We have now a roughly complete classification of possible use cases. The invocation can only produce output, process input to output, and can optionally also accept parameters. Moreover, each of these cases can require an arbitrary number of actual arguments. To support all these drastically different case by a common scheme, `FeedManifold` now uses a »storage slice« for output, input and parameters, which can be configured at compile time. TODO: there is an unresolved bug in the test-helper code for the `DiagnosticHeapBlockProvider`, which prevents us to embed constructor arguments into a buffer descriptor
109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/*
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NodeBase(Test) - unit test to cover the render node base elements
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file node-base-test.cpp
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** Unit test \ref NodeBase_test covers elementary components of render nodes.
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*/
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#include "lib/test/run.hpp"
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//#include "lib/test/test-helper.hpp"
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#include "lib/meta/function.hpp"
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#include "steam/engine/proc-node.hpp"
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#include "steam/engine/turnout.hpp"
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#include "steam/engine/turnout-system.hpp"
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#include "steam/engine/feed-manifold.hpp"
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#include "steam/engine/diagnostic-buffer-provider.hpp"
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#include "steam/engine/buffhandle-attach.hpp"
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//#include "lib/format-cout.hpp"
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//#include "lib/util.hpp"
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//using std::string;
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namespace steam {
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namespace engine{
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namespace test {
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namespace { // Test fixture
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/**
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*/
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}
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/***************************************************************//**
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* @test basic render node properties and behaviour.
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*/
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class NodeBase_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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verify_TurnoutSystem();
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verify_FeedManifold();
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UNIMPLEMENTED ("build a simple render node and then activate it");
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}
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/** @test the TurnoutSystem as transient coordinator for node invocation
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*/
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void
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verify_TurnoutSystem()
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{
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Time nomTime{rani(10'000),0}; // drive test with a random »nominal Time« <10s with ms granularity
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TurnoutSystem invoker{nomTime}; // a time spec is mandatory, all further parameters are optional
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}
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/** @test the FeedManifold as adapter between Engine and processing library
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*/
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void
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verify_FeedManifold()
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{
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// some random numbers to test...
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long r1 = rani(100);
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// Type setup to build a suitable FeedManifold
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using Buffer = long;
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auto fun_singleOut = [&](Buffer* buff) { *buff = r1; };
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using M1 = FeedManifold<decltype(fun_singleOut)>;
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CHECK (not M1::hasInput());
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CHECK (not M1::hasParam());
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M1 m1{};
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CHECK (1 == m1.outBuff.array().size());
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CHECK (nullptr == m1.outArgs );
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// CHECK (m1.inArgs ); // does not compile because storage field is not provided
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// CHECK (m1.param );
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BufferProvider& provider = DiagnosticBufferProvider::build();
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BuffHandle buff = provider.lockBufferFor<long>(); ////////////////////////////OOO can not pass ctor-args directly here
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buff.accessAs<long>() = -55;
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CHECK (buff.isValid());
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CHECK (buff.accessAs<long>() == -55);
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m1.outBuff.createAt (0, buff);
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CHECK (m1.outBuff[0].isValid());
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CHECK (m1.outBuff[0].accessAs<long>() == -55);
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeBase_test, "unit node");
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}}} // namespace steam::engine::test
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