lumiera_/src/lib/thread.hpp
Ichthyostega 1ffee39b23 LibraryApplication: tie DispatcherLoop to thread lifecycle
This solution is basically equivalent to the version implemented directly,
but uses the lifecycle-Hooks available through `ThreadHookable`
to structure the code and separate the concerns better.

This largely completes the switch to the new thread-wrapper..

**the old implementation is not referenced anymore**
2023-10-12 20:23:59 +02:00

796 lines
34 KiB
C++

/*
THREAD.hpp - thin convenience wrapper for starting threads
Copyright (C) Lumiera.org
2008, 2010 Hermann Vosseler <Ichthyostega@web.de>
Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file thread.hpp
** Convenience front-end to simplify and codify basic thread handling.
** While the implementation of threading and concurrency support is based on the
** C++ standard library, using in-project wrappers as front-end allows to codify some
** references and provide simplifications for the prevalent use case. Notably, threads
** which must be _joined_ are qualified as special case, while the standard case will
** just `detach()` at thread end. The main-level of each thread catches exceptions, which
** are typically ignored to keep the application running. Moreover, similar convenience
** wrappers are provided to implement [N-fold synchronisation](\ref lib::SyncBarrier)
** and to organise global [locking and waiting](\ref lib::Sync) in accordance with the
** _Object Monitor_ pattern. In concert, these allow to package concurrency facilities
** into self-contained RAII-style objects.
**
** # Usage
** Based on experience, there seem to be two fundamentally different usage patterns for
** thread-like entities: In most cases, they are just launched to participate in interactions
** elsewhere defined. However, sometimes dedicated sub-processing is established and supervised,
** finally to join results. And while the underlying implementation supports both usage styles,
** a decision was made to reflect this dichotomy by casting two largely distinct front-ends.
**
** The »just launch it« scheme is considered the default and embodied into lib::Thread.
** Immediately launched on construction using the given _Invokable Functor_ and binding arguments,
** such a thread is not meant to be managed further, beyond possibly detecting the live-ness state
** through `bool`-check. Exceptions propagating to top level within the new thread will be coughed
** and ignored, terminating and discarding the thread. Note however, since especially derived
** classes can be used to create a safe anchor and working space for the launched operations,
** it must be avoided to destroy the Thread object while still operational; as a matter of
** design, it should be assured the instance object outlives the enclosed chain of activity.
** As a convenience, the destructor blocks for a short timespan of 20ms; a thread running
** beyond that grace period will kill the whole application by `std::terminate`.
**
** For the exceptional case when a supervising thread need to await the termination of
** launched threads, a different front-end \ref lib::ThreadJoinable is provided, exposing
** the `join()` operation. This operation returns a [»Either« wrapper](\ref lib::Result),
** to transport the return value and possible exceptions from the thread function to the
** caller. Such threads *must* be joined however, and thus the destructor immediately
** terminates the application in case the thread is still running.
**
** A further variant ThreadHookable allows to attach user-provided callbacks invoked from
** the thread lifecycle; this can be used to build a thread-object that manages itself
** autonomously, or a thread that opens / closes interfaces tied to its lifecycle.
**
** ## Synchronisation
** The C++ standard provides that the end of the `std::thread` constructor _syncs-with_ the
** start of the new thread function, and likewise the end of the thread activity _syncs-with_
** the return from `join()`. According to the [syncs-with definition], this implies the
** _happens before_ relation and thus precludes a data race. In practice thus
** - the new thread function can access all data defined prior to ctor invocation
** - the caller of `join()` is guaranteed to see all effects of the terminated thread.
** Note however, that these guarantees do not extend into the initialisations performed
** in a derived class's constructor, which start only after leaving the ctor of Thread.
** So in theory there is a possible race between the extended setup in derived classes,
** and the use of these facilities from within the thread function. In practice the new
** thread, while already marked as live, still must be scheduled by the OS to commence,
** which does not completely remove the possibility of undefined behaviour however. So
** in cases where a race could be critical, additional means must be implemented; a
** possible solution would be to use a [N-fold synchronisation barrier](\ref lib::SyncBarrier)
** explicitly, or otherwise to ensure there is sufficient delay in the starting thread function.
**
** ##Caveat
** While these thread-wrapper building blocks aim at packaging the complexity away, there is
** the danger to miss a potential race, which is inherent with starting threads: the operation
** in the new thread contends with any initialisation done _after_ launching the thread. Even
** though encapsulating complex concurrent logic into an opaque component, as built on top
** of the thread-wrappers, is highly desirable from a code sanity angle — it is dangerously
** tempting to package self-contained data initialisation into a subclass, leading to the
** kind of _undefined behaviour,_ which „can never happen“ under normal circumstances.
** Even while the OS scheduler typically adds an latency of at least 100µs to the start
** of the new thread function, initialising anything (even subclass data members) after
** creating the thread-wrapper instance *is undefined behaviour*. As a remedy
** - it should be considered to put the thread-warpper into a _member_ (instead of inheriting)
** - an explicit lib::SyncBarrier can be added, to ensure the thread-function touches any
** extended facilities only after the initialisation is complete (as a downside, note that
** any hard synchronisation adds a possibility for deadlock).
**
** @remarks Historical design evolution:
** - Lumiera offered simplified convenience wrappers long before a similar design
** became part of the C++14 standard. These featured the distinction in join-able or
** detached threads, the ability to define the thread main-entry as functor, and a
** two-fold barrier between starter and new thread, which could also be used to define
** a second custom synchronisation point. A similar setup with wrappers was provided
** for locking, exposed in the form of the Object Monitor pattern.
** - The original Render Engine design called for an active thread-pool, which was part
** of a invoker service located in Vault layer; the thread-wrapper could only be used
** in conjunction with this pool, re-using detached and terminated threads. All features
** where implemented in plain-C on top of POSIX, using Mutexes and Condition Variables.
** - In 2023, when actually heading towards integration of the Render Engine, in-depth
** analysis showed that active dispatch into a thread pool would in fact complicate
** the scheduling of Render-Activities — leading to a design change towards _pull_
** of work tasks by competing _active workers._ This obsoleted the Thread-pool service
** and paved the way for switch-over to the threading support meanwhile part of the
** C++ standard library. Design and semantics were retained, while implemented
** using modern features, notably the new _Atomics_ synchronisation framework.
**
** [syncs-with definition] : https://en.cppreference.com/w/cpp/atomic/memory_order#Synchronizes_with
*/
#ifndef LIB_THREAD_H
#define LIB_THREAD_H
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "include/logging.h"
#include "lib/meta/trait.hpp"
#include "lib/meta/function.hpp"
#include "lib/format-util.hpp"
#include "lib/result.hpp"
#include <utility>
#include <thread>
#include <string>
#include <tuple>
namespace util {
std::string sanitise (std::string const&);
}
namespace lib {
using std::string;
using std::tuple;
namespace thread {// Thread-wrapper base implementation...
using lib::meta::lateBindInstance;
using lib::meta::typeSymbol;
using lib::meta::_Fun;
using util::isnil;
using std::function;
using std::forward;
using std::move;
using std::decay_t;
using std::invoke_result_t;
using std::is_constructible;
using std::make_from_tuple;
using std::tuple_cat;
using std::is_same;
using std::__or_;
/**
* @internal wraps the C++ thread handle
* and provides some implementation details,
* which are then combined by the _policy template_
*/
struct ThreadWrapper
: util::MoveOnly
{
const string threadID_;
std::thread threadImpl_;
bool isLive() const { return threadImpl_.joinable(); }
/** @internal derived classes may create an inactive thread */
ThreadWrapper()
: threadID_{util::BOTTOM_INDICATOR}
, threadImpl_{}
{ }
ThreadWrapper (string const& threadID)
: threadID_{isnil(threadID)? "sub-thread" : util::sanitise (threadID)}
, threadImpl_{} //Note: deliberately not starting the thread yet...
{ }
/** @internal actually launch the new thread.
* Deliberately the #threadImpl_ is created empty, to allow for complete
* initialisation of all the combined policy classes stacked on top
* @warning Start of the new thread _syncs-with_ the return from std::thread ctor.
* Thus -- in theory -- initialising members of derived classes after constructing
* a non-empty std::thread object would be *undefined behaviour*. In practice however,
* this is more of a „theoretical“ problem, since the OS scheduler has a considerable
* latency, so that the code within the new thread typically starts executing with an
* delay of _at least 100µs_
* @remark non the less, the thread-wrapper framework circumvents this possible undefined behaviour,
* by first creating the threadImpl_ empty, and only later move-assigning the std::thread.
* @param invocation a tuple holding some invokable and possible arguments, together forming the
* threadFunction to be executed in the new thread.
*/
template<class...INVO>
void
launchThread (tuple<INVO...>&& invocation)
{
ASSERT (not isLive(), "Thread already running");
threadImpl_ = make_from_tuple<std::thread> (invocation);
};
/** detect if the currently executing code runs within this thread */
bool invokedWithinThread() const;
void markThreadStart();
void markThreadEnd ();
void setThreadName ();
void waitGracePeriod() noexcept;
/* empty implementation for some policy methods */
void handle_begin_thread() { } ///< called immediately at start of thread
void handle_after_thread() { } ///< called immediately before end of thread
void handle_loose_thread() { } ///< called when destroying wrapper on still running thread
/**
* allow to detach explicitly — independent from thread-function's state.
* @warning this function is borderline dangerous; it might be acceptable
* in a situation where the thread totally manages itself and the
* thread object is maintained in a unique_ptr. You must ensure that
* the thread function does not touch anything in the wrapper object
* after that point and only uses storage within its own scope.
*/
void detach_thread_from_wrapper()
{
if (isLive())
threadImpl_.detach();
}
};
/**
* Thread Lifecycle Policy:
* - launch thread without further control
* - errors in thread function will only be logged
* - thread detaches before terminating
* - »grace period« for thread to terminate on shutdown
*/
template<class BAS, typename=void>
struct PolicyLaunchOnly
: BAS
{
using BAS::BAS;
template<class FUN, typename...ARGS>
void
perform_thread_function(FUN&& callable, ARGS&& ...args)
{
try {
// execute the actual operation in this new thread
std::invoke (forward<FUN> (callable), forward<ARGS> (args)...);
}
ERROR_LOG_AND_IGNORE (thread, "Thread function")
}
void
handle_after_thread()
{
BAS::detach_thread_from_wrapper();
}
void
handle_loose_thread()
{
BAS::waitGracePeriod();
}
};
/**
* Thread Lifecycle Policy Extension:
* invoke user-provided callbacks from within thread lifecycle.
* @see ThreadLifecycle::invokeThreadFunction for invocation...
* @see ThreadLifecycle::Launch for configuration of these hooks.
*/
template<class BAS, class TAR>
struct PolicyLifecycleHook
: PolicyLaunchOnly<BAS>
{
using BasePol = PolicyLaunchOnly<BAS>;
using BasePol::BasePol;
using Self = PolicyLifecycleHook;
using Hook = function<void(Self&)>;
Hook hook_beginThread{};
Hook hook_afterThread{};
Hook hook_looseThread{};
void
handle_begin_thread()
{
if (hook_beginThread)
hook_beginThread (*this);
else
BasePol::handle_begin_thread();
}
void
handle_after_thread()
{
if (hook_afterThread)
hook_afterThread (*this);
// Note: ensure thread is detached at end
BAS::detach_thread_from_wrapper();
}
void
handle_loose_thread()
{
if (hook_looseThread)
hook_looseThread (*this);
else
BasePol::handle_loose_thread();
}
};
/**
* Thread Lifecycle Policy:
* - thread with the ability to publish results
* - return value from the thread function will be stored
* - errors in thread function will likewise be captured and retained
* - thread *must* be joined after termination of the thread function
* @warning unjoined thread on dtor call will be a fatal error (std::terminate)
*/
template<class BAS, typename RES>
struct PolicyResultJoin
: BAS
{
using BAS::BAS;
/** Wrapper to capture a success/failure indicator and possibly a computation result */
lib::Result<RES> result_{error::Logic{"No result yet, thread still running; need to join() first."}};
template<class FUN, typename...ARGS>
void
perform_thread_function(FUN&& callable, ARGS&& ...args)
{
static_assert (__or_<is_same<RES,void>
,is_constructible<RES, invoke_result_t<FUN,ARGS...>>>());
// perform the given operation (failsafe) within this thread and capture result...
result_ = std::move (
lib::Result{forward<FUN>(callable)
,forward<ARGS>(args)...});
}
void
handle_after_thread()
{
/* do nothing -- thread must be joined manually */;
}
void
handle_loose_thread()
{
ALERT (thread, "Thread '%s' was not joined. Abort.", BAS::threadID_.c_str());
}
};
/**
* Policy-based configuration of thread lifecycle
*/
template<template<class,class> class POL, typename RES =void>
class ThreadLifecycle
: protected POL<ThreadWrapper, RES>
{
using Policy = POL<ThreadWrapper,RES>;
template<typename...ARGS>
void
invokeThreadFunction (ARGS&& ...args)
{
if (not Policy::isLive()) return;
Policy::handle_begin_thread();
Policy::markThreadStart();
Policy::perform_thread_function (forward<ARGS> (args)...);
Policy::markThreadEnd();
Policy::handle_after_thread();
}
protected:
~ThreadLifecycle()
{
if (Policy::isLive())
Policy::handle_loose_thread();
}
/** derived classes may create a disabled thread */
ThreadLifecycle()
: Policy{}
{ }
public:
/**
* Build the invocation tuple, using #invokeThreadFunction
* to delegate to the user-provided functor and arguments
*/
template<class W, class...INVO>
static auto
buildInvocation (W& wrapper, tuple<INVO...>&& invocation)
{ //the thread-main function
return tuple_cat (tuple{&ThreadLifecycle::invokeThreadFunction<INVO...>
, &wrapper} // passing the wrapper as instance-this
,move (invocation)); //...invokeThreadFunction() in turn delegates
} // to the user-provided thread-operation
/**
* Build a λ actually to launch the given thread operation later,
* after the thread-wrapper-object is fully initialised.
* The member function #invokeThreadFunction will be run as top-level
* within the new thread, possibly handling errors, but delegating to
* the user-provided actual thread-operation
* @param args a invokable + further arguments
* @note the invokable and the arguments will be materialised/copied
* thereby decaying the given type; this is necessary, because
* these arguments must be copied into the new thread. This will
* fail to compile, if the given invokable can not be invoked
* with these copied (and decayed) arguments.
*/
template<class...INVO>
static auto
buildLauncher (INVO&& ...args)
{
tuple<decay_t<INVO>...> argCopy{forward<INVO> (args)...};
return [invocation = move(argCopy)]// Note: functor+args bound by-value into the λ
(ThreadLifecycle& wrapper)
{ // special treatment for launchDetached
auto boundInvocation = lateBindInstance (wrapper, move (invocation));
wrapper.launchThread (buildInvocation (wrapper, move(boundInvocation)));
};
}
/**
* Configuration builder to define the operation running within the thread,
* and possibly configure further details, depending on the actual Policy used.
* @remark the primary ThreadLifecycle-ctor accepts such a Launch-instance
* and invokes a chain of λ-functions collected in the member #launch
*/
struct Launch
: util::MoveOnly
{
using Act = function<void(ThreadLifecycle&)>;
Act launch;
string id;
template<class FUN, typename...ARGS>
Launch (FUN&& threadFunction, ARGS&& ...args)
: launch{buildLauncher (forward<FUN>(threadFunction), forward<ARGS>(args)...)}
{ }
template<class TAR, typename...ARGS>
Launch (RES (TAR::*memFun) (ARGS...), ARGS ...args) ///< ctor variant to bind a member function
: Launch{move (memFun)
,lib::meta::InstancePlaceholder<TAR>{}
,forward<ARGS> (args)... }
{ }
Launch&&
threadID (string const& threadID)
{
id = threadID;
return move(*this);
}
template<typename HOOK>
Launch&&
atStart (HOOK&& hook)
{
return addHook (&Policy::hook_beginThread, forward<HOOK> (hook));
}
template<typename HOOK>
Launch&&
atExit (HOOK&& hook)
{
return addHook (&Policy::hook_afterThread, forward<HOOK> (hook));
}
template<typename HOOK>
Launch&&
onOrphan (HOOK&& hook)
{
return addHook (&Policy::hook_looseThread, forward<HOOK> (hook));
}
private:
/**
* Helper to adapt a user provided hook to be usable as lifecycle hook.
* @tparam HOOK type of the user provided λ or functor
* @tparam FUN type of the function maintained in #PolicyLifecycleHook
* @note the user provided functor can take any type as argument, which
* is reachable by static cast from the thread-wrapper. Especially
* this allows both for low-level and userclass-internal hooks.
*/
template<typename HOOK, class FUN>
auto
adaptedHook (FUN Policy::*, HOOK&& hook)
{
static_assert(1 == _Fun<FUN>::ARITY);
static_assert(1 >= _Fun<HOOK>::ARITY);
// argument type expected by the hooks down in the policy class
using Arg = typename _Fun<FUN>::Args::List::Head;
// distinguish if user provided functor takes zero or one argument
if constexpr (0 == _Fun<HOOK>::ARITY)
return [hook = forward<HOOK>(hook)](Arg){ hook(); };
else
{ // instance type expected by the user-provided hook
using Target = typename _Fun<HOOK>::Args::List::Head;
return [hook = forward<HOOK>(hook)]
(Arg& threadWrapper)
{ // build a two-step cast path from the low-level wrapper to user type
ThreadLifecycle& base = static_cast<ThreadLifecycle&> (threadWrapper);
Target& target = static_cast<Target&> (base);
hook (target);
};
}
}
/** add a config layer to store a user-provided functor into the polic baseclass(es) */
template<typename HOOK, class FUN>
Launch&&
addHook (FUN Policy::*storedHook, HOOK&& hook)
{
return addLayer ([storedHook, hook = adaptedHook (storedHook, forward<HOOK> (hook))]
(ThreadLifecycle& wrapper)
{
wrapper.*storedHook = move (hook);
});
}
/** generic helper to add another »onion layer« to this config builder */
Launch&&
addLayer (Act action)
{
launch = [action=move(action), chain=move(launch)]
(ThreadLifecycle& wrapper)
{
action(wrapper);
chain (wrapper);
};
return move(*this);
}
};
/**
* Primary constructor: Launch the new thread with flexible configuration.
* @param launcher a #Launch builder with a λ-chain to configure and
* finally trigger start of the thread
*/
ThreadLifecycle (Launch launcher)
: Policy{launcher.id}
{
launcher.launch (*this);
}
/**
* Create a new thread to execute the given operation.
* The new thread starts up synchronously, can't be cancelled and it can't be joined.
* @param threadID human readable descriptor to identify the thread for diagnostics
* @param threadFunction a functor holding the code to execute within the new thread.
* Any function-like entity or callable is acceptable; arguments can be given.
* @warning The operation functor and all arguments will be copied into the new thread.
* The return from this constructor _syncs-with_ the launch of the operation.
*/
template<class FUN, typename...ARGS>
ThreadLifecycle (string const& threadID, FUN&& threadFunction, ARGS&& ...args)
: ThreadLifecycle{
Launch{forward<FUN> (threadFunction), forward<ARGS> (args)...}
.threadID(threadID)}
{ }
/**
* Special variant to bind a subclass member function as thread operation.
* @warning potential race between thread function and subclass initialisation
*/
template<class SUB, typename...ARGS>
ThreadLifecycle (RES (SUB::*memFun) (ARGS...), ARGS ...args)
: ThreadLifecycle{
Launch{std::move (memFun)
,static_cast<SUB*> (this)
,forward<ARGS> (args)...
}
.threadID(util::joinDash (typeSymbol<SUB>(), args...))}
{ }
/**
* Is this thread »active« and thus tied to OS resources?
* @note this implies some statefulness, which may contradict the RAII pattern.
* - especially note the possibly for derived classes to create an _empty_ Thread.
* - moreover note that ThreadJoinable may have terminated, but still awaits `join()`.
*/
explicit
operator bool() const
{
return Policy::isLive();
}
/** @return does this call happen from within this thread? */
using Policy::invokedWithinThread;
};
}//(End)base implementation.
/************************************************************************//**
* A thin convenience wrapper to simplify thread-handling.
* The implementation is backed by the C++ standard library.
* Using this wrapper...
* - removes the need to join() threads, catches and ignores exceptions.
* - allows to bind to various kinds of functions including member functions
* The new thread starts immediately within the ctor; after returning, the new
* thread has already copied the arguments and indeed actively started to run.
* @warning The destructor waits for a short grace period of 20ms, but calls
* `std::terminate` afterwards, should the thread still be active then.
*/
class Thread
: public thread::ThreadLifecycle<thread::PolicyLaunchOnly>
{
public:
using ThreadLifecycle::ThreadLifecycle;
};
/************************************************************************//**
* Variant of the [standard case](\ref Thread), requiring to wait and `join()`
* on the termination of this thread. Useful to collect results calculated
* by multiple threads. Note however that the system resources of the thread
* are kept around until the `join()` call, and thus also the `bool` conversion
* yields `true`, even while the actual operation has already terminated.
* @warning Thread must be joined prior to destructor invocation, otherwise
* the application is shut down immediately via `std::terminate`.
*/
template<typename RES =void>
class ThreadJoinable
: public thread::ThreadLifecycle<thread::PolicyResultJoin, RES>
{
using Impl = thread::ThreadLifecycle<thread::PolicyResultJoin, RES>;
public:
using Impl::Impl;
/**
* put the caller into a blocking wait until this thread has terminated
* @return intermediary token signalling either success or failure.
* The caller can find out by invoking `isValid()` or `maybeThrow()`
* on this result token. Moreover, if the _thread function_ yields a
* result value, this value is copied into the token and can be retrieved
* either by type conversion, or with `get<TY>()`, `value_or(default)`
* or even with an alternative producer `or_else(λ)`.
*/
lib::Result<RES>
join ()
{
if (not Impl::threadImpl_.joinable())
throw lumiera::error::Logic ("joining on an already terminated thread");
Impl::threadImpl_.join();
return Impl::result_;
}
};
/** deduction guide: find out about result value to capture from a generic callable. */
template<typename FUN, typename...ARGS>
ThreadJoinable (string const&, FUN&&, ARGS&&...) -> ThreadJoinable<std::invoke_result_t<FUN,ARGS...>>;
/************************************************************************//**
* Extended variant of the [standard case](\ref Thread), allowing to install
* callbacks (hook functions) to be invoked during thread lifecycle:
* - `atStart` : invoked as first user code in the new thread
* - `atExit` : invoked as the last user code prior to detaching and thread end
* - `onOrphan` : invoked from the thread-wrapper destructor, when the actual
* thread is detected as still running (according to the thread handle)
* By default, these callbacks are empty; custom callbacks can be installed
* through the ThreadLifecycle::Launch configuration builder using the
* corresponding builder functions (e.g. `.atExit(λ)`). The passed functor
* can either take no argument, or a single argument with a reference to
* some `*this` subtype, which must be reachable by static downcast from
* the ThreadLifecycle base type.
*/
class ThreadHookable
: public thread::ThreadLifecycle<thread::PolicyLifecycleHook>
{
public:
using ThreadLifecycle::ThreadLifecycle;
};
/**
* Launch an autonomous self-managing thread (and forget about it).
* The thread-object is allocated to the heap and will delete itself on termination.
* @tparam TAR concrete type of the subclass to be started as autonomous detached thread.
* @param launchBuilder a flexible thread launch configuration to be used for starting;
* especially this contains the thread function and arguments to run in the thread.
* @note hooks `atExit` and `onOrphan` defined in the \a launchBuilder will be overridden.
* @remarks the `atExit` hook is the last piece of code executed within the thread; here it
* takes a pointer to the allocated instance of type \a TAR and deletes it from heap.
* Obviously this will invoke the destructor of the thread-wrapper eventually, at which
* point the `onOrphan` hook is invoked (since the thread is still running); at this point
* the C++ thread-handle is detached, so that invoking the dtor of std::thread will not
* terminate the system, rather just let the thread go away. The net result is an object
* of type \a TAR placed on the heap and kept there precisely as long as the thread runs.
*/
template<class TAR = ThreadHookable>
inline void
launchDetached (ThreadHookable::Launch&& launchBuilder)
{
static_assert (lib::meta::is_Subclass<TAR, ThreadHookable>());
new TAR{move(launchBuilder)
.atExit([](TAR& selfAllocation)
{
delete &selfAllocation;
})
.onOrphan([](thread::ThreadWrapper& wrapper)
{
wrapper.detach_thread_from_wrapper();
})};
// Note: allocation tossed on the heap deliberately
} // The thread-function will pick up and manage *this
/**
* Launch an autonomous self-managing thread (and forget about it).
* @tparam TAR concrete type of the subclass to be started as autonomous detached thread.
* @param args a valid argument list to call the ctor of thread::ThreadLifecycle
*/
template<class TAR = ThreadHookable, typename...INVO>
inline void
launchDetached (string const& threadID, INVO&& ...args)
{
using Launch = typename TAR::Launch;
launchDetached<TAR> (Launch{forward<INVO> (args)...}
.threadID (threadID));
}
/** Special variant bind a member function of the subclass into the autonomous thread */
template<class TAR, typename...ARGS>
inline void
launchDetached (string const& threadID, void (TAR::*memFun) (ARGS...), ARGS ...args)
{
using Launch = typename TAR::Launch;
launchDetached<TAR> (Launch{std::move (memFun)
,lib::meta::InstancePlaceholder<TAR>{}
,forward<ARGS> (args)...
}
.threadID (threadID));
}
/** Special variant without explicitly given thread-ID */
template<class TAR, typename...ARGS>
inline void
launchDetached (void (TAR::*memFun) (ARGS...), ARGS ...args)
{
launchDetached (util::joinDash (lib::meta::typeSymbol<TAR>(), args...)
,memFun
,forward<ARGS> (args)...
);
}
} // namespace lib
#endif /*LIB_THREAD_H*/