During Render Node invocation, automation parameter data must be maintained. For the simple standard path, this just implies to store the ''absolute nominal Time'' directly in the invoking stack frame and let some parameter adaptors do the translation. However, it is conceivable to have much more elaborate translation functions, and thus we must be prepared to handle an arbitrary number of parameter slots, where each slot has arbitrary storage requirements. The conclusion is to start with an intrusive linked list of overflow buckets.
253 lines
10 KiB
C++
253 lines
10 KiB
C++
/*
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QuantiserBasics(Test) - a demo quantiser to cover the basic quantiser API
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Copyright (C)
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2011, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file quantiser-basics-test.cpp
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** unit test \ref QuantiserBasics_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "lib/time/quantiser.hpp"
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#include "lib/random.hpp"
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#include "lib/util.hpp"
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using lumiera::error::LUMIERA_ERROR_BOTTOM_VALUE;
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using util::isnil;
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using lib::rani;
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namespace lib {
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namespace time{
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namespace test{
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namespace {
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const int MAX_FRAMES = 25*500;
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const int DIRT_GRAIN = 50;
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const FSecs F25(1,25); // duration of one PAL frame
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inline Time
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secs (int seconds)
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{
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return Time(FSecs(seconds));
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}
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}
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/****************************************************//**
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* @test cover the basic Quantiser API.
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* This test uses a standalone quantiser implementation
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* to demonstrate and verify the basic behaviour
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* and the usage corner cases of a quantiser.
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*
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* In this most simple form, a quantiser is defined
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* by the time reference point (origin) to use, and
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* the frame rate (grid spacing). For each raw time
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* value, the quantiser yields a time value aligned
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* at the next lower frame bound. Besides that,
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* time values are confined to be within
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* the interval (Time::MIN, Time::MAX)
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*
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* @see TimeQuantisation_test
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*/
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class QuantiserBasics_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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checkSimpleQuantisation();
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coverQuantisationStandardCases();
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coverQuantisationCornerCases();
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}
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void
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checkSimpleQuantisation ()
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{
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FixedFrameQuantiser fixQ(25);
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int frames = rani(MAX_FRAMES);
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FSecs dirt = (F25 / (2 + rani(DIRT_GRAIN)));
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Time rawTime = Time(frames*F25) + Duration(dirt);
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CHECK (Time( frames *F25) <= rawTime);
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CHECK (Time((frames+1)*F25) > rawTime);
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Time quantTime (fixQ.gridLocal (rawTime));
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CHECK (Time(frames*F25) == quantTime);
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}
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/** Test Quantiser
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* allowing to use plain numbers.
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* 1 Frame == 3 micro ticks */
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struct TestQuant
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: FixedFrameQuantiser
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{
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TestQuant (int origin=0)
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: FixedFrameQuantiser( FrameRate(TimeValue::SCALE, 3 ), TimeValue(origin))
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{ }
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int
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quant (int testPoint)
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{
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TimeVar quantised = this->gridLocal(TimeValue(testPoint));
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return int(quantised);
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}
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};
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void
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coverQuantisationStandardCases()
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{
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TestQuant q0;
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TestQuant q1(1);
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CHECK ( 6 == q0.quant(7) );
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CHECK ( 6 == q0.quant(6) );
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CHECK ( 3 == q0.quant(5) );
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CHECK ( 3 == q0.quant(4) );
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CHECK ( 3 == q0.quant(3) );
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CHECK ( 0 == q0.quant(2) );
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CHECK ( 0 == q0.quant(1) );
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CHECK ( 0 == q0.quant(0) );
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CHECK (-3 == q0.quant(-1));
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CHECK (-3 == q0.quant(-2));
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CHECK (-3 == q0.quant(-3));
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CHECK (-6 == q0.quant(-4));
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CHECK ( 6 == q1.quant(7) );
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CHECK ( 3 == q1.quant(6) );
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CHECK ( 3 == q1.quant(5) );
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CHECK ( 3 == q1.quant(4) );
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CHECK ( 0 == q1.quant(3) );
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CHECK ( 0 == q1.quant(2) );
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CHECK ( 0 == q1.quant(1) );
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CHECK (-3 == q1.quant(0) );
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CHECK (-3 == q1.quant(-1));
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CHECK (-3 == q1.quant(-2));
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CHECK (-6 == q1.quant(-3));
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CHECK (-6 == q1.quant(-4));
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}
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void
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coverQuantisationCornerCases()
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{
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// origin at lower end of the time range
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FixedFrameQuantiser case1 (1, Time::MIN);
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CHECK (secs(0) == case1.gridLocal(Time::MIN ));
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CHECK (secs(0) == case1.gridLocal(Time::MIN +TimeValue(1) ));
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CHECK (secs(1) == case1.gridLocal(Time::MIN +secs(1) ));
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CHECK (Time::MAX -secs(1) > case1.gridLocal( secs(-1) ));
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CHECK (Time::MAX -secs(1) <= case1.gridLocal( secs (0) ));
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CHECK (Time::MAX > case1.gridLocal( secs (0) ));
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CHECK (Time::MAX == case1.gridLocal( secs(+1) ));
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CHECK (Time::MAX == case1.gridLocal( secs(+2) ));
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// origin at upper end of the time range
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FixedFrameQuantiser case2 (1, Time::MAX);
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CHECK (secs( 0) == case2.gridLocal(Time::MAX ));
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CHECK (secs(-1) == case2.gridLocal(Time::MAX -TimeValue(1) )); // note: next lower frame
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CHECK (secs(-1) == case2.gridLocal(Time::MAX -secs(1) )); // i.e. the same as a whole frame down
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CHECK (Time::MIN +secs(1) < case2.gridLocal( secs(+2) ));
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CHECK (Time::MIN +secs(1) >= case2.gridLocal( secs(+1) ));
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CHECK (Time::MIN < case2.gridLocal( secs(+1) ));
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CHECK (Time::MIN == case2.gridLocal( secs( 0) )); // note: because of downward truncating,
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CHECK (Time::MIN == case2.gridLocal( secs(-1) )); // resulting values will already exceed
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CHECK (Time::MIN == case2.gridLocal( secs(-2) )); // allowed range and thus will be clipped
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// use very large frame with size of half the time range
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Duration hugeFrame(Time::MAX);
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FixedFrameQuantiser case3 (hugeFrame);
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CHECK (Time::MIN == case3.gridLocal(Time::MIN ));
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CHECK (Time::MIN == case3.gridLocal(Time::MIN +TimeValue(1) ));
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CHECK (Time::MIN == case3.gridLocal( secs(-1) ));
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CHECK (TimeValue(0) == case3.gridLocal( secs( 0) ));
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CHECK (TimeValue(0) == case3.gridLocal( secs(+1) ));
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CHECK (TimeValue(0) == case3.gridLocal(Time::MAX -TimeValue(1) ));
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CHECK (Time::MAX == case3.gridLocal(Time::MAX ));
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// now displacing this grid by +1sec....
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FixedFrameQuantiser case4 (hugeFrame, secs(1));
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CHECK (Time::MIN == case4.gridLocal(Time::MIN ));
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CHECK (Time::MIN == case4.gridLocal(Time::MIN +TimeValue(1) )); // clipped...
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CHECK (Time::MIN == case4.gridLocal(Time::MIN +secs(1) )); // but now exact (unclipped)
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CHECK (Time::MIN == case4.gridLocal( secs(-1) ));
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CHECK (Time::MIN == case4.gridLocal( secs( 0) ));
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CHECK (TimeValue(0) == case4.gridLocal( secs(+1) )); //.....now exactly the frame number zero
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CHECK (TimeValue(0) == case4.gridLocal(Time::MAX -TimeValue(1) ));
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CHECK (TimeValue(0) == case4.gridLocal(Time::MAX )); //.......still truncated down to frame #0
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// think big...
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Duration superHuge{secs(12345) + hugeFrame};
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Duration extraHuge{2*hugeFrame};
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CHECK (extraHuge == Duration::MAX);
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// Time::MAX < superHuge < Duration::Max is possible, but we can accommodate only one
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FixedFrameQuantiser case5 (superHuge);
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CHECK (TimeValue(0) == case5.gridLocal(Time::MAX ));
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CHECK (TimeValue(0) == case5.gridLocal(Time::MAX -TimeValue(1) ));
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CHECK (TimeValue(0) == case5.gridLocal( secs( 1) ));
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CHECK (TimeValue(0) == case5.gridLocal( secs( 0) ));
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CHECK (Time::MIN == case5.gridLocal( secs(-1) ));
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CHECK (Time::MIN == case5.gridLocal(Time::MIN +TimeValue(1) ));
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CHECK (Time::MIN == case5.gridLocal(Time::MIN ));
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// now with offset
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FixedFrameQuantiser case6 (superHuge, Time::MAX-secs(1));
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CHECK (TimeValue(0) == case6.gridLocal(Time::MAX ));
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CHECK (TimeValue(0) == case6.gridLocal(Time::MAX -TimeValue(1) ));
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CHECK (TimeValue(0) == case6.gridLocal(Time::MAX -secs(1) ));
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CHECK (Time::MIN == case6.gridLocal(Time::MAX -secs(2) ));
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CHECK (Time::MIN == case6.gridLocal( secs( 1) ));
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CHECK (Time::MIN == case6.gridLocal( secs(-12345) ));
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CHECK (Time::MIN == case6.gridLocal( secs(-12345-1) ));
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CHECK (Time::MIN == case6.gridLocal( secs(-12345-2) )); // this would be one frame lower, but is clipped
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CHECK (Time::MIN == case6.gridLocal(Time::MIN +TimeValue(1) ));
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CHECK (Time::MIN == case6.gridLocal(Time::MIN )); // same... unable to represent time points before Time::MIN
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// maximum frame size is spanning the full time range
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FixedFrameQuantiser case7 (extraHuge, Time::MIN+secs(1));
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CHECK (TimeValue(0) == case7.gridLocal(Time::MAX )); // rounded down one frame, i.e. to origin
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CHECK (TimeValue(0) == case7.gridLocal( secs( 0) ));
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CHECK (TimeValue(0) == case7.gridLocal(Time::MIN+secs(2) ));
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CHECK (TimeValue(0) == case7.gridLocal(Time::MIN+secs(1) )); // exactly at origin
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CHECK (Time::MIN == case7.gridLocal(Time::MIN )); // one frame further down, but clipped to Time::MIN
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// even larger frames aren't possible
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Duration not_really_larger(secs(10000) + extraHuge);
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CHECK (extraHuge == not_really_larger);
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// frame sizes below the time micro grid get trapped
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long subAtomic = 2*TimeValue::SCALE; // too small for this universe...
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VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(subAtomic) );
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VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(Duration (FSecs (1,subAtomic))) );
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}
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};
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/** Register this test class... */
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LAUNCHER (QuantiserBasics_test, "unit common");
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}}} // namespace lib::time::test
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