An extended series of refactoring and partial rewrites resulted in a new definition of the `Dispatcher` interface and completes the buildup of a Job-Planning pipeline, including the ability to discover prerequisites and compute scheduling deadlines. At this point, I am about to ''switch to the topic'' of the `Scheduler`, ''postponing'' the completion of the `RenderDrive` until the related questions regarding memory management and Scheduler interface are settled. |
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| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||