Benefits - get rid of yet another pervasive Boost dependency - define additional more fine grained policies (move only, clonable)
237 lines
8.4 KiB
C++
237 lines
8.4 KiB
C++
/*
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DEPEND.hpp - access point to singletons and dependencies
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Copyright (C) Lumiera.org
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2013, Hermann Vosseler <Ichthyostega@web.de>
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2018, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file depend.hpp
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** Singleton services and Dependency Injection.
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** The <b>Singleton Pattern</b> provides a single access point to a class or
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** service and exploits this ubiquitous access point to limit the number of objects
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** of this type to a single shared instance. Within Lumiera, we mostly employ a
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** factory template for this purpose; the intention is to use on-demand initialisation
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** and a standardised lifecycle. In the default configuration, this \c Depend<TY> factory
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** maintains a singleton instance of type TY. The possibility to install other factory
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** functions allows for subclass creation and various other kinds of service management.
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**
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**
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** # Why Singletons? Inversion-of-Control and Dependency Injection
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**
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** Singletons are frequently over-used, and often they serve as disguised
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** global variables to support a procedural programming style. As a remedy, typically
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** the use of a »Dependency Injection Container« is promoted. And -- again typically --
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** these DI containers tend to evolve into heavyweight universal tools and substitute
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** the original problem by metadata hell.
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**
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** Thus, for Lumiera, the choice to use Singletons was deliberate: we understand the
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** Inversion-of-Control principle, yet we want to stay just below the level of building
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** a central application manager core. At the usage site, we access a factory for some
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** service *by name*, where the »name« is actually the type name of an interface or
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** facade. Singleton is used as an _implementation_ of this factory, when the service
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** is self-contained and can be brought up lazily.
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**
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** ## Conventions, Lifecycle and Unit Testing
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**
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** Usually we place an instance of the singleton factory (or some other kind of factory)
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** as a static variable within the interface class describing the service or facade.
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** As a rule, everything accessible as Singleton is sufficiently self-contained to come
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** up any time -- even prior to `main()`. But at shutdown, any deregistration must be done
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** explicitly using a lifecycle hook. Destructors aren't allowed to do _any significant work_
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** beyond releasing references, and we acknowledge that singletons can be released
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** in _arbitrary order_.
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**
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** @todo WIP-WIP 3/18 rework of the singleton / dependency factory is underway
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**
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** @see lib::Depend
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** @see lib::DependencyFactory
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** @see lib::test::Depend4Test
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** @see Singleton_test
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** @see DependencyConfiguration_test
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*/
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#ifndef WIP_LIB_DEPEND_H
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#define WIP_LIB_DEPEND_H
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#include "lib/error.hpp"
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#include "lib/nocopy.hpp"
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#include "lib/nobug-init.hpp"
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#include "lib/sync-classlock.hpp"
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#include "lib/meta/util.hpp"
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#include <type_traits>
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#include <functional>
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#include <memory>
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namespace lib {
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namespace error = lumiera::error;
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namespace { // Implementation helper...
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using lib::meta::enable_if;
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template<typename TAR, typename SEL =void>
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class InstanceHolder
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: util::NonCopyable
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{
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std::unique_ptr<TAR> instance_;
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public:
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TAR*
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buildInstance()
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{
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return buildInstance ([]{ return new TAR{}; });
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}
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template<class FUN>
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TAR*
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buildInstance(FUN&& ctor)
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{
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if (instance_)
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throw error::Fatal("Attempt to double-create a singleton service. "
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"Either the application logic, or the compiler "
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"or runtime system is seriously broken"
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,error::LUMIERA_ERROR_LIFECYCLE);
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instance_.reset (ctor());
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return instance_.get();
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}
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};
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template<typename ABS>
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class InstanceHolder<ABS, enable_if<std::is_abstract<ABS>>>
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{
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public:
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ABS*
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buildInstance(...)
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{
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throw error::Fatal("Attempt to create a singleton instance of an abstract class. "
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"Application architecture or lifecycle is seriously broken.");
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}
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};
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}//(End)Implementation helper
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/**
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* @internal access point to reconfigure dependency injection on a per type base
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* @see depend-inject.hpp
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*/
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template<class SRV>
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class DependInject;
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/**
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* Access point to singletons and other kinds of dependencies.
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* Actually this is a Factory object, which is typically placed into a
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* static field of the Singleton (target) class or some otherwise suitable interface.
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* @tparam SRV the class of the Service or Singleton instance
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* @note uses static fields internally, so all factory configuration is shared per type
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* @remark there is an ongoing discussion regarding the viability of the
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* Double Checked Locking pattern, which requires either the context of a clearly defined
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* language memory model (as in Java), or needs to be supplemented by memory barriers.
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* In our case, this debate boils down to the question: does \c pthread_mutex_lock/unlock
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* constitute a memory barrier, such as to force any memory writes happening \em within
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* the singleton ctor to be flushed and visible to other threads when releasing the lock?
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* To my understanding, the answer is yes. See
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* [POSIX](http://www.opengroup.org/onlinepubs/000095399/basedefs/xbd_chap04.html#tag_04_10)
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* @remark we could consider to rely on a _Meyers Singleton_, where the compiler automatically
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* generates the necessary code and guard variable to ensure single-threaded initialisation
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* of the instance variable. But the downside of this approach is that we'd loose access
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* to the singleton instance variable, which then resides within the scope of a single
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* access function. Such would counterfeit the ability to exchange the instance to
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* inject a mock for unit testing.
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* @todo WIP-WIP 3/18 rework of the singleton / dependency factory is underway /////////////////////TICKET #1086
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* @param SI the class of the Singleton instance
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*/
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template<class SRV>
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class Depend
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{
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using Factory = std::function<SRV*()>;
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static SRV* instance;
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static Factory factory;
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static InstanceHolder<SRV> singleton;
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friend class DependInject<SRV>;
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public:
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/** Interface to be used by clients for retrieving the service instance.
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* Manages the instance creation, lifecycle and access in multithreaded context.
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* @return instance of class `SRV`. When used in default configuration,
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* this service instance is a singleton
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*/
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SRV&
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operator() ()
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{
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if (!instance)
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retrieveInstance();
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ENSURE (instance);
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return *instance;
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}
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private:
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void
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retrieveInstance()
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{
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ClassLock<SRV> guard;
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if (!instance)
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{
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if (!factory)
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instance = singleton.buildInstance();
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else
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instance = factory();
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factory = disabledFactory;
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}
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}
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static SRV*
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disabledFactory()
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{
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throw error::Fatal("Service not available at this point of the Application Lifecycle"
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,error::LUMIERA_ERROR_LIFECYCLE);
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}
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};
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/* === allocate Storage for static per type instance management === */
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template<class SRV>
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SRV* Depend<SRV>::instance;
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template<class SRV>
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typename Depend<SRV>::Factory Depend<SRV>::factory;
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template<class SRV>
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InstanceHolder<SRV> Depend<SRV>::singleton;
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} // namespace lib
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#endif
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