Introduced as remedy for a long standing sloppiness: Using a `char[]` together with `reinterpret_cast` in storage management helpers bears danger of placing objects with wrong alignment; moreover, there are increasing risks that modern code optimisers miss the ''backdoor access'' and might apply too aggressive rewritings. With C++17, there is a standard conformant way to express such a usage scheme. * `lib::UninitialisedStorage` can now be used in a situation (e.g. as in `ExtentFamily`) where a complete block of storage is allocated once and then subsequently used to plant objects one by one * moreover, I went over the code base and adapted the most relevant usages of ''placement-new into buffer'' to also include the `std::launder()` marker
450 lines
12 KiB
C++
450 lines
12 KiB
C++
/*
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WRAPPER.hpp - some smart wrapping and reference managing helper templates
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file wrapper.hpp
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** Library implementation: smart-pointer variations, wrappers and managing holders.
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** This is (intended to become) a loose collection of the various small helper templates
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** for wrapping, containing, placing or handling a somewhat \em problematic other object.
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** Mostly these are implemented to suit a specific need and then factored out later on.
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** - ItemWrapper is a similar concept, but more like a smart-ptr. Moreover,
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** it can be instantiated with a value type, a pointer or a reference type,
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** yielding the same behaviour in all cases (useful for building templates)
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** - FunctionResult is the combination of ItemWrapper with a functor object
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** to cache the function result value.
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**
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** @see lib::TransformIter
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**
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** @todo 2017 consider to split off the FunctionResult into a dedicated header to reduce includes
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**
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*/
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#ifndef LIB_WRAPPER_H
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#define LIB_WRAPPER_H
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#include "lib/error.hpp"
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#include "lib/nocopy.hpp"
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#include "lib/meta/function.hpp"
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#include "lib/meta/function-closure.hpp"
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#include "lib/meta/util.hpp"
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#include "lib/util.hpp"
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#include <functional>
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#include <cstddef>
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namespace lib {
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namespace wrapper {
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using util::unConst;
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using util::isSameObject;
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using lib::meta::_Fun;
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using lumiera::error::LERR_(BOTTOM_VALUE);
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using std::function;
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/**
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* Reference wrapper implemented as constant function,
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* returning the (fixed) reference on invocation
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*/
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template<typename T>
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class ReturnRef
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{
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T& ref_;
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public:
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ReturnRef(T& target) : ref_(target) { }
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T& operator() () const { return ref_;}
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};
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template<typename T>
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ReturnRef<T>
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refFunction (T& target)
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{
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return ReturnRef<T> (target);
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}
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/**
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* Universal value/ref wrapper accessible similar to a pointer.
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* A copyable, assignable value object to hold a given value within
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* an embedded inline buffer. It can be default constructed and `bool`
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* evaluated to detect an empty holder. The value is retrieved through
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* a pointer-like interface, by explicit dereferentiation. (Contrast this
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* to std::ref, where the original reference is retrieved by conversion).
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* @note when the embedded value is a pointer, ItemWrapper does _not_ take
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* ownership of and manage data the pointer is pointing to.
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*
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* The purpose of this template is to be able to remember
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* pretty much any kind of value or pointer or reference,
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* and to subsume this handling within a single template.
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* An example would be to remember the value yielded
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* by a function, without any further assumptions
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* regarding this function.
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*/
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template<typename TY>
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class ItemWrapper
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{
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using TY_unconst = std::remove_const_t<TY>;
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alignas(TY) mutable
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std::byte content_[sizeof(TY)];
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bool created_;
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template<typename REF>
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void
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build (REF&& ref)
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{
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new(&content_) TY{std::forward<REF> (ref)};
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created_ = true;
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}
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void
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discard ()
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{
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if (created_) access().~TY();
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created_ = false;
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}
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TY&
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access () const
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{
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return * std::launder (reinterpret_cast<TY*> (&content_));
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}
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TY_unconst&
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access_unconst() const ///< used to assign new buffer contents
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{
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return const_cast<TY_unconst&> (access());
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}
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public:
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ItemWrapper()
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: created_(false)
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{ }
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explicit
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ItemWrapper(TY const& o)
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: created_(false)
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{
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build (o);
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}
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explicit
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ItemWrapper(TY && ro)
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: created_(false)
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{
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build (std::move(ro));
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}
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~ItemWrapper()
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{
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discard();
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}
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/* == copy and assignment == */
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ItemWrapper (ItemWrapper const& ref)
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: created_(false)
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{
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if (ref.isValid())
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build (*ref);
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}
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ItemWrapper (ItemWrapper && rref)
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: created_(false)
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{
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if (rref.isValid())
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{
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build (std::move (*rref));
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rref.discard();
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}
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}
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ItemWrapper&
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operator= (ItemWrapper const& cref)
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{
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if (!cref.isValid())
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discard();
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else
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this->operator= (*cref);
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return *this;
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}
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ItemWrapper&
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operator= (ItemWrapper & ref)
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{
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return *this = (ItemWrapper const&)ref;
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}
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ItemWrapper&
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operator= (ItemWrapper && rref)
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{
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if (!rref.isValid())
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discard();
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else
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{
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this->operator= (std::move(*rref));
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rref.discard();
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}
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return *this;
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}
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/**
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* Emulate »assignment« by discarding and then construction of a new payload
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* @param something from which TY can be (copy/move)constructed
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* @remark allows handling »move-only« types; for the typical use case, something
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* new is fabricated in a lambda and then moved into the ItemWrapper; thus
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* the performance overhead of destroy/re-created is not deemed relevant.
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* SFINAE tricks on hidden/deleted assignment operator can be unreliable.
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*/
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template<typename X>
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ItemWrapper&
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operator= (X&& something)
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{
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if (!isSameObject (something, access() ))
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{
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discard();
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build (std::forward<X>(something));
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}
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return *this;
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}
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/** implant a default-initialised instance of the payload type */
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ItemWrapper&
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defaultInit()
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{
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discard();
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build (TY());
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return *this;
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}
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operator bool() const
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{
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return isValid();
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}
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/* == value access == */
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TY&
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operator* () const
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{
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if (!created_)
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throw lumiera::error::State ("accessing uninitialised value/ref wrapper"
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, LERR_(BOTTOM_VALUE));
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return access();
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}
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TY*
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operator-> () const
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{
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return & **this;
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}
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bool
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isValid () const
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{
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return created_;
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}
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void
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reset ()
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{
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discard();
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}
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};
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/**
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* Specialisation of the ItemWrapper to deal with references,
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* as if they were pointer values. Allows the reference value
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* to be default constructed to ⟂ (invalid) and to be re-assigned.
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*/
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template<typename TY>
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class ItemWrapper<TY &>
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{
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TY * content_;
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public:
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ItemWrapper()
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: content_()
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{ }
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explicit
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ItemWrapper(TY& o)
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: content_( &o )
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{ }
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// using default copy and assignment
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operator bool() const { return isValid(); }
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/** allow to re-bind the reference */
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ItemWrapper&
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operator= (TY& otherRef)
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{
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content_ = &otherRef;
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return *this;
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}
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ItemWrapper&
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defaultInit() ///< @note just reset for this specialisation
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{
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reset();
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return *this;
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}
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/* == value access == */
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TY&
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operator* () const
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{
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if (!content_)
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throw lumiera::error::State ("accessing uninitialised reference wrapper"
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, LERR_(BOTTOM_VALUE));
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return *content_;
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}
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bool
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isValid () const
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{
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return bool(content_);
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}
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void
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reset ()
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{
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content_ = 0;
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}
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};
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/**
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* Fallback-specialisation for `ItemWrapper<void>`.
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* @remark This can be relevant when ItemWrapper is used to capture function results,
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* yet the given function has return type `void` and is used for side-effects.
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*/
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template<>
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class ItemWrapper<void>
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{
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public:
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ItemWrapper()
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{ }
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// using default copy and assignment
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operator bool() const { return true; }
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bool isValid () const { return true; }
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void reset () { /* NOP */ }
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/** @warning does nothing */
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void operator*() const { /* NOP */ }
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ItemWrapper&
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defaultInit() ///< no effect for this specialisation
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{
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return *this;
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}
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};
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/** allow equality comparison if the wrapped types are comparable */
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template<typename TY>
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inline bool
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operator== (ItemWrapper<TY> const& w1, ItemWrapper<TY> const& w2)
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{
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return (!w1 && !w2)
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|| ( w1 && w2 && (*w1)==(*w2));
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}
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template<typename TY>
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inline bool
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operator!= (ItemWrapper<TY> const& w1, ItemWrapper<TY> const& w2)
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{
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return not (w1 == w2);
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}
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/**
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* Extension of ItemWrapper: a function remembering the result of the
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* last invocation. Initially, the "value" is bottom (undefined, NIL),
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* until the function is invoked for the first time. After that, the
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* result of the last invocation can be accessed by `operator* ()`
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* @note deliberately non-copyable, since we capture a reference
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* to `this` in order to write to the embedded ItemWrapper.
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* (to alleviate, we'd have to re-link after copying/moving)
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*/
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template<typename SIG>
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struct FunctionResult
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: public function<SIG>
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, util::NonCopyable
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{
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using Res = typename _Fun<SIG>::Ret;
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using ResWrapper = ItemWrapper<Res>;
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ResWrapper lastResult_;
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public:
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/** by default locked to _invalid state_ */
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FunctionResult() = default;
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/**
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* Create result-remembering functor by outfitting a _copy_
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* of the given function with an adaptor to _capture_ each
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* produced result.
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* @warning if function result is a value, it is copied.
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*/
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template<typename FUN>
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FunctionResult (FUN&& targetFunction)
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: function<SIG>{lib::meta::func::chained
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( std::forward<FUN> (targetFunction)
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, [this](Res res) -> Res
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{
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lastResult_ = res;
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return std::forward<Res> (res);
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})}
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{ }
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/** retrieve the last function result observed */
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Res& operator*() const { return *lastResult_; }
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bool isValid () const { return lastResult_.isValid(); }
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explicit
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operator bool() const { return isValid(); }
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};
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}} // namespace lib::wrap
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#endif
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