A communication chain, triggered from a button in a non-modal dialog box, passing invocation into another thread, dispatched by the ProcDispatcher, then again passing thread boundaries to push a response back into the UI. This is a milestone, and integrates several components built during the last years. |
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| .. | ||
| config-facade.h | ||
| display-facade.h | ||
| display-handles.h | ||
| dummy-player-facade.h | ||
| gui-notification-facade.h | ||
| interfaceproxy.hpp | ||
| lifecycle.h | ||
| limits.h | ||
| logging.h | ||
| play-facade.hpp | ||
| session-command-facade.h | ||