101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
/*
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ToolFactory - supply of Tool implementations for the Builder
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file toolfactory.cpp
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** Implementation of factory functions for the tools used within the Builder
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** @todo stalled design draft from 2008 -- basically still considered relevant as of 2016
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*/
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#include "steam/mobject/builder/toolfactory.hpp"
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#include "lib/util.hpp"
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#include <memory>
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namespace steam {
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namespace mobject {
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namespace builder {
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using util::isnil;
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using std::unique_ptr;
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struct BuildProcessState
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{
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session::Fixture & fixedTimeline_;
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unique_ptr<engine::RenderGraph> procSegment_;
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unique_ptr<SegmentationTool> segmentation_;
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unique_ptr<NodeCreatorTool> fabrication_;
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BuildProcessState (session::Fixture& theTimeline)
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: fixedTimeline_(theTimeline),
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procSegment_(new engine::RenderGraph())
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{ }
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};
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ToolFactory::ToolFactory (session::Fixture& theFixture)
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: state_(new BuildProcessState (theFixture))
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{
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ENSURE (state_->fixedTimeline_.isValid());
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ENSURE (state_->procSegment_.get());
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}
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SegmentationTool &
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ToolFactory::configureSegmentation ()
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{
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REQUIRE (state_->fixedTimeline_.isValid());
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REQUIRE (state_->procSegment_.get());
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state_->segmentation_.reset (new SegmentationTool (state_->fixedTimeline_));
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return *(state_->segmentation_);
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}
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NodeCreatorTool &
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ToolFactory::configureFabrication () //////////////////////TODO: should iterate in some way!
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{
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REQUIRE (state_->procSegment_.get());
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REQUIRE (!isnil (*(state_->segmentation_)));
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state_->fabrication_.reset (new NodeCreatorTool(*this, *state_->procSegment_));
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return *(state_->fabrication_);
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}
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engine::RenderGraph&
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ToolFactory::getProduct ()
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{
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state_->segmentation_.reset(0);
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state_->fabrication_.reset(0);
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UNIMPLEMENTED ("anything regarding the fixture and build process....");
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return *state_->procSegment_;
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}
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}}} // namespace steam::mobject::builder
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