This is a trick to get much better scheduling and timing guesses. Instead of targeting a specific level, rather a fixed number of nodes is processed in each chunk, yet still always processing complete levels. The final level number to expect can be retrieved from the chain-load graph. With this refactoring, we can now schedule a wake-up job precisely after the expected completion of the last level |
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| draw | ||
| DIR_INFO | ||
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| InterfaceConcept_Varga.mm | ||
| renderengine.html | ||
| thinkPad.ichthyo.mm | ||
| uml | ||
| workflow.mm | ||