lumiera_/src/proc/mobject/session/segment.hpp
Ichthyostega 91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00

70 lines
1.8 KiB
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/*
SEGMENT.hpp - Segment of the Timeline.
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_SESSION_SEGMENT_H
#define MOBJECT_SESSION_SEGMENT_H
#include <list>
#include "cinelerra.h"
#include "proc/mobject/explicitplacement.hpp"
using std::list;
namespace mobject
{
namespace session
{
/**
* Used at the moment (7/07) for partitioning the timeline/fixture into segments
* to be rendered by a specialized render node network for each, without the need
* to change any connections within a given segment.
* Note this concept may be superfluos alltogether; is a draft and the real
* use still needs to be worked out...
*/
class Segment
{
protected:
typedef cinelerra::Time Time;
/** begin of this timeline segment. */
Time start;
/** duration (span) of this timeline segment. */
Time length;
/** relevant MObjects comprising this segment. */
list<ExplicitPlacement *> elements;
// TODO: actually necessary??
};
} // namespace mobject::session
} // namespace mobject
#endif