lumiera_/src/proc/mobject/builder/nodecreatortool.hpp

76 lines
2.3 KiB
C++

/*
NODECREATERTOOL.hpp - central Tool implementing the Renderengine building
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_BUILDER_NODECREATORTOOL_H
#define MOBJECT_BUILDER_NODECREATORTOOL_H
#include "proc/mobject/builder/applicable-builder-target-types.hpp"
#include "proc/engine/rendergraph.hpp"
namespace proc {
namespace mobject {
namespace builder {
class ToolFactory;
/**
* This Tool implementation plays the central role in the build process:
* given a MObject from Session, it is able to attach ProcNodes to the
* render engine under construction such as to reflect the properties
* of the MObject in the actual render.
*/
class NodeCreatorTool
: public ApplicableBuilderTargetTypes<NodeCreatorTool>
{
ToolFactory& toolKit_;
/** holds the RenderGraph (Render Engine Element)
* to be built by the current build step */
engine::RenderGraph& proc_;
NodeCreatorTool (ToolFactory& tofa, engine::RenderGraph& proc)
: toolKit_(tofa),
proc_(proc)
{ }
friend class ToolFactory;
public:
virtual void treat (mobject::session::Clip& clip) ;
virtual void treat (mobject::session::Effect& effect) ;
virtual void treat (mobject::session::Auto<double>& automation) ; //TODO: the automation-type-problem
virtual void treat (mobject::Buildable& something) ;
void onUnknown (Buildable& target) ; /////////TODO why doesn't the treat(Buildable) function shadow this??
};
}}} // namespace proc:mobject::builder
#endif