lumiera_/tests/basics/time/quantiser-basics-test.cpp
Ichthyostega 27089550d2 clean-up: relocate frame quantisation operations
The `FixedFrameQuantiser` relied on three functions from the raw-time handling library.
Since this (and NTSC drop-frame) are the only usages, these functions
can be relocated into the implemntation translation unit `lib/time/quantiser.cpp`

On closer inspection, this reveals some room for improvements:
Instead of relying on raw-computation functions written in C,
we could rather revert the dependency and express these computations
in terms of our Time-entities, which are written in C++, are much more
systematic and provide consistency checks and protection against numeric
overflow, all integrated with linear arithmetic and concise notation.

After performing these rearrangements,
most of the functions can be collapsed into ''almost nothing''.

This was taken as opportunity to re-check and improve the remaining
implementation core of the `FixedFrameQuantiser` -- the handling of
extreme corner cases can be much improved, now representing the
"grid-local time" as `Offset`, which doubles the possible value range.

The reworked unit test shows that, with this change, now the limitation
happens prior to quantisation, meaning that we always get a grid-aligned
result, even in the most extreme corner cases.
2025-05-28 23:49:01 +02:00

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/*
QuantiserBasics(Test) - a demo quantiser to cover the basic quantiser API
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file quantiser-basics-test.cpp
** unit test \ref QuantiserBasics_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/time/quantiser.hpp"
#include "lib/random.hpp"
#include "lib/util.hpp"
#include "lib/test/diagnostic-output.hpp"
using lumiera::error::LUMIERA_ERROR_BOTTOM_VALUE;
using util::isnil;
using lib::rani;
namespace lib {
namespace time{
namespace test{
namespace {
const int MAX_FRAMES = 25*500;
const int DIRT_GRAIN = 50;
const FSecs F25(1,25); // duration of one PAL frame
inline Time
secs (int seconds)
{
return Time(FSecs(seconds));
}
}
/****************************************************//**
* @test cover the basic Quantiser API.
* This test uses a standalone quantiser implementation
* to demonstrate and verify the basic behaviour
* and the usage corner cases of a quantiser.
*
* In this most simple form, a quantiser is defined
* by the time reference point (origin) to use, and
* the frame rate (grid spacing). For each raw time
* value, the quantiser yields a time value aligned
* at the next lower frame bound. Besides that,
* time values are confined to be within
* the interval (Time::MIN, Time::MAX)
*
* @see TimeQuantisation_test
*/
class QuantiserBasics_test : public Test
{
virtual void
run (Arg)
{
seedRand();
checkSimpleQuantisation();
coverQuantisationStandardCases();
coverQuantisationCornerCases();
}
void
checkSimpleQuantisation ()
{
FixedFrameQuantiser fixQ(25);
int frames = rani(MAX_FRAMES);
FSecs dirt = (F25 / (2 + rani(DIRT_GRAIN)));
Time rawTime = Time(frames*F25) + Duration(dirt);
CHECK (Time( frames *F25) <= rawTime);
CHECK (Time((frames+1)*F25) > rawTime);
Time quantTime (fixQ.gridLocal (rawTime));
CHECK (Time(frames*F25) == quantTime);
}
/** Test Quantiser
* allowing to use plain numbers.
* 1 Frame == 3 micro ticks */
struct TestQuant
: FixedFrameQuantiser
{
TestQuant (int origin=0)
: FixedFrameQuantiser( FrameRate(TimeValue::SCALE, 3 ), TimeValue(origin))
{ }
int
quant (int testPoint)
{
TimeVar quantised = this->gridLocal(TimeValue(testPoint));
return int(quantised);
}
};
void
coverQuantisationStandardCases()
{
TestQuant q0;
TestQuant q1(1);
CHECK ( 6 == q0.quant(7) );
CHECK ( 6 == q0.quant(6) );
CHECK ( 3 == q0.quant(5) );
CHECK ( 3 == q0.quant(4) );
CHECK ( 3 == q0.quant(3) );
CHECK ( 0 == q0.quant(2) );
CHECK ( 0 == q0.quant(1) );
CHECK ( 0 == q0.quant(0) );
CHECK (-3 == q0.quant(-1));
CHECK (-3 == q0.quant(-2));
CHECK (-3 == q0.quant(-3));
CHECK (-6 == q0.quant(-4));
CHECK ( 6 == q1.quant(7) );
CHECK ( 3 == q1.quant(6) );
CHECK ( 3 == q1.quant(5) );
CHECK ( 3 == q1.quant(4) );
CHECK ( 0 == q1.quant(3) );
CHECK ( 0 == q1.quant(2) );
CHECK ( 0 == q1.quant(1) );
CHECK (-3 == q1.quant(0) );
CHECK (-3 == q1.quant(-1));
CHECK (-3 == q1.quant(-2));
CHECK (-6 == q1.quant(-3));
CHECK (-6 == q1.quant(-4));
}
void
coverQuantisationCornerCases()
{
// For this test we exploit the limits of the time system
Time SUB_MIN{-Duration::MAX};
Time SUP_MAX{ Duration::MAX};
// origin at lower end of the time range
FixedFrameQuantiser case1 (1, SUB_MIN);
CHECK (secs(0) == case1.gridLocal(SUB_MIN ));
CHECK (secs(0) == case1.gridLocal(SUB_MIN +TimeValue(1) ));
CHECK (secs(1) == case1.gridLocal(SUB_MIN +secs(1) ));
CHECK (SUP_MAX -secs(1) > case1.gridLocal( secs(-1) ));
CHECK (SUP_MAX -secs(1) <= case1.gridLocal( secs (0) ));
CHECK (SUP_MAX > case1.gridLocal( secs (0) ));
CHECK (SUP_MAX > case1.gridLocal( secs(+1) ));
CHECK (SUP_MAX > case1.gridLocal( secs(+2) ));
TimeValue largestPoint = case1.gridLocal(secs (0));
CHECK (largestPoint == case1.gridLocal( secs(+1) ));
CHECK (largestPoint == case1.gridLocal( secs(+2) ));
CHECK (largestPoint < SUP_MAX);
CHECK (largestPoint == Offset{secs(1)} * case1.gridPoint(secs(0)));
// origin at upper end of the time range
FixedFrameQuantiser case2 (1, SUP_MAX);
CHECK (secs( 0) == case2.gridLocal(SUP_MAX ));
CHECK (secs(-1) == case2.gridLocal(SUP_MAX -TimeValue(1) )); // note: next lower frame
CHECK (secs(-1) == case2.gridLocal(SUP_MAX -secs(1) )); // i.e. the same as a whole frame down
CHECK (SUB_MIN +secs(1) < case2.gridLocal( secs(+2) ));
CHECK (SUB_MIN +secs(1) >= case2.gridLocal( secs(+1) ));
CHECK (SUB_MIN < case2.gridLocal( secs(+1) ));
CHECK (SUB_MIN == case2.gridLocal( secs( 0) )); // note: because of downward truncating,
CHECK (SUB_MIN == case2.gridLocal( secs(-1) )); // resulting values will already exceed
CHECK (SUB_MIN == case2.gridLocal( secs(-2) )); // allowed range and thus will be clipped
// use very large frame with size of half the time range
Duration hugeFrame(SUP_MAX);
FixedFrameQuantiser case3 (hugeFrame);
CHECK (SUB_MIN == case3.gridLocal(SUB_MIN ));
CHECK (SUB_MIN == case3.gridLocal(SUB_MIN +TimeValue(1) ));
CHECK (SUB_MIN == case3.gridLocal( secs(-1) ));
CHECK (TimeValue(0) == case3.gridLocal( secs( 0) ));
CHECK (TimeValue(0) == case3.gridLocal( secs(+1) ));
CHECK (TimeValue(0) == case3.gridLocal(SUP_MAX -TimeValue(1) ));
CHECK (SUP_MAX == case3.gridLocal(SUP_MAX ));
// now displacing this grid by +1sec....
FixedFrameQuantiser case4 (hugeFrame, secs(1));
CHECK (SUB_MIN == case4.gridLocal(SUB_MIN ));
CHECK (SUB_MIN == case4.gridLocal(SUB_MIN +TimeValue(1) )); // clipped...
CHECK (SUB_MIN == case4.gridLocal(SUB_MIN +secs(1) )); // but now exact (unclipped)
CHECK (SUB_MIN == case4.gridLocal( secs(-1) ));
CHECK (SUB_MIN == case4.gridLocal( secs( 0) ));
CHECK (TimeValue(0) == case4.gridLocal( secs(+1) )); //.....now exactly the frame number zero
CHECK (TimeValue(0) == case4.gridLocal(SUP_MAX -TimeValue(1) ));
// think big...
TimeVar excess{SUP_MAX +secs(1)}; // this is a *loophole* to slide by the limitation of Time values
CHECK (SUP_MAX < excess);
CHECK (Duration{excess} < excess); // ...yet as soon as we construct another entity, the limitation applies
CHECK (Duration{excess} == SUP_MAX);
CHECK (SUP_MAX == case4.gridLocal(excess )); // Thus, more by accident, the next higher grid point can be computed
CHECK (secs(1) == case4.timeOf(0));
CHECK (excess == case4.timeOf(1)); // The same loophole also allows to generate this next higher grid point
CHECK (excess == case4.timeOf(2)); // ...while the next after next will limited in computation
FixedFrameQuantiser broken (Duration::MAX, SUP_MAX); // Can drive this loophole to the extreme...
CHECK (secs(0) == broken.timeOf(-1)); // since there is leeway by one order of magnitude
CHECK (SUP_MAX == broken.timeOf(0));
CHECK (SUP_MAX+SUP_MAX > Duration::MAX);
CHECK (SUP_MAX+SUP_MAX == broken.timeOf(1));
CHECK (SUP_MAX+SUP_MAX == broken.timeOf(2));
// frame sizes below the time micro grid get trapped
long subAtomic = 2*TimeValue::SCALE; // too small for this universe...
VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(subAtomic) );
VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(Duration (FSecs (1,subAtomic))) );
}
};
/** Register this test class... */
LAUNCHER (QuantiserBasics_test, "unit common");
}}} // namespace lib::time::test