lumiera_/src/steam/asset/db.hpp
Ichthyostega 6c627d83dc Upgrade: address warnings -- obsoleted features
Some pre C++11 features are marked deprecated and will be rejected with C++20

Notably the old marker inferfaces for unary (and binary) functions are no longer needed, since function-like objects can be detected by traits or concepts nowadays

Moreover we can get rid of some boost(bind) usages and use a λ
2025-04-15 14:09:32 +02:00

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/*
DB.hpp - registry holding known Asset instances.
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
*/
/** @file db.hpp
** Implementation of the _Asset database_.
** Simplistic hash based lookup-table.
** @internal implementation details of the AssetManager
*/
#ifndef ASSET_DB_H
#define ASSET_DB_H
#include "lib/sync.hpp"
#include "lib/error.hpp"
#include "steam/asset.hpp"
#include "lib/depend-inject.hpp"
#include <memory>
#include <unordered_map>
#include <boost/utility.hpp>
namespace steam {
namespace asset {
using std::static_pointer_cast;
using std::dynamic_pointer_cast;
using lib::Sync;
using lib::RecursiveLock_NoWait;
/* ===== hash implementations ===== */
size_t
hash_value (Asset::Ident const& idi)
{
size_t hash = 0;
boost::hash_combine(hash, idi.org);
boost::hash_combine(hash, idi.name);
boost::hash_combine(hash, idi.category);
return hash;
}
size_t
hash_value (Asset const& asset)
{
return asset.getID();
}
/**
* trivial hash functor
* returns any hash value unmodified.
* For building a hashtable with keys
* already containing valid hash values.
*/
struct IdentityHash
{
size_t
operator() (size_t val) const { return val; }
};
typedef std::unordered_map<size_t, PAsset, IdentityHash> IdHashtable;
/**
* Implementation of the registry holding all Asset
* instances known to the Asset Manager subsystem.
* As of 8/2007 implemented by a hashtable.
*/
class DB
: util::NonCopyable
, public Sync<RecursiveLock_NoWait>
{
IdHashtable table;
DB()
: table()
{ }
~DB()
{
clear();
}
friend class lib::DependencyFactory<DB>;
public:
template<class KIND>
lib::P<KIND>
get (ID<KIND> hash) const
{
return dynamic_pointer_cast<KIND,Asset> (find (hash));
}
template<class KIND>
void
put (ID<KIND> hash, lib::P<KIND>& ptr)
{
table[hash] = static_pointer_cast (ptr);
}
void
put (ID<Asset> hash, PAsset& ptr)
{
table[hash] = ptr;
}
bool
del (ID<Asset> hash)
{
return table.erase (hash);
}
/** removes all registered assets and does something similar
* to Asset::unlink() on each to break cyclic dependencies
* (we can't use the real unlink()-function, because this
* will propagate, including calls to the AssetManager.
* As the destructor of DB needs to call clear(), this
* could result in segfaults. This doesn't seem to be
* a problem, though, because we register and process
* \e all assets and the net effect is just breaking
* any cyclic dependencies)
* @note EX_FREE
*/
void
clear ()
try
{
IdHashtable::iterator i = table.begin();
IdHashtable::iterator e = table.end();
for ( ; i!=e ; ++i )
i->second->dependants.clear();
table.clear();
}
ERROR_LOG_AND_IGNORE (progress, "cleaning the Asset registry")
/** intended for diagnostics */
void
asList (list<PcAsset>& output) const
{
IdHashtable::const_iterator i = table.begin();
IdHashtable::const_iterator e = table.end();
for ( ; i!=e ; ++i )
output.push_back (i->second);
}
private:
const PAsset &
find (size_t hash) const
{
static const PAsset NULLP;
IdHashtable::const_iterator i = table.find (hash);
if (i == table.end())
return NULLP; // empty ptr signalling "not found"
else
return i->second;
}
};
}} // namespace steam::asset
#endif