this allows to let the DispatcherLoop actually serve as implementation facility for the SessionCommandService
94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
/*
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SESSION-COMMAND-SERVICE.hpp - public service to invoke commands on the session
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Copyright (C) Lumiera.org
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2016, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file session-command-service.hpp
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** A public service offered by the Session, implementing the SessionCommand facade interface.
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** This is the primary way to invoke commands and cause edit operations within the Session.
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** Through this service, the user interface or other external entities may invoke pre defined
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** commands and pass the appropriate arguments. Commands are small functions operating directly
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** on the Session interface; each command is complemented with a state capturing function and
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** an UNDO function.
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**
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** This service is the implementation of a layer separation facade interface. Clients should use
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** proc::control::GuiNotification#facade to access this service. This header defines the interface
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** used to _provide_ this service, not to access it.
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**
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** @see facade.hpp subsystems for the Proc-Layer
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** @see guifacade.cpp starting this service
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*/
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#ifndef PROC_CONTROL_SESSION_COMMAND_SERVICE_H
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#define PROC_CONTROL_SESSION_COMMAND_SERVICE_H
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#include "include/session-command-facade.h"
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#include "proc/control/command-dispatch.hpp"
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#include "common/instancehandle.hpp"
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#include "lib/singleton-ref.hpp"
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namespace proc {
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namespace control {
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/***********************************************************//**
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* Actual implementation of the SessionCommand service
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* within the Lumiera Session subsystem. Creating an instance
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* of this class automatically registers corresponding interface
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* with the Lumiera Interface/Plugin system and creates a forwarding
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* proxy within the application core to route calls through this interface.
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*
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* @todo the ctor of this class should take references
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* to any internal service providers within the
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* Session which are needed to implement the service.
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*/
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class SessionCommandService
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: public SessionCommand
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{
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/* === Implementation of the Facade Interface === */
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void bla_TODO (string const& text) override;
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void blubb_TODO (string const& cause) override;
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/* === Interface Lifecycle === */
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typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_SessionCommand, 0)
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, SessionCommand
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> ServiceInstanceHandle;
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lib::SingletonRef<SessionCommand> implInstance_;
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ServiceInstanceHandle serviceInstance_;
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public:
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SessionCommandService();
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};
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}} // namespace proc::control
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#endif /*PROC_CONTROL_SESSION_COMMAND_SERVICE_H*/
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