these are just empty class files, but writing a basic description for each made me flesh out a lot of organisational aspects of what I am about to build now
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/*
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LABEL-WIDGET.hpp - display an ID label, possibly with icon
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Copyright (C) Lumiera.org
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2016, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file label-widget.hpp
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** Widget to render an ID label with associated icon.
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** This is a UI building block used at various places, e.g. to show
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** the name of a clip in the media bins or in the timeline, to indicate
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** the kind of an effect, or to render a marker label in the tracks or
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** the timeline ruler. The common denominator of all those elements is
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** that they combine some icon with a possibly abridged text and render
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** them with a given indicator style, configurable via CSS. There is
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** support for picking the icon and the indicator style based on some
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** notion of _"type"._
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**
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** @todo WIP-WIP-WIP as of 12/2016
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**
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*/
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#ifndef GUI_WIDGET_LABEL_WIDGET_H
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#define GUI_WIDGET_LABEL_WIDGET_H
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#include "gui/gtk-base.hpp"
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//#include "lib/util.hpp"
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//#include <memory>
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//#include <vector>
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namespace gui {
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namespace widget {
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/**
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* @todo WIP-WIP as of 12/2016
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*/
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class LabelWidget
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{
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public:
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LabelWidget ();
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~LabelWidget();
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private:/* ===== Internals ===== */
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};
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}}// namespace gui::widget
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#endif /*GUI_WIDGET_LABEL_WIDGET_H*/
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