());
CHECK (1+2 == elements[2].getVal());
CHECK (3+4+5 == elements[1].getVal());
CHECK (6+7+8+9 == elements[0].getVal());
elements.clear();
CHECK (EXPECT == cluster.numBytes());
CHECK (sum(9) == Dummy::checksum());
// note: elements won't be discarded unless
// the AllocationCluster goes out of scope
}
CHECK (0 == Dummy::checksum());
{
// now use AllocationCluster through the default allocator adapter...
AllocationCluster cluster;
using Allo = AllocationCluster::Allocator<Nummy>;
using Elms = LinkedElements<Nummy, linked_elements::OwningAllocated<Allo>>;
Elms elements{cluster.getAllocator<Nummy>()};
elements.emplace<Num<1>> (2);
elements.emplace<Num<3>> (4,5);
const size_t EXPECT = sizeof(Num<1>) + sizeof(Num<3>);
CHECK (EXPECT == cluster.numBytes());
CHECK (sum(5) == Dummy::checksum());
CHECK (2 == elements.size());
CHECK (1+2 == elements[1].getVal());
CHECK (3+4+5 == elements[0].getVal());
// note: this time the destructors will be invoked
// from LinkedElements::clear(), but not from
// the destructor of AllocationCluster
}
CHECK (0 == Dummy::checksum());
}
};
LAUNCHER (LinkedElements_test, "unit common");
}} // namespace lib::test