76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/*
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NODECREATERTOOL.hpp - central Tool implementing the Renderengine building
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef MOBJECT_BUILDER_NODECREATORTOOL_H
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#define MOBJECT_BUILDER_NODECREATORTOOL_H
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#include "proc/mobject/builder/applicable-builder-target-types.hpp"
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#include "proc/engine/rendergraph.hpp"
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namespace proc {
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namespace mobject {
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namespace builder {
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class ToolFactory;
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/**
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* This Tool implementation plays the central role in the build process:
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* given a MObject from Session, it is able to attach ProcNodes to the
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* render engine under construction such as to reflect the properties
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* of the MObject in the actual render.
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*/
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class NodeCreatorTool
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: public ApplicableBuilderTargetTypes<NodeCreatorTool>
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{
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ToolFactory& toolKit_;
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/** holds the RenderGraph (Render Engine Element)
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* to be built by the current build step */
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engine::RenderGraph& proc_;
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NodeCreatorTool (ToolFactory& tofa, engine::RenderGraph& proc)
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: toolKit_(tofa),
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proc_(proc)
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{ }
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friend class ToolFactory;
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public:
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virtual void treat (mobject::session::Clip& clip) ;
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virtual void treat (mobject::session::Effect& effect) ;
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virtual void treat (mobject::session::Auto<double>& automation) ; //TODO: the automation-type-problem
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virtual void treat (mobject::Buildable& something) ;
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void onUnknown (Buildable& target) ; /////////TODO why doesn't the treat(Buildable) function shadow this??
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};
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}}} // namespace proc:mobject::builder
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#endif
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