This is an attempt to take aim at the next step, which is to fill in the missing part for an actual node invocation... ''...still fighting to get ahead, due to complexity of involced concerns...''
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
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NodeBuilder(Test) - creation and setup of render nodes
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Copyright (C)
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2024, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file node-builder-test.cpp
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** Unit test \ref NodeBuilder_test demonstrates how to build render nodes.
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*/
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#include "lib/test/run.hpp"
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#include "steam/engine/node-builder.hpp"
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//#include "lib/util.hpp"
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using std::string;
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namespace steam {
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namespace engine{
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namespace test {
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/***************************************************************//**
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* @test creating and configuring various kinds of render nodes.
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*/
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class NodeBuilder_test : public Test
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{
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virtual void
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run (Arg)
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{
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UNIMPLEMENTED ("build and wire some render nodes");
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeBuilder_test, "unit node");
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}}} // namespace steam::engine::test
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