53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/*
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CONMANAGER.hpp - manages the creation of additional ProcNode connections for the Renderengine
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef MOBJECT_BUILDER_CONMANAGER_H
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#define MOBJECT_BUILDER_CONMANAGER_H
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namespace mobject {
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namespace builder {
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/**
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* Connection Manager: used to build the connections between render engine nodes
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* if these nodes need to cooperate besides the normal "data pull" operation.
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* Esp. the Connection Manager knows how to wire up the effect's parameters
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* with the corresponding ParamProviders (autmation) in the Session.
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*/
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class ConManager
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{
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public:
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/**
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* TODO just a design sketch, work out signatures etc...
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*/
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int getConnection () ;
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};
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} // namespace mobject::builder
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} // namespace mobject
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#endif
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