As a replacement for the `RefArray` a new generic container has been implemented and tested, in interplay with `AllocationCluster` * the front-end container `lib::Several<I>` exposes only a reference to the ''interface type'' `I`, while hiding any storage details * data can only be populated through the `lib::SeveralBuilder` * a lot of flexibility is allowed for the actual element data types * element storage is maintained in a storage extent, managed through a custom allocator (defaulting to `std::allocator` ⟹ heap storage)
261 lines
8.4 KiB
C++
261 lines
8.4 KiB
C++
/*
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SEVERAL.hpp - abstraction providing a limited fixed number of elements
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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2024, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file several.hpp
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** Abstraction interface: array-like random access by subscript.
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**
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** # Design
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**
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** This is a data structure abstraction suitable for performance critical code.
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** It is used pervasively in the backbone of the Lumiera »Render Node Network«.
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** - usage is clear and concise, allowing to hide implementation details
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** - adaption and optimisation for various usage patterns is possible
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** - suitably fast read access with a limited amount of indirections
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** \par why not `std::vector`?
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** The most prevalent STL container _almost_ fulfils the above mentioned criteria,
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** and thus served as a blueprint for design and implementations. Some drawbacks
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** however prevent its direct use for this purpose. Notably, `std::vector` leaks
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** implementation details of the contained data and generally exposes way too much
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** operations; it is not possible to abstract away the concrete element type.
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** Moreover, using `vector` with a custom allocator is surprisingly complicated,
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** requires to embody the concrete allocator type into the container type and
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** requires to store an additional back-link whenever the allocator is not
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** a _monostate._ The intended use case calls for a large number of small
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** collection elements, which are repeatedly bulk- allocated and deallocated.
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**
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** The lib::Several container is a smart front-end and exposes array-style
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** random access through references to a interface type. It can only be created
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** and populated through a builder, and is immutable during lifetime, while it
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** can hold non-const element data. The actual implementation data types and the
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** employed allocator framework are _not exposed in the front-end's type signature._
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** The container is single-ownership (move-asignable); some additional metadata
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** and the data storage reside within an `ArrayBucket<I>`, managed by the allocator.
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** In its simplest form, this storage is heap allocated and automatically deleted.
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** @see several-builder.hpp
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*/
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#ifndef LIB_SEVERAL_H
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#define LIB_SEVERAL_H
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#include "lib/nocopy.hpp"
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#include "lib/iter-index.hpp"
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#include <cstddef>
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#include <functional>
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namespace lib {
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namespace {// Storage header implementation details
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/** @internal mix-in for self-destruction capabilities
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* @remark the destructor function is assumed to perform deallocation;
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* thus the functor is moved in the local stack frame, where it
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* can be invoked safely; this also serves to prevent re-entrance.
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*/
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template<class TAR>
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class SelfDestructor
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{
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std::function<void(TAR*)> dtor_{};
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public:
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template<class FUN>
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void
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installDestructor (FUN&& dtor)
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{
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dtor_ = std::forward<FUN> (dtor);
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}
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~SelfDestructor()
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{
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if (isArmed())
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{
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auto destructionFun = std::move(dtor_);
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ENSURE (not dtor_);
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destructionFun (target());
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}
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}
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bool isArmed() const { return bool(dtor_); }
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auto getDtor() const { return dtor_; }
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void destroy() { target()->~TAR(); }
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TAR* target() { return static_cast<TAR*>(this); }
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};
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/**
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* Metadata record placed immediately before the data storage.
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* @remark SeveralBuilder uses a custom allocation scheme to acquire
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* a sufficiently sized allocation for ArrayBucket + the data.
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*/
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template<class I>
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struct ArrayBucket
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: SelfDestructor<ArrayBucket<I>>
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{
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ArrayBucket (size_t storageSize, size_t buffStart, size_t elmSize = sizeof(I))
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: cnt{0}
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, spread{elmSize}
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, buffSiz{storageSize - buffStart}
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, buffOffset{buffStart}
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{ }
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using Deleter = std::function<void(ArrayBucket*)>;
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size_t cnt;
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size_t spread;
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size_t buffSiz;
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size_t buffOffset;
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static constexpr size_t storageOffset = sizeof(ArrayBucket);
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size_t getAllocSize() const { return buffOffset +buffSiz; }
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/** data storage area starts immediately behind the ArrayBucket */
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std::byte*
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storage()
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{
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return reinterpret_cast<std::byte*>(this) + buffOffset;
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}
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/** perform unchecked access into the storage area */
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I&
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subscript (size_t idx)
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{
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std::byte* elm = storage() + (idx * spread);
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ENSURE (storage() <= elm and elm < storage()+buffSiz);
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return * std::launder (reinterpret_cast<I*> (elm));
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}
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};
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}//(End)implementation details
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/************************************************//**
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* Abstraction: Fixed array of elements.
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* Typically the return type is an interface,
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* and the Implementation wraps some datastructure
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* holding subclasses.
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* @note may only be populated through SeveralBuilder
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*/
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template<class I>
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class Several
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: util::MoveAssign
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{
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protected:
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using Bucket = ArrayBucket<I>*;
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Bucket data_{nullptr};
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public:
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Several() =default; ///< usually to be created through SeveralBuilder
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~Several() noexcept
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try { if (data_) data_->destroy(); }
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ERROR_LOG_AND_IGNORE (progress, "clean-up Several data")
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/// Move-Assignment allowed...
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Several (Several&& rr)
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{
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std::swap (data_, rr.data_);
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}
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Several& operator= (Several&& rr)
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{
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std::swap (data_, rr.data_);
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return *this;
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}
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size_t
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size() const
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{
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return data_? data_->cnt : 0;
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}
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bool
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empty() const
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{
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return not data_;
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}
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I&
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operator[] (size_t idx)
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{
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REQUIRE (data_);
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return data_->subscript (idx);
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}
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I const&
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operator[] (size_t idx) const
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{
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return const_cast<Several&>(*this).operator[] (idx);
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}
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I& front() { return operator[] (0); }
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I& back() { return operator[] (data_? data_->cnt-1 : 0); }
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using iterator = lib::IterIndex<Several>;
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using const_iterator = lib::IterIndex<const Several>;
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iterator begin() { return iterator{*this}; }
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iterator end() { return iterator{}; }
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const_iterator begin() const { return const_iterator{*this};}
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const_iterator end() const { return const_iterator{}; }
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friend auto begin (Several& svl) { return svl.begin();}
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friend auto end (Several& svl) { return svl.end(); }
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friend auto begin (Several const& svl) { return svl.begin();}
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friend auto end (Several const& svl) { return svl.end(); }
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protected:
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size_t
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spread() const
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{
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return data_? data_->spread : sizeof(I);
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}
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size_t
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storageBuffSiz() const
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{
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return data_? data_->buffSiz : 0;
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}
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bool
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hasReserve (size_t requiredSize, size_t newElms =1) const
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{
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if (requiredSize < spread())
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requiredSize = spread();
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size_t extraSize{requiredSize * newElms};
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if (requiredSize > spread())
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extraSize += (requiredSize - spread())*size();
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return data_
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and data_->buffSiz >= size()*spread() + extraSize;
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}
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};
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} // namespace lib
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#endif
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