lumiera_/src/proc/mobject/session/scope.hpp

122 lines
3.6 KiB
C++

/*
SCOPE.hpp - nested search scope for properties of placement
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_SESSION_SCOPE_H
#define MOBJECT_SESSION_SCOPE_H
//#include "proc/mobject/mobject.hpp"
#include "proc/mobject/placement.hpp"
#include "proc/mobject/placement-ref.hpp"
//#include "proc/mobject/session/query-resolver.hpp" ///////////TODO: really?
#include "lib/iter-adapter.hpp"
#include "lib/error.hpp"
//#include "lib/singleton.hpp"
#include <boost/operators.hpp>
//#include <boost/scoped_ptr.hpp>
//#include <tr1/memory>
//#include <vector>
//#include <string>
//using std::vector;
//using std::string;
namespace mobject {
namespace session {
using lib::IterAdapter;
LUMIERA_ERROR_DECLARE (INVALID_SCOPE); ///< Placement scope invalid an not locatable within model
/**
* TODO type comment
* @note Scope is a passive entity,
* basically just wrapping up a Scope-top Placement.
* Contrast this to QueryFocus, which actively
* maintains the current focus location.
*/
class Scope
: public boost::equality_comparable<Scope
, boost::equality_comparable<Scope, PlacementMO> >
{
RefPlacement anchor_;
typedef IterAdapter<PlacementMO*, Scope> IterType_;
public:
Scope (PlacementMO const& constitutingPlacement);
Scope (); ///< unlocated NIL scope
Scope (Scope const&);
Scope& operator= (Scope const&);
static Scope const& containing (PlacementMO const& aPlacement); //////////////TODO really returning a const& here??
static Scope const& containing (RefPlacement const& refPlacement);
Scope const& getParent() const;
PlacementMO& getTop() const;
bool isValid() const;
bool isRoot() const;
typedef IterType_ iterator;
iterator ascend() const;
friend bool operator== (Scope const&, Scope const&);
friend bool operator== (Scope const&, PlacementMO const&);
};
///////////////////////////TODO currently just fleshing the API
/** as scopes are constituted by a "scope top" element (placement)
* registered within the PlacementIndex of the current session,
* equality is defined in terms of this defining placement.
* Moreover, in this context, \em identity relates to
* being the same thing, when used in the context
* of the session. Thus, it can be reduced
* to comparing the Placement-IDs
*/
inline bool
operator== (Scope const& scope1, Scope const& scope2)
{
return scope1.anchor_ == scope2.anchor_;
}
inline bool
operator== (Scope const& scope, PlacementMO const& aScopeTop)
{
typedef PlacementMO::ID const& PlacementID;
PlacementID id1 = static_cast<PlacementID> (scope.anchor_);
return id1 == aScopeTop.getID();
}
}} // namespace mobject::session
#endif