72 lines
2 KiB
C++
72 lines
2 KiB
C++
/*
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AllocationCluster - allocating and owning a pile of objects
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/allocationcluster.hpp"
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#include "common/error.hpp"
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//#include "common/util.hpp"
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//using util::isnil;
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//using util::cStr;
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namespace lib {
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/** creating a new AllocationCluster prepares a table capable
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* of holding the individual object families to come. Each of those
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* is managed by a separate instance of the low-level memory manager.
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*/
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AllocationCluster::AllocationCluster()
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// : configParam_ (new Configmap),
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{
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}
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/** On shutdown of the AllocationCluster we need to assure a certain
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* destruction order is maintained by explicitly invoking a cleanup
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* operation on each of the low-level memory manager objects.
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*/
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AllocationCluster::~AllocationCluster() throw()
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{
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try
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{
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}
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catch (lumiera::Error & ex)
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{
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WARN (oper, "Exception while closing AllocationCluster: %s",ex.what());
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}
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catch (...)
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{
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ERROR (NOBUG_ON, "Unexpected fatal Exception while closing AllocationCluster. Application will terminate.");
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throw;
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}
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}
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// ==== implementation LifecycleHook class =======
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//x
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} // namespace lib
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