115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
/*
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TIMELINE.hpp - independent top-level element of the Session
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file timeline.hpp
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** Top level structural element within the session.
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** Each Lumiera session may contain multiple top level timeline containers,
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** which at the same time act as structural asset and as part of the public
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** session API exposed to clients for discovering the session contents.
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** Actually, Timelines are facade objects, delegating the implementation to
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** the BindingMO, the Axis and the Sequences/Tracks.
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**
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** Contrary to usual habits in video/sound editing software, in Lumiera the
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** tracks are \em not part of the timeline, but rather attached directly to
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** the sequence container. To be usable, a timeline needs a binding to refer
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** to such a sequence, but this sequence may be bound into multiple timelines
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** or even virtual clips simultaneously.
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**
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** Like every structural asset, the creation of timelines happens automatically
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** on referral; Timelines can be queried from the StructFactory, providing additional
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** requested capabilities. Commonly clients will retrieve a given timeline by query
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** on the name-ID of the timeline: \c Struct::retrieve(Query<Timeline>("id(theName)."))
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** Additionally, the binding to a specific sequence may be established alongside:
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** \c "timeline(theTimelineName),bindSequence(theTimelineName,sequenceID)."
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**
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** @see Session
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** @see Sequence
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** @see StructFactory
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**
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*/
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#ifndef ASSET_TIMELINE_H
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#define ASSET_TIMELINE_H
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#include "proc/asset/struct.hpp"
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//#include "proc/mobject/mobject.hpp"
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//#include "proc/mobject/placement.hpp"
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#include "proc/mobject/mobject-ref.hpp"
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//#include "proc/mobject/session/binding.hpp" ////TODO avoidable??
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#include "lib/p.hpp"
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#include "lib/element-tracker.hpp"
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//#include <vector>
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//#include <string>
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//using std::vector;
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//using std::string;
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namespace proc {
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namespace mobject {
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namespace session {
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class Binding;
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typedef MORef<Binding> RBinding;
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}}
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namespace asset {
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class Timeline;
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typedef P<Timeline> PTimeline;
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/**
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* TODO type comment
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*/
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class Timeline
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: public Struct
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, public lib::AutoRegistered<Timeline>
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{
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typedef mobject::session::RBinding RBinding;
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RBinding boundSequence_;
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Timeline (Ident const&, RBinding const&);
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public:
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/** create and register a new Timeline instance */
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static PTimeline create (Asset::Ident const& idi, RBinding const& sequenceBinding);
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protected:
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virtual void unlink ();
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};
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///////////////////////////TODO currently just fleshing the API
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}} // namespace proc::asset
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#endif
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