this was introduced into namespace mobject and spread from there. Since the habit is to use more specific typedefs like PClip, it is preferrable to spell out the full namespace
111 lines
3 KiB
C++
111 lines
3 KiB
C++
/*
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MOBJECT.hpp - Key Abstraction: A Media Object in the Session
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef MOBJECT_MOBJECT_H
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#define MOBJECT_MOBJECT_H
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#include "proc/common.hpp"
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#include "proc/mobject/builder/buildertool.hpp"
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#include "proc/mobject/placement.hpp"
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#include "proc/asset.hpp" //TODO finally not needed?
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#include "lib/p.hpp"
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#include "lib/time/timevalue.hpp"
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#include <boost/noncopyable.hpp>
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#include <boost/operators.hpp>
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#include <string>
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#include "proc/assetmanager.hpp"
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using proc_interface::IDA; //TODO finally not needed?
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//using proc_interface::PAsset; //TODO: only temporarily
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using proc_interface::AssetManager;
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namespace proc {
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namespace mobject {
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using std::string;
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//NOBUG_DECLARE_FLAG (mobjectmem);
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namespace session {
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class MObjectFactory;
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}
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/**
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* MObject is the interface class for all "Media Objects".
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* All the contents and elements that can be placed and
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* manipulated and finally rendered within Lumiera's
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* high-level model and Session are MObjects.
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* @ingroup session
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*/
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class MObject
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: public Buildable,
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boost::noncopyable,
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boost::equality_comparable< MObject >
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{
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protected:
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typedef lib::time::Duration Duration;
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Duration length_;
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mutable string shortID_;
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MObject() ;
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virtual ~MObject() ;
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friend class session::MObjectFactory;
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public:
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static session::MObjectFactory create;
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/** a short readable ID as a single name-token,
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* denoting both the kind of MObject and some sort of
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* instance identity. Not necessarily unique but should
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* be reasonable unique in most cases */
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string const& shortID() const;
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/** MObject self-test (usable for asserting) */
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virtual bool isValid() const =0;
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virtual Duration& getLength() =0; ////////////////////TICKET #448
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virtual bool operator== (const MObject& oo) const =0; ///< needed for handling by lumiera::P
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protected:
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virtual string initShortID() const =0;
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};
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typedef Placement<MObject> PMO;
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}} // namespace proc::mobject
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#endif
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