lumiera_/tests/components/proc/mobject/session/timeline-sequence-handling-test.cpp

142 lines
4.9 KiB
C++

/*
TimelineSequenceHandling(Test) - managing the top level session facade objects
Copyright (C) Lumiera.org
2008-2010, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "proc/mobject/session.hpp"
//#include "proc/mobject/session/fixture.hpp" // TODO only temporarily needed
#include "proc/assetmanager.hpp" ///??
#include "proc/asset/timeline.hpp"
#include "proc/asset/sequence.hpp"
#include "proc/asset/pipe.hpp"
#include "lib/lumitime.hpp"
#include "lib/query.hpp"
#include "lib/util.hpp"
#include <iostream>
using util::isSameObject;
using std::string;
using std::cout;
namespace mobject {
namespace session {
namespace test {
using proc_interface::AssetManager;
using proc_interface::PAsset;
using asset::PTimeline;
using asset::PSequence;
using asset::Pipe;
using lumiera::Query;
using lumiera::Time;
/********************************************************************************
* @test verify retrieval and instance management of the top level facade objects
* as integrated with the session and high-level model. Both sequences and
* timelines are at the same time structural assets and act as facades
* on the session API. Thus we can query specific instances from the
* struct factory or alternatively access them through the session.
* Moreover we can create new top level elements in the session
* just by querying the respective asset.
*
* @todo specify how deletion is handled
*
* @see session-structure-test.cpp
* @see Timeline
* @see Sequence
* @see Session
*/
class TimelineSequenceHandling_test : public Test
{
virtual void
run (Arg)
{
Session::current.reset();
ASSERT (Session::current.isUp());
verify_retrieval();
verify_creation();
}
void
verify_retrieval()
{
PSess sess = Session::current;
ASSERT (sess->isValid());
ASSERT (0 < sess->timelines.size());
PTimeline defaultTimeline = sess->defaults (Query<Timeline> ()); //////////////////////TICKET #549
Query<Timeline> query1 = "id("+defaultTimeline->getNameID()+").";
PTimeline queriedTimeline = asset::Struct::create (query1);
ASSERT (queriedTimeline);
ASSERT (queriedTimeline == defaultTimeline); // retrieved the existing timeline asset again
ASSERT (queriedTimeline == sess->timelines[0]);
Query<Sequence> query2 = "id("+defaultTimeline->getSequence()->getNameID()+").";
PSequence queriedSequence = asset::Struct::create (query2);
ASSERT (queriedSequence);
ASSERT (queriedSequence == sess->sequences[0]);
ASSERT (queriedSequence == sess->timelines[0]->getSequence());
ASSERT (queriedSequence == defaultTimeline->getSequence());
}
void
verify_creation()
{
PSess sess = Session::current;
ASSERT (sess->isValid());
uint num_timelines = sess->timelines.size();
ASSERT (0 < num_timelines);
Query<Timeline> special = "id(aSillyName), sequence("
+ sess->sequences[0]->getNameID()
+ "), pipe(ambiance).";
PTimeline specialTimeline (asset::Struct::create (special));
ASSERT (specialTimeline);
ASSERT (num_timelines + 1 == sess->timelines.size());
ASSERT (specialTimeline == session->timelines[num_timelines]); // new one got appended at the end
// verify the properties
ASSERT (specialTimeline->getSequence() == sess->sequences[0]); // the already existing sequence got bound into that timeline too
ASSERT (contains (specialTimeline->pipes, Pipe::query("pipe(ambiance)")));
ASSERT (specialTimeline.use_count() == 3); // we, the AssetManager and the session
}
};
/** Register this test class... */
LAUNCHER (TimelineSequenceHandling_test, "unit session");
}}} // namespace mobject::session::test