lumiera_/doc/devel/rfc/ScriptingLanguage.txt
Ichthyostega 4c748c543b Rfc: overrule and push the "Scripting language Lua" back to draft.
During the last years, I became more and more doubtful and regretted
that decision. In hindsight, the fundamental conflict was present
already in the original discussion.

My own experience showed me again and again: skipping the hard work
of specification for sake of some kind of fluid prototyping rarely
leads to anything solid. If "time to market" counts, this can be
a viable strategy though...
2023-02-04 02:08:25 +01:00

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`------------`-----------------------
*State* _Pending_
*Date* _2008-07-26_
*Proposed by* link:ct[]
-------------------------------------
Scripting Language
------------------
Add support for the 'Lua' scripting language in Lumiera.
Description
~~~~~~~~~~~
We talked since the beginning about that we want to have scripting support
within Lumiera. Some weeks ago we did a non formal decision on IRC to bless Lua
as 'official' scripting language.
Tasks
^^^^^
* Investigate Lua's C bindings and integrate it
* It will attach to the link:Plugin/Interface[] System cehteh is working on
Pros
^^^^
* Small, Lightweight
* Simple Syntax
* reasonable fast
* incremental GC (predictable performance)
Cons
^^^^
* Lua has only a moderate library compared to Python for example, though I
don't think this is a problem for our purpose
Alternatives
^^^^^^^^^^^^
There are quite a lot other scripting language which would be suitable. When it
makes sense these could be bound later too.
Rationale
~~~~~~~~~
Wee need scripting yet alone for driving the testsuite soon. Later on scripting
might be used to customize workflows and other application internals. Further
one might implement a high level / batch interface to lumiera to give it a
scripting interface similar to link:AviSynth[].
Comments
--------
To make it more clear: the intention is to have the scripts call into well
defined Intefaces / API functions, which are accessed via the plugin system. It
is ''not'' intended to have just arbitrary scripts anywhere and everywhere, but
-- on the other hand -- all important functionality which can be activated via
the GUI should be similarly accessible via the scripting APIs without
restrictions. So, as Python and Ruby and Perl are popular scripting language,
we'll have the neccessary bindings sooner or later.
Beyond that, it is possible to have some ''extension points'' where
configuration is added to the application in a well defined manner by scripts.
These scripts provide for some basic customisation and can even add some of the
important higher-level features. With respect to these, the idea of this
proposal is to have one ''required scripting language'', so scripts in this
language are guaranteed to work and may be used to add essential features. I
consider Lua to be an almost perfect fit for this purpose.
-- link:Ichthyostega[] [[DateTime(2008-07-27T22:36:52Z)]]
Well my intention is to make Lua a real first class binding where any internal
interface gets exported and would be useable from scripting, that contradicts
your limitation to make is only an extension language; but hold on:
* this internal bindings should be announced as volatile and do-not-use for
anyone external and being 'unsupported'
* we can build a 'exported' scripting api on top of that which then will be
the official way to control Lumiera from a high level script.
* the reason why I want to make it this way is that it will become possible to
implement tests, mock-ups and prototypes of some functionality in Lua. I
predict that this will help us greatly on development when we progress
further. Things which usefulness is doubtful can be prototyped and tried out
in a afternoon rather than a week. That makes it possible to 'see' things
which otherwise would be rejected because they are not worth a try.
* some very custom specializations (studio workflows) would be easier
integrateable
* of course if this is used wrong it can really damage the health of the
system, but I think this is oblivious and very explicit, there are easier
ways to damage it, just whack your computer with a sledgehammer for example.
* there might some lazyness to keep prototypes in Lua instead reimplement them
properly in C/C++, well IMHO that's OK, at some point need will arise to
make it proper, if the Lua implementation is insufficient, but that's
arguable.
-- link:ct[] [[DateTime(2008-07-30T16:22:32Z)]]
I have no problems using Lua. It is proven in the industry, well supported,
fast, efficient, high level and designed for this purpose. My only "complaint"
is that Lua isn't my pet language (Scheme). And that really isn't a complaint
at all.
-- link:PercivalTiglao[] [[DateTime(2008-07-28T19:56:25Z)]]
I think Python should be reconsidered: it's given that all languages in this
class are powerful at what they do, however python has particularly well
developed libraries and is used as the scripting language in the main raster
(GIMP), vector (Inkscape) and 3D (Blender, link:PythonOgre[], PyCrystal) Apps.
Combinations of these Apps are all going to be working in a stack in
professional production, so the fact that all the others use python makes a
more persuasive case for adoption than any micro-benefit in performance or
features that can be found between Python/Ruby/Perl/Lua etc. Python is also
used extensively in RedHat and Ubuntu admin scripting where most professional
deployments will be. If the goal is to truly get a professional setup, i.e. to
get this into professional production houses, then I think having a single
language from OS admin the whole way through the stack is a massive gain for
the types of users who will be using it. I personally prefer Ruby. Naturally
it's your decision to make, all the best, we are looking forward to alphas and
betas in the future
-- mytwocents
This proposal is about the ''required'' scripting language, i.e. when
accepted, Lua will be a necessary prerequisite for running Lumiera. This
doesn't rule out the ''use'' of other scripting languages. We strive at
having clean interfaces, thus it shouldn't be much of a problem to create
Python bindings. And given the popularity of Python, I guess it won't be long
until we have some Python bindings. But ''requiring'' Python would mean
having a Python runtime in memory most of the time -- for such Lua obviously
is a better choice, because it's much more lightweight and minimalistic.
-- link:Ichthyostega[] [[DateTime(2008-09-30T02:17:08Z)]]
Many Years Later
~~~~~~~~~~~~~~~~
(See link:https://issues.lumiera.org/ticket/134[Ticket #134])
Hereby I *overrule* and *reject* the decision to support Lua or any
other scripting language directly; this topic shall be moved back into discussion later.
After careful consideration, and weighting in my experience as professional developer,
I came to the conclusion that we want _scriptability of the application,_ yet turning
the application itself into a multi-language codebase, even more so using any kind of
``easy going'' dynamically typed language, is detrimental to longevity.
Developers, as non-developers alike, tend to foster the dream of a fluid limitless
expression, a technology that just makes our intention flow into reality, be it through
the promise of new fancy languages, the ability for ad hoc extensions, the reliance on
almighty frameworks or even some kind of artificial entity able to guess what we want,
or anything to relieve us from the pain of spelling out clearly what we aspire,
with all the consequences and limitations of reality.
Building a coherent architecture with clean and understandable interfaces is hard work.
There is no shortcut around that, and the only path towards a scriptable application is:
- build a coherent architecture with clean interfaces and _well defined functionality_
- build a script-runner component with the ability to actuate and control the application
- cast the abilities of this script-runner in terms of a clear self-explanatory interface
- define a binding into the object model of one or several scripting languages.
- build test coverage both for the interface and the language binding.
This is damn hard work and the very opposite of the idea underlying the original proposal,
which to my understanding was to open up internals of the application for easy prototyping,
while just promising strict design work for later. To quote ``Things which usefulness is
doubtful can be prototyped and tried out in a afternoon rather than a week''.
Based on my experience, this is a common anti-pattern. If something is of doubtful usefullness,
and requires a week to be built properly, you should rather spend some hours to write a clear
specification in natural language, instead of sneaking in a half-baked prototype; chances
are that this prototype will stick, since the inventor likes the basic idea, but wants
to avoid the hard thought work to turn that idea into something solid; and because a clear
specification is lacking, it is hard to test anything other than the happy path; rather
the new feature will be amended and bashed into submission, and then further new and
exciting additions will be based on it, progressively corroding the application. Any
attempt to rework confused code into something coherent becomes exponentially expensive,
the more it gets tangled with further immature code and ideas not spelled out well.
-- link:Ichthyostega[] [[DateTime(2023-02-04T01:07:51Z)]]
Conclusion
----------
Lua was _accepted_ as the required scripting language by October.2008 dev
meeting. However, Ichthyo _questions and overrules_ this decision in Feb.2023
and moves this proposal back into the inception stage.
Back to link:/documentation/devel/rfc.html[Lumiera Design Process overview]