this is at the core of the integration problem: how do we expose the ability of some opaque data structure to create a TreeMutator? The idea is - to use a marker/capability interface - to use template specialisation to fabricate an instance of that interface based on the given access point to the opaque data structure |
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| .. | ||
| draw | ||
| DIR_INFO | ||
| empty.html | ||
| InterfaceConcept_Varga.mm | ||
| renderengine.html | ||
| thinkPad.ichthyo.mm | ||
| uml | ||
| workflow.mm | ||