- the starting point is the idea to build a dedicated ''turnout system'' - `StateAdapter`, `BuffTable` ⟶ `FeedManifold` and _Invocation_ will be fused - actually, the `TurnoutSystem` will be ''pulled'' and orchestrate the invocation - the structure is assumed to be recursive The essence of the Node-Invocation, as developed 2009 / 2011 remains intact, yet it will be organised along a clearer structure |
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| .. | ||
| build | ||
| code | ||
| howto | ||
| infra | ||
| library | ||
| stage | ||
| steam | ||
| vault | ||
| DIR_INFO | ||
| index.txt | ||
| overview.txt | ||