182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
/*
|
||
HANDLILNG-PATTERNS.hpp - Collection of predefinded command handling patterns
|
||
|
||
Copyright (C) Lumiera.org
|
||
2009, Hermann Vosseler <Ichthyostega@web.de>
|
||
|
||
This program is free software; you can redistribute it and/or
|
||
modify it under the terms of the GNU General Public License as
|
||
published by the Free Software Foundation; either version 2 of the
|
||
License, or (at your option) any later version.
|
||
|
||
This program is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
GNU General Public License for more details.
|
||
|
||
You should have received a copy of the GNU General Public License
|
||
along with this program; if not, write to the Free Software
|
||
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
||
*/
|
||
|
||
|
||
/** @file handling-patterns.hpp
|
||
** A hard wired collection of predefined command handling patterns.
|
||
** There is a small number of different possibilities to handle execution
|
||
** and UNDO of proc-Layer commands. Each of these is defined as a subclass
|
||
** in this header and then hard wired into a small table. Handling patterns
|
||
** are stateless singleton objects, thus we build use SingletonSubclass
|
||
** factory objects and configure them hard wired with the respective
|
||
** implementation classes. The index positions in this table match
|
||
** the sequence within the enum HandlingPattern::ID; all of this
|
||
** is done hard wired and without any dynamic configuration.
|
||
**
|
||
** @see ProcDispatcher
|
||
** @see Session
|
||
**
|
||
*/
|
||
|
||
|
||
|
||
#ifndef CONTROL_HANDLING_PATTERNS_DEF_H
|
||
#define CONTROL_HANDLING_PATTERNS_DEF_H
|
||
|
||
//#include "pre.hpp"
|
||
#include "lib/error.hpp"
|
||
#include "lib/singleton-subclass.hpp"
|
||
#include "proc/control/handling-pattern.hpp"
|
||
#include "proc/mobject/session.hpp"
|
||
#include "include/lifecycle.h"
|
||
//#include "include/symbol.hpp"
|
||
|
||
//#include <tr1/memory>
|
||
//#include <string>
|
||
#include<vector>
|
||
|
||
|
||
|
||
namespace control {
|
||
|
||
namespace { // concrete command handling patterns
|
||
|
||
using std::vector;
|
||
// using std::string;
|
||
// using lumiera::Symbol;
|
||
// using std::tr1::shared_ptr;
|
||
|
||
|
||
|
||
/**
|
||
* Handling Pattern: invoke blocking, translate exceptions into an error state
|
||
* @todo describe this pattern in more detail....
|
||
*/
|
||
class InvokeSyncNoThrow
|
||
: public HandlingPattern
|
||
{
|
||
void
|
||
perform (Command& command) const
|
||
{
|
||
UNIMPLEMENTED ("actually invoke a command, according to this pattern");
|
||
}
|
||
|
||
HandlingPattern const&
|
||
defineUNDO() const
|
||
{
|
||
UNIMPLEMENTED ("yield a handling pattern suitable for UNDOing a command, according to this pattern");
|
||
}
|
||
};
|
||
|
||
|
||
|
||
/**
|
||
* Handling Pattern: invoke blocking, propagating any exceptions immediately
|
||
* @todo describe this pattern in more detail....
|
||
*/
|
||
class InvokeSyncThrow
|
||
: public HandlingPattern
|
||
{
|
||
void
|
||
perform (Command& command) const
|
||
{
|
||
UNIMPLEMENTED ("actually invoke a command, according to this pattern");
|
||
}
|
||
|
||
HandlingPattern const&
|
||
defineUNDO() const
|
||
{
|
||
UNIMPLEMENTED ("yield a handling pattern suitable for UNDOing a command, according to this pattern");
|
||
}
|
||
};
|
||
|
||
|
||
|
||
/**
|
||
* Handling Pattern: just schedule command to be invoked asynchronously
|
||
* @todo describe this pattern in more detail....
|
||
*/
|
||
class InvokeAsync
|
||
: public HandlingPattern
|
||
{
|
||
void
|
||
perform (Command& command) const
|
||
{
|
||
UNIMPLEMENTED ("actually invoke a command, according to this pattern");
|
||
}
|
||
|
||
HandlingPattern const&
|
||
defineUNDO() const
|
||
{
|
||
UNIMPLEMENTED ("yield a handling pattern suitable for UNDOing a command, according to this pattern");
|
||
}
|
||
};
|
||
|
||
|
||
|
||
|
||
|
||
|
||
/* ======== Handling Pattern Table ========== */
|
||
|
||
typedef lumiera::SingletonSub<HandlingPattern> SingletonFac;
|
||
|
||
/** Table of available command handling patterns */
|
||
vector<SingletonFac> patternTable;
|
||
|
||
|
||
/** access the singleton instance for a given ID */
|
||
HandlingPattern const&
|
||
getPatternInstance (HandlingPattern::ID id)
|
||
{
|
||
REQUIRE (id < patternTable.size());
|
||
return patternTable[id] ();
|
||
}
|
||
|
||
|
||
/** populate the handling pattern table.
|
||
* This init-function will be invoked each time
|
||
* a new session is created or loaded.
|
||
*/
|
||
void
|
||
prepareCommandHandlingPatterns()
|
||
{
|
||
using lumiera::singleton::UseSubclass;
|
||
|
||
patternTable[HandlingPattern::SYNC] = SingletonFac(UseSubclass<InvokeSyncNoThrow>());
|
||
patternTable[HandlingPattern::SYNC_THROW] = SingletonFac(UseSubclass<InvokeSyncThrow>());
|
||
patternTable[HandlingPattern::ASYNC] = SingletonFac(UseSubclass<InvokeAsync>());
|
||
}
|
||
|
||
|
||
lumiera::LifecycleHook _schedule (mobject::ON_SESSION_START, &prepareCommandHandlingPatterns);
|
||
|
||
} // (END) definition of concrete handling patterns
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
} // namespace control
|
||
#endif
|