now capturing the Zombie's ID ==> surprise, its ClassLock<gui::interact::LocationQuery>
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/*
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SYNC-CLASSLOCK.hpp - special case of object based locking tied directly to a type
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Copyright (C) Lumiera.org
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2008, Christian Thaeter <ct@pipapo.org>
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Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file sync-classlock.hpp
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** A special implementation of lib::Sync, where the storage of the object monitor
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** is associated directly to a type rather then to a single object instance. While
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** being problematic in conjunction with static startup/shutdown, doing so is sometimes
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** necessary to setup type based dispatcher tables, managing singleton creation etc.
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**
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** @note simply using the ClassLock may cause a Monitor object (with a mutex) to be
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** created at static initialisation and destroyed on application shutdown.
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** @see depend.hpp usage example
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** @see SyncClasslock_test
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*/
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#ifndef LIB_SYNC_CLASSLOCK_H
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#define LIB_SYNC_CLASSLOCK_H
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#include "lib/nobug-init.hpp"
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#include "lib/zombie-check.hpp"
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#include "lib/meta/util.hpp"
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#include "lib/sync.hpp"
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namespace lib {
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/**
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* A synchronisation protection guard employing a lock scoped
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* to the parameter type as a whole, not an individual instance.
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* After creating an instance, every other access specifying the same
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* type is blocked.
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* @note the Lock is recursive, because several instances within the same
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* thread may want to acquire it at the same time without deadlock.
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* @note there is a design sloppiness, as two instantiations of the
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* ClassLock template with differing CONF count as different type.
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* Actually using two different configurations within for a single
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* class X should be detected and flagged as error, but actually
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* just two non-shared lock instances get created silently. Beware!
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* @see Sync::Lock the usual simple instance-bound variant
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*/
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template<class X, class CONF = RecursiveLock_NoWait>
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class ClassLock
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: public Sync<CONF>::Lock
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{
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typedef typename Sync<CONF>::Lock Lock;
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typedef typename sync::Monitor<CONF> Monitor;
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struct PerClassMonitor : Monitor {};
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Monitor&
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getPerClassMonitor()
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{
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static PerClassMonitor classMonitor;
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static ZombieCheck zombieCheck{util::typeStr(this)};
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zombieCheck();
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return classMonitor;
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}
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public:
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ClassLock() : Lock (getPerClassMonitor()) { }
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};
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} // namespace lib
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#endif /*LIB_SYNC_CLASSLOCK_H*/
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