lumiera_/tests/core/steam/engine/test-rand-ontology.cpp
Ichthyostega c04a465134 Invocation: add some test-data manipulation functions
This is the first step towards a »Test Domain Ongology« #1372,
which is a systematic arrangement of test-dummy functionality assumed
to mirror the actual media processing functionality present in external libs.

Each media-processing library not only provides functions to crunch data,
but also establishes a framework of entities and classification to determine
what »media« is an how it is structured and can be generated, transformed
and qualified. Since a essential goal for Lumiera is to be **library agnostic,**
it is important to avoid naïvely to take some popular library's choices
as universal truth regarding structure and nature of »media« as such.
Rather, the architecture of the Lumiera Render Engine must be kept
sufficiently open to accommodate the working style of various libraries,
even ones not known today.

To validate this architectural openness, we use a set of test functions
unrelated to any existing library to validate access to and usage of
rendering functionality — followed by further steps to adopt existing
popular libraries like **FFmpeg** or **Gstreamer**, without tilting
the basic structure of the Render Engine one way or the other.
2024-11-05 21:23:13 +01:00

117 lines
4.3 KiB
C++

/*
TestRandOntoloy - implementation of a test framework processing dummy data frames
Copyright (C) Lumiera.org
2024, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file test-rand-ontology.cpp
** Implementation of fake data processing to verify invocation logic.
*/
#include "steam/engine/test-rand-ontology.hpp"
#include "lib/error.hpp"
//#include <vector>
namespace steam {
namespace engine{
namespace test {
// namespace err = lumiera::error;
namespace { // hidden local support facilities....
} // (End) hidden impl details
const string DUMMY_FUN_ID{"dummyFun(TestFrame)"};
/* ========= Dummy implementation of Media processing ========= */
/**
* @param buff a sufficiently sized allocation to place the result data into
* @param frameNr the frame of the »source feed« to generate (determines actual random data)
* @param flavour a further seed parameter to determine the actual (reproducibly) random data
*/
void
generateFrame (TestFrame* buff, size_t frameNr, uint flavour)
{
REQUIRE (buff);
new(buff) TestFrame{uint(frameNr), flavour};
}
/**
* @param chanCnt size of the array of frames to generate
* @param buffArry pointer to an allocation sufficiently sized to hold `TestFrame[chanCnt]`
* @param frameNr the frame of the »source feed« to use commonly on all those frames in the output
* @param flavour a further seed parameter used as starting offest for the output's `family` parameters
* @remark this is a variation of the [dummy data generator](\ref #generateFrame),
* which immediately generates a planar block of related frames with random data,
* all seeded with the _same_ `frameNr` and _consecutive_ `family` parameters,
* which will be offset commonly by adding the \a flavour parameter.
*/
void
generateMultichan (uint chanCnt, TestFrame* buffArry, size_t frameNr, uint flavour)
{
REQUIRE (buffArry);
for (uint i=0; i<chanCnt; ++i)
new(buffArry+i) TestFrame{uint(frameNr), flavour+i};
}
/**
* @param out existing allocation to place the generated TestFrame into
* @param in allocation holding the input TestFrame data
* @param param parameter to control the data manipulation (to be multiplied into the data)
* @remark this function emulates „media data processing“: each byte of the input data is multiplied
* with the given \a param, wrapping each result into the corresponding output byte. The
* generated result TestFrame is marked with a valid checksum.
*/
void
manipulateFrame (TestFrame* out, TestFrame* in, int param)
{
REQUIRE (in);
REQUIRE (out);
for (size_t i=0; i < in->data().size(); ++i)
out->data()[i] = char(param * in->data()[i]);
}
/**
* @param out existing allocation to receive the calculated result TestFrame
* @param srcA a buffer holding the input data for feed-A
* @param srcB a buffer holding the input data for feed-B
* @param mix degree of mixing (by integer arithmetics): 100 means 100% feed-B
* @remark this function emulates a mixing or overlaying operation:
* each result byte is the linear interpolation between the corresponding inputs.
*/
void
combineFrames (TestFrame* out, TestFrame* srcA, TestFrame* srcB, int mix)
{
REQUIRE (srcA);
REQUIRE (srcB);
REQUIRE (out);
for (size_t i=0; i < srcA->data().size(); ++i)
out->data()[i] = char((1-mix) * srcA->data()[i] + mix * srcB->data()[i]);
}
}}} // namespace steam::engine::test