avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary. document my intended use of namespaces/interfaces in the renderengine-wiki.
20 lines
1,021 B
HTML
20 lines
1,021 B
HTML
<!-- Documentation produced by the Html generator of Bouml (http://bouml.free.fr) -->
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Class ControllerFacade</title>
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<link rel="stylesheet" href="style.css" type="text/css" />
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</head>
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<body bgcolor="#ffffff">
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<div class = "title">Class ControllerFacade</div>
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<p></p>
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<!-- ============================================================= -->
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<a name="refclass130309"></a>
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<p>Declaration :</p><ul><li>C++ : class ControllerFacade </li></ul><p>Provides unified access to the Proc-Subsystem Controller. Especially, this Facade class provides the functions to get a render engine to carry out actual renderings.<br /></p><p>Artifact : <a href="index.html#refartifact131589"><b>controllerfacade</b></a>, Component(s) : <a href="index.html#refcomponent129541"><b>ControllerFacade</b></a></p></body>
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</html>
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