On the long run, there will be a central Render Engine parametrisation; some parameters can even be expected to be dynamic; thus prepare the BlockFlow allocator to fit in with this expectation |
||
|---|---|---|
| .. | ||
| activity-detector-test.cpp | ||
| activity-detector.hpp | ||
| block-flow-test.cpp | ||
| scheduler-activity-test.cpp | ||
| scheduler-commutator-test.cpp | ||
| scheduler-invocation-test.cpp | ||
| scheduler-usage-test.cpp | ||