lumiera_/src/steam/engine/weaving-pattern-builder.hpp
Ichthyostega 4bda550f68 Invocation: investigate ways to configure the output-info
...still not convinced that this is a good design,
since it seems to subvert the general design to treat one special case.
However, I can't see a good way to address this special case directly
2024-07-30 23:44:55 +02:00

163 lines
5.1 KiB
C++

/*
WEAVING-PATTERN-BUILDER.hpp - build an invocation pattern for media calculations
Copyright (C) Lumiera.org
2024, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file weaving-pattern-builder.hpp
** Construction kit for establishing an invocation scheme for media calculations.
**
** @see turnout.hpp
** @see node-builder.hpp
** @see NodeLinkage_test
**
** @todo WIP-WIP-WIP as of 7/2024 prototyping how to build and invoke render nodes /////////////////////////TICKET #1367
**
*/
#ifndef STEAM_ENGINE_WEAVING_PATTERN_BUILDER_H
#define STEAM_ENGINE_WEAVING_PATTERN_BUILDER_H
//#include "steam/common.hpp"
//#include "steam/engine/channel-descriptor.hpp"
//#include "vault/gear/job.h"
#include "lib/several-builder.hpp"
#include "steam/engine/turnout.hpp"
#include "steam/engine/buffer-provider.hpp"
//#include "lib/util-foreach.hpp"
//#include "lib/iter-adapter.hpp"
//#include "lib/meta/function.hpp"
//#include "lib/itertools.hpp"
//#include "lib/util.hpp"
//#include <utility>
#include <functional>
//#include <array>
#include <vector>
namespace steam {
namespace engine {
using std::forward;
using lib::Several;
template<class POL, class I, class E=I>
using DataBuilder = lib::SeveralBuilder<I,E, POL::template Policy>;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1367 : Prototyping: how to assemble a Turnout
template<uint N, class FUN>
using SimpleDirectInvoke = SimpleWeavingPattern<Conf_DirectFunctionInvocation<N,FUN>>;
template<class POL, uint N, class FUN>
struct SimpleWeavingBuilder
: util::MoveOnly
{
DataBuilder<POL, PortRef> leadPort;
DataBuilder<POL, BuffDescr> outTypes;
using TypeMarker = std::function<BuffDescr(BufferProvider&)>;
using ProviderRef = std::reference_wrapper<BufferProvider>;
std::vector<TypeMarker> buffTypes;
std::vector<ProviderRef> providers;
uint resultSlot{0};
bool isOutput{false};
struct ServiceCtx
{
ProviderRef mem;
ProviderRef cache;
ProviderRef output;
};
ServiceCtx ctx; //////////////////////////////////////////OOO need to wire that top-down through all builders!
SimpleWeavingBuilder
attachToLeadPort(ProcNode& lead, uint portNr)
{
PortRef portRef; /////////////////////////////////////OOO TODO need Accessor on ProcNode!!!!!
leadPort.emplace (portRef);
ENSURE (leadPort.size() < N);
return move(*this);
}
template<class BU>
SimpleWeavingBuilder
appendBufferTypes(uint cnt)
{
while (cnt--)
buffTypes.emplace_back([](BufferProvider& provider)
{ return provider.getDescriptor<BU>(); });
ENSURE (buffTypes.size() < N);
return move(*this);
}
SimpleWeavingBuilder
selectResultSlot(uint idx)
{
this->resultSlot = idx;
return move(*this);
}
SimpleWeavingBuilder
markAsOutputNode()
{
maybeFillDefaultProviders (resultSlot+1);
ENSURE (providers.size() > resultSlot);
providers[resultSlot] = ctx.output;
this->isOutput = true;
return move(*this);
}
auto
build()
{
maybeFillDefaultProviders (buffTypes.size());
uint i=0;
for (auto& typeConstructor : buffTypes)
outTypes.emplace (
typeConstructor (providers[i]));
ENSURE (leadPort.size() < N);
ENSURE (outTypes.size() < N);
using Product = Turnout<SimpleDirectInvoke<N,FUN>>;
///////////////////////////////OOO need a way to prepare SeveralBuilder-instances for leadPort and outDescr --> see NodeBuilder
return Product{leadPort.build(), outTypes.build()};
}
private:
void
maybeFillDefaultProviders (size_t maxSlots)
{
for (uint i=providers.size(); i < maxSlots; ++i)
providers.emplace_back (ctx.mem);
}
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1367 : (End)Prototyping: how to assemble a Turnout
}}// namespace steam::engine
#endif /*STEAM_ENGINE_WEAVING_PATTERN_BUILDER_H*/