lumiera_/src/proc/asset/db.hpp
Ichthyostega 26374ce409 WIP: fleshed out a good deal of the AssetManager foundation.
compiles ok, singleton test pass (most of asset creation just commented out...)
2007-09-10 06:45:36 +02:00

93 lines
2.1 KiB
C++

/*
DB.hpp - registry holding known Asset instances.
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ASSET_DB_H
#define ASSET_DB_H
#include "proc/asset.hpp"
#include <tr1/unordered_map>
#include <boost/utility.hpp>
namespace asset
{
/* ===== hash implementations ===== */
size_t
hash_value (const Asset::Ident& idi)
{
size_t hash = 0;
boost::hash_combine(hash, idi.org);
boost::hash_combine(hash, idi.name);
boost::hash_combine(hash, idi.category);
return hash;
}
size_t
hash_value (const Asset& asset)
{
return asset.getID();
}
/**
* trivial hash functor.
* returns any hash value unmodified.
* For building a hashtable with keys
* already containing valid hash values.
*/
struct IdentityHash
: public std::unary_function<size_t, size_t>
{
size_t
operator() (size_t val) const { return val; }
};
typedef std::tr1::unordered_map<size_t, PAsset, IdentityHash> IdHashtable;
/**
* Implementation of the registry holding all Asset
* instances known to the Asset Manager subsystem.
* As of 8/2007 implemented by a hashtable.
*/
class DB : private boost::noncopyable
{
IdHashtable table;
friend class AssetManager;
DB () : table() {}
~DB () {}
};
} // namespace asset
#endif